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Effects[]
- Power is set by Agent level when acquired
- Deals extra damage against Bleeding targets
- Gains new abilities when an ally has fallen
- Has a low chance to hit
- Gains Catastrophic and a Follow-up Attack from a fallen ally
- Bleeding only persists for a single turn.
- Takes 10% less damage for each application of Bleeding and Poison on attacker
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |