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Absorbing Man Icon.png Absorbing Man Articles and Topics:
  • Overview


Absorbing Man
Gender: Agent Male Gender.png Male
Carries Metal? Yes
Organization: Masters of Evil

Class: Bruisericon.png Bruiser
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Carl "Crusher" Creel was a former boxer, gifted with the power to absorb the physical properties of anything he comes in contact with by Loki in an attempt to defeat Thor.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 7 - Crest of the Wave: Premium Mission: Explosive Events
First Comic Appearance: Journey into Mystery Vol. 1 #114 (March 1965) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Chapter 7 - Mission 6,Chapter 9 - Mission 5
Special Operations Appearances
Missions: Spec Ops 32 - Mission 1, Spec Ops 32 - Mission 2
Other Appearances
Daily Missions: None
Simulator: Villain Archive

Actions

Action Type Target # of Hits Cooldown Effects
Scalding Strike
(default counter / follow-up)
Fire Melee Unarmed One Enemy 1 n/a One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks
 Disabled
Punch Melee Unarmed One Enemy 1 n/a One Enemy
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
The Crusher Melee One Enemy 1 n/a One Enemy
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (30% chance)
Self
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified
Heavy Metal (expires next round) - Immune to Bleeding, Burning, and Chilled; Very high crit resistanceHeavy Metal (expires next round) - Immune to Bleeding, Burning, and Chilled; Very high crit resistance
 Heavy Metal
Old Ball and Chain Melee All Enemies 1 3 rounds
Starts cooled down
(2 rounds)
Special Properties
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
All Enemies
Pain Train - Causes Pain. Applies Exposed to targets with Pain. Applies Wide-Open to targets with Exposed.Pain Train - Causes Pain. Applies Exposed to targets with Pain. Applies Wide-Open to targets with Exposed.
 Pain Train
Self
Rebuff (2 rounds) - Beneficial status effects will not be removed by enemy attacks or harmful status effects.Rebuff (2 rounds) - Beneficial status effects will not be removed by enemy attacks or harmful status effects.
 Rebuff

Special Operations - Follow The Leader

Action Type Target # of Hits Cooldown Effects
Punch
(default counter / follow-up)
Unarmed Melee Radiation One Enemy 1 n/a One Enemy
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Radiation Fatigue (2 rounds) - Taking extra damage from radiation attacksRadiation Fatigue (2 rounds) - Taking extra damage from radiation attacks
 Radiation Fatigue
The Crusher Melee Radiation One Enemy 1 n/a One Enemy
Gamma Exposure - Nearby Energy attacks may apply Radiation ExposureGamma Exposure - Nearby Energy attacks may apply Radiation Exposure
 Gamma Exposure
Irradiated - See DisambiguationIrradiated - See Disambiguation
 Irradiated
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (30% chance)
Self
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified
Heavy Metal (expires next round) - Immune to Bleeding, Burning, and Chilled; Very high crit resistanceHeavy Metal (expires next round) - Immune to Bleeding, Burning, and Chilled; Very high crit resistance
 Heavy Metal
Old Ball and Chain Melee Radiation All Enemies 1 3 rounds
Starts cooled down
(2 rounds)
Special Properties
Overexposure - Causes all applications of irradiated and Radiation Exposure to immediately deal damageOverexposure - Causes all applications of irradiated and Radiation Exposure to immediately deal damage
 Overexposure
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
All Enemies
Pain Train - Causes Pain. Applies Exposed to targets with Pain. Applies Wide-Open to targets with Exposed.Pain Train - Causes Pain. Applies Exposed to targets with Pain. Applies Wide-Open to targets with Exposed.
 Pain Train
Self
Rebuff (2 rounds) - Beneficial status effects will not be removed by enemy attacks or harmful status effects.Rebuff (2 rounds) - Beneficial status effects will not be removed by enemy attacks or harmful status effects.
 Rebuff

Gallery

For all Images, Artworks, and Icons, see Absorbing Man/Gallery.



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