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Baron Zemo Icon Baron Zemo Articles and Topics:
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Baron Zemo
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization: Hydra Marvel XP Hydra, Masters of Evil, Thunderbolts Logo Thunderbolts

Default
Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar02 Bar02 Bar02  2
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: 0
Effects:
Takes 2 actions every round.

SO 33.3
Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
The son of Nazi scientist Heinrich Zemo, Baron Helmut Zemo carries a lifelong hatred for Captain America, whom he blames for his father's death. Formerly the leader of the Thunderbolts and the Masters of Evil, Baron Zemo will use any means to destroy Captain America, the Avengers, and the United States itself. He is currently contending with the Viper to control Hydra.

Description:
Baron Zemo is a Master of Evil and a master of the blade. He is an impressive swordsman and knows how to quickly dispatch any opponent.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 1 - The Pulse: Mission 3 - HAIL HYDRA!
First Comic Appearance: Captain America Vol. 1 #168 (1973) (Marvel Database Page)
Story Appearances
Season 1: Chapter 1 - Mission 3, Chapter 10 - Mission 4, Chapter 11 - Mission 3 (Epic Boss), Chapter 11 - Mission 6,
Chapter 12 - Mission 2, Chapter 12 - Mission 5
Season 2: Chapter 2 - Mission 4, Chapter 4 - Mission 6 (Heroic Battle), Chapter 6 - Mission 1 (Heroic Battle),Chapter 7 - Mission 4, Chapter 7 - Mission 5
Special Operations Appearances
Missions: Spec Ops 3 - Mission 3, Spec Ops 10 - Mission 1 (Epic Boss), Spec Ops 10 - Mission 3, Spec Ops 17 - Mission 1,Spec Ops 26 - Mission 3, Spec Ops 33 - Mission 3
Other Appearances
Daily Missions: Teamwork - Avengers, Teamwork - Thunderbolts (2)
Simulator: Villain Archive

Actions[]

Mission 1.1.3

Action Type Target # of Hits Effect
Dance of Blood Melee Slashing All Enemies 1 Special Properties
Dance of Blood - Team recovers health if Dance of Blood hits a Bleeding targetDance of Blood - Team recovers health if Dance of Blood hits a Bleeding target
 Dance of Blood
All Allies
Dance of Blood - Recovers healthDance of Blood - Recovers health
 Dance of Blood
Quick Fix Buff Self - Recovers health.
Sword Slash Melee Slashing One Enemy 2 One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
(Default counter / follow-up)
Sword Stab Melee Slashing One Enemy 1

Mission 1.10.4, Spec Op 3.3

Action Type Target # of Hits Effect
Dance of Blood Melee Slashing All Enemies 1 Special Properties
Dance of Blood - Team recovers health if Dance of Blood hits a Bleeding targetDance of Blood - Team recovers health if Dance of Blood hits a Bleeding target
 Dance of Blood
All Allies
Dance of Blood - Recovers healthDance of Blood - Recovers health
 Dance of Blood
Sword Slash Melee Slashing One Enemy 2 One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
(Default counter / follow-up)
Sword Stab Melee Slashing One Enemy 1

Mission 1.11.4, Mission 1.12.2, Mission 1.12.5

Action Type Target # of Hits Cooldown Effects
Dance of Blood Melee Slashing All Enemies 1 3 Rounds Special Properties
Dance of Blood - Team recovers health if Dance of Blood hits a Bleeding targetDance of Blood - Team recovers health if Dance of Blood hits a Bleeding target
 Dance of Blood
All Allies
Dance of Blood - Recovers healthDance of Blood - Recovers health
 Dance of Blood
Sword Slash
(Default counter / follow-up)
Melee Slashing One Enemy 2
Sword Stab Melee One Enemy 1
The Baron's Mark Melee Slashing One Enemy 2 2 Rounds One Enemy
The Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and ProtectThe Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and Protect
 The Baron's Mark

