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Notas de Patch 01/10/2013[]


  • Fixed an issue where Uncanny Coordination wouldn't be applied is the target of an ally's attack died

Notas de Patch 23/08/2013[]


  • Fixed an issue with Havok's Cosmic Absorption passive that was giving Havok the Burning condition when affected by Crown of Glory from the Shepherd's Staff

Notas de Patch 18/07/2013[]


  • New Self-Passive!: Uncanny Coordination
    • Chance to gain an extra turn when an ally attacks
  • Shattering Punch
    • Added
      • Shield Breaker
        • Removes and prevents new shields
        • Lasts 1 Round
  • Plasma Wave
    • Added
      • Paragon Exploiter
        • Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
      • Kicks Like a Mule
        • Lose next turn
        • Lasts 2 Turns
  • Plasma Spheres
    • Removed
      • Consume Energy
    • Added
      • Exhausted
        • Cannot take extra turns
        • Quick Actions become normal actions
        • Lasts 1 Round

Notas de Patch 20/03/2013[]

Ajuste e Correção

  • Havok will correctly take reduced damage from Predefinição:Type attacks
  • Cosmic Absorption will no longer pop-up every time Havoc absorbs

Notas de Patch 15/02/2013[]


  • Remade Passive Cosmic Absorption
    • Takes reduces damage from energy attacks
    • Generates one Cosmic Energy every turn
    • Any energy attack by enemies or allies generates one Cosmic Energy
  • Cosmic Energy
    • Increases Defense
    • Gain stamina every turn
    • Stacks to 5
  • Shattering Punch
    • Utility Move
    • No Stamina Cost
    • Regenerates stamina
    • Melee
    • Melt Armor
    • Remove Buffs
  • Plasma Wave
    • Single Target Finisher
    • Low Accuracy
    • Consumes all stacks of Cosmic Energy for massive damage
  • Plasma Spheres (now the 3rd ability)
    • AOE
    • Catastrophic
    • Pressure Points
    • Consumes 1 stack of Cosmic Energy
  • Channel Energy (now the 4th ability)
    • Buff
    • Quick Action
    • Cooldown
    • Restores Stamina
    • Guaranteed Crit & Hit on next attack

Notas de Patch 28/01/2013[]


  • Spec Ops 6 Reward
  • Class: Blaster
  • Passive - Cosmic Absorption
    • Absorbing the background radiation of the Cosmos, Havok is able to constantly regenerate stamina and convert it into extra power for his plasma attacks. The ability to absorb radiation also comes in handy when attacked with other parts of the electromagnetic spectrum: he takes less damage and gains stamina when hit by Fire, Energy, and Radiation attacks.
  • Passive - Strategic Thinking
    • Like his brother, Havok is a skilled tactical thinker who will protect his teammates when faced with an Energy attack. He also applies Cornered to enemies who protect.
  • Level 1 - Shattering Punch
    • This melee attack consumes no stamina, but the super-heated plasma punch will apply Melt Armor to an enemy, allowing further attacks to ignore defense.
  • Level 2 - Plasma Wave
    • A narrow cone of plasma hits a single target, causing burning and removing buffs. This attack’s damage scales with the percentage of stamina Havok has remaining.
  • Level 6 - Channel Energy
    • Channeling his energy absorption, Havok gains extra stamina, and increases his chance to critically hit for the remainder of the round.
    • Quick Action.
  • Level 9 - Plasma Spheres
    • Havok releases spheres of plasma in a Catastrophic attack that applies Dizzy and Slowed to enemies. This attack’s damage scales with the percentage of stamina Havok has remaining.