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Attilan's Call
Attilan's Call

—Image © Marvel and Playdom
Gear Stats
Gadget Gadget
Power Level: Agent level +10
PVP Bonus:  +42538 OFF
 +42538 DEF
Availability and Requirements:
Gold Sale Bonus  Facebook version
Gold icon Cost: Free with Gold Sale
Silver-icon Sell: 800
Limited Edition Dates:
June 3, 2016 - June 7, 2016
This Gear is a part of:

Limited Edition Items

Tooltip
Attilan's Call Gadget



+42538 OFF   +42538 DEF

Attilan's Call
Pwr Lvl: Agent Lvl +10 Stamina: (?)%
Damage: n/a Hit/Crit: n/a
Hits: n/a
Attilan's Call - Call Inhuman heroes to aid you; Summon Blackbolt, Crystal, Karnak, Lockjaw, or Quake each once per battleAttilan's Call - Call Inhuman heroes to aid you; Summon Blackbolt, Crystal, Karnak, Lockjaw, or Quake each once per battle
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.

Effects[]


Always Active

Attilan's Call - Call Inhuman heroes to aid you; Summon Blackbolt, Crystal, Karnak, Lockjaw, or Quake each once per battleAttilan's Call - Call Inhuman heroes to aid you; Summon Blackbolt, Crystal, Karnak, Lockjaw, or Quake each once per battle

 Attilan's Call


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.

 Multi-Function

  • Can be used to perform different actions.

Actions[]

Whisper Whisper
Stamina Cost: 35%
Target: All Enemies
Total Damage: (?)
Cooldown:

(Starts cooled down)
1 Rounds

# of Hits: 1
Hit/Critical: (?)
Type: Ranged Sonic

Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
All Enemies
Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation
Buff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applicationsBuff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applications
 Buff Blocker (60% chance)

Whisper Aerokinesis
Stamina Cost: 30%
Target: All Allies
Cooldown:

(Starts cooled down)
1 Rounds

# of Hits: 1
Hit/Critical: 100%
Type: Buff

Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Allies
Gale Force - Shield effect absorbs incoming damage; Chance to interrupt incoming attacks; Applies Winded to attackersGale Force - Shield effect absorbs incoming damage; Chance to interrupt incoming attacks; Applies Winded to attackers
 Gale Force

Whisper Lockjaw's Lookout
Stamina Cost: 8%
Target: Self
Cooldown:

(Starts cooled down)
1 Rounds

# of Hits: 1
Hit/Critical: 100%
Type: Buff

Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Self
Lockjaw's Lookout - High chance all allies evade Area attacks (Including Catastrophic); Rising Up is applied when attackedLockjaw's Lookout - High chance all allies evade Area attacks (Including Catastrophic); Rising Up is applied when attacked
 Lockjaw's Lookout

Whisper Stress Point Perception
Stamina Cost: 10%
Target: All Enemies
Cooldown:

(Starts cooled down)
1 Rounds

# of Hits: 1
Hit/Critical: 100%
Type: Debuff

Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit
 Weak Point
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage
 Combo Setup
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack
 Wide-Open

Whisper Harmonic Tremor
Stamina Cost: 30%
Target: One Enemy
Total Damage: (?)
Cooldown:

(Starts cooled down)
1 Rounds

# of Hits: 1
Hit/Critical: (?)
Type: Ranged Sonic

Special Properties
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects
 Brutal Strike
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!
One Enemy
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (60% chance)


Notes[]

  • The actions share a cooldown, preventing all summons to take place in a row.
  • If any of the summonable heroes is used as ally, the corresponding action is locked out.

Trivia[]

  • The following actions are used (with altered effects):
  • The summoned Hero(ine) will always appear in his/her standard alternate uniform.


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