Mission 2.4.6

Action Type Target # of Hits Cooldown Effects
"Hail Hydra!" Buff All Allies - All Allies
Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up
Charging Strike Melee One Enemy 1 1 Round Special Properties
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack
One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding x2
Ravaged (3 turns) - Takes increased damage from BleedingRavaged (3 turns) - Takes increased damage from Bleeding
 Ravaged
Dance of Blood Melee Slashing All Enemies 1 3 Rounds Special Properties
Dance of Blood - Team recovers health if Dance of Blood hits a Bleeding targetDance of Blood - Team recovers health if Dance of Blood hits a Bleeding target
 Dance of Blood
All Allies
Dance of Blood - Recovers healthDance of Blood - Recovers health
 Dance of Blood
Immortal Hydra Buff One Ally - One Ally
"Hail Hydra!" (expires next round) - Protects allies from single target or area attacks; Blocking grants a chance to Avoid attacks; Counters attacks"Hail Hydra!" (expires next round) - Protects allies from single target or area attacks; Blocking grants a chance to Avoid attacks; Counters attacks
 "Hail Hydra!"
Inner Focus Buff Self - 2 Rounds Self
Inner Focus (Expires next round) - Baron Zemo is preparing for a big attack; Inner Focus can be interrupted by damageInner Focus (Expires next round) - Baron Zemo is preparing for a big attack; Inner Focus can be interrupted by damage
 Inner Focus
Inner Focus Interrupted Buff Self - Removes Inner Focus
Sword Slash Melee Slashing One Enemy 2 One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
(Default counter / follow-up)
The Baron's Mark Melee Slashing One Enemy 2 2 Rounds One Enemy
The Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and ProtectThe Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and Protect
 The Baron's Mark
Generalized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits
 Generalized

Spec Op 10.1

Action Type Target # of Hits Effect
Dance of Blood Melee Slashing All Enemies 1 Special Properties
Dance of Blood - Team recovers health if Dance of Blood hits a Bleeding targetDance of Blood - Team recovers health if Dance of Blood hits a Bleeding target
 Dance of Blood
All Allies
Dance of Blood - Recovers healthDance of Blood - Recovers health
 Dance of Blood
Inner Focus Buff Self - Self
Inner Focus (Expires next round) - Baron Zemo is preparing for a big attack; Inner Focus can be interrupted by damageInner Focus (Expires next round) - Baron Zemo is preparing for a big attack; Inner Focus can be interrupted by damage
 Inner Focus
Inner Focus Interrupted Buff Self - Removes Inner Focus
Sword Slash Melee Slashing One Enemy 2 One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
(Default counter / follow-up)
Sword Stab Melee Slashing One Enemy 1
The Baron's Mark Melee Slashing One Enemy 2 One Enemy
The Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and ProtectThe Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and Protect
 The Baron's Mark
The Baron's Mark Melee Slashing All Enemies 2 Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
One Enemy
The Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and ProtectThe Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and Protect
 The Baron's Mark

Ability Type Target # of Hits Cooldown Effects
Sword Stab [1]
(default counter / follow-up)
Melee One Enemy 1 n/a
"Hail Hydra!" Buff All Allies 1 2 rounds All Allies
Combat Expertise - Counter-attacks when attacked by any attackCombat Expertise - Counter-attacks when attacked by any attack
 Combat Expertise
Inner Focus Buff Self 1 2 rounds Self
Lesser Heal - Restores some healthLesser Heal - Restores some health
 Lesser Heal
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Sword Slash Melee One Enemy 2 n/a Special Properties
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack
One Enemy
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding
Charging Strike Melee All Enemies 1 1 round Special Properties
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack
All Enemies
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding x2
Ravaged (3 turns) - Takes increased damage from BleedingRavaged (3 turns) - Takes increased damage from Bleeding
 Ravaged
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling
Flustered - Unable to use Buff abilitiesFlustered - Unable to use Buff abilities
 Flustered
Perplexed - Unable to use Debuff abilitiesPerplexed - Unable to use Debuff abilities
 Perplexed
Dance of Blood Melee All Enemies 1 3 rounds All Enemies
Open Wound - Chance to apply Ravaged and up to 3 applications of BleedingOpen Wound - Chance to apply Ravaged and up to 3 applications of Bleeding
 Open Wound
Pin Cushion - Taking additional damage from follow-up attacksPin Cushion - Taking additional damage from follow-up attacks
 Pin Cushion
All Allies
Dance of Blood - Team recovers health if Dance of Blood hits a Bleeding targetDance of Blood - Team recovers health if Dance of Blood hits a Bleeding target
 Dance of Blood
The Baron's Mark Melee One Enemy 2 2 rounds One Enemy
The Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and ProtectThe Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and Protect
 The Baron's Mark
Generalized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits
 Generalized
Deadly Lunge Melee One Enemy 1 n/a Self
Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up

  1. Used on counters and follow-ups only.

Gallery[]

For all Images, Artworks, and Icons, see Baron Zemo/Gallery.



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