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Arnim Zola Icon.png Arnim Zola Articles and Topics:
  • Overview
Arnim Zola
Gender: Agent Male Gender.png Male
Carries Metal? Yes
Organization: Hydra Marvel XP.png Hydra

Default
Class: Blastericon.png Blaster
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Effects:

S2 2.4, 4.1
Class: Blastericon.png Blaster
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Effects:

SO 10.1
Class: Blastericon.png Blaster
Health: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png  1
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Effects:

Bio:
Arnim Zola is the foremost biochemist of HYDRA, hired by the Red Skull to create living weapons. His original body having died years ago, Zola now inhabits an android body equipped with an "ESP Box", which allows him to mentally control his creations.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - So Shall Ye Reap: Mission 1 - Hostile Takeover
First Comic Appearance: Captain America Vol. 1 #208 (April, 1977) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Chapter 2 - Mission 4, Chapter 4 - Mission 1, Chapter 7 - Mission 5, Chapter 9 - Mission 3
Special Operations Appearances
Missions: Spec Ops 10 - Mission 1, Spec Ops 17 - Mission 1, Spec Ops 17 - Mission 3, Spec Ops 26 - Mission 1
Other Appearances
Daily Missions: Classy - Infiltrators, Free For All - All Heroes (5)
Simulator: Villain Archive

Abilities

Ability Type Target # of Hits Cooldown Effects
Mental Blast
(default counter / follow-up)
Debuff Psychic Ranged Tech One Enemy n/a n/a Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
One Enemy
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target
 Remove Buffs
Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack
 Migraine
Gene Ray Energy Ranged Tech One Enemy 1 2 rounds Special Properties
Genetic Sample - Grants wielder a buff determined by the class it hitsGenetic Sample - Grants wielder a buff determined by the class it hits
 Genetic Sample
One Enemy
Generalized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits
 Generalized
Multishot Injector Ranged Tech One Enemy 1 2 rounds One Enemy
Suitable Patient - If target is a Suitable Patient, applies Weakened, Exposed, Dizzy, SlowedSuitable Patient - If target is a Suitable Patient, applies Weakened, Exposed, Dizzy, Slowed
 Suitable Patient
Genetic Alteration - Chance to Stun while Genetic Alterations are made; Causes damage each turn; Causes significant damage if removed prior to expiration; Attack, Defense, Accuracy or Evasion may be reducedGenetic Alteration - Chance to Stun while Genetic Alterations are made; Causes damage each turn; Causes significant damage if removed prior to expiration; Attack, Defense, Accuracy or Evasion may be reduced
 Genetic Alteration
Gene Therapy Ranged Tech All Enemies 1 4 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Suitable Patient - Identified as a Suitable Patient for additional testingSuitable Patient - Identified as a Suitable Patient for additional testing
 Suitable Patient
Summon Test Subject
(BR-Alpha)
Melee One Enemy 1 1 round Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
One Enemy
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Summon Test Subject
(BL-Alpha)
Psychic Ranged All Enemies 1 1 round Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
All Enemies
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened

Ability Type Target # of Hits Cooldown Effects
Mental Blast
(default counter / follow-up)
Debuff Psychic Ranged Tech One Enemy n/a n/a Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
One Enemy
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target
 Remove Buffs
Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack
 Migraine
Gene Ray Energy Ranged Tech One Enemy 1 2 rounds Special Properties
Genetic Sample - Grants wielder a buff determined by the class it hitsGenetic Sample - Grants wielder a buff determined by the class it hits
 Genetic Sample
One Enemy
Generalized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits
 Generalized
Multishot Injector Ranged Tech One Enemy 1 2 rounds One Enemy
Suitable Patient - If target is a Suitable Patient, applies Weakened, Exposed, Dizzy, SlowedSuitable Patient - If target is a Suitable Patient, applies Weakened, Exposed, Dizzy, Slowed
 Suitable Patient
Genetic Alteration - Chance to Stun while Genetic Alterations are made; Causes damage each turn; Causes significant damage if removed prior to expiration; Attack, Defense, Accuracy or Evasion may be reducedGenetic Alteration - Chance to Stun while Genetic Alterations are made; Causes damage each turn; Causes significant damage if removed prior to expiration; Attack, Defense, Accuracy or Evasion may be reduced
 Genetic Alteration
Gene Therapy Ranged Tech All Enemies 1 4 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Suitable Patient - Identified as a Suitable Patient for additional testingSuitable Patient - Identified as a Suitable Patient for additional testing
 Suitable Patient
My Bidding Psychic Ranged Tech One Ally n/a 3 rounds
Starts cooled down
(2 rounds)
Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
One Ally
My Bidding (2 rounds) - Joins Arnim Zola in attacks; My Bidding is broken when when Arnim Zola is hitMy Bidding (2 rounds) - Joins Arnim Zola in attacks; My Bidding is broken when when Arnim Zola is hit
 My Bidding
ESP Control Psychic Ranged Tech One Ally n/a 3 rounds
Starts cooled down
(1 round)
Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
One Ally
ESP Control (2 rounds) - Protects allies from next single target or area attacks; ESP Control is broken when Arnim Zola is hitESP Control (2 rounds) - Protects allies from next single target or area attacks; ESP Control is broken when Arnim Zola is hit
 ESP Control

Gallery

For all Images, Artworks, and Icons, see Arnim Zola/Gallery.



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