Marvel: Avengers Alliance Wiki
Marvel: Avengers Alliance Wiki
Advertisement
This Gear is Reforgeable
Beyond Corp Can Opener
Beyond Corp Can Opener

—Image © Marvel and Playdom
Gear Stats
Melee Melee
Power Level: Agent level +5
Stamina: 18%
Target: One Enemy
Total Damage: 541 - 650
Cooldown:

2 Rounds

Hit / Critical: 82% / 7%
Number of Hits: 1
PVP Bonus:  +3294 OFF
 +3294 DEF
Type: Melee Slashing
Description:

• Designed to open really, really big cans.

Availability and Requirements:
PVP Tournament: Season 12
Diamond League Diamond League Reward
Incursion Reward
Silver-icon Sell: 250
This Gear is a part of:

PVP Tournament Gear

Tooltip
Beyond Corp Can Opener This Gear is ReforgeableMelee

Melee Slashing
One Enemy
+3294 OFF   +3294 DEF

Beyond Corp Can Opener
Pwr Lvl: Agent Lvl +5 Stamina: 18%
Damage: 541 - 650 Hit/Crit: 82% / 7%
Hits: 1 Cooldown: 2 Rounds
Can Opener Counter-Attack - 50% chance to perform a counter attack when attacked by enemies with MetalCan Opener Counter-Attack - 50% chance to perform a counter attack when attacked by enemies with Metal
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Mechanical Stress (2 rounds) - The cooldown of all executed abilities except Recharge is increased by one roundMechanical Stress (2 rounds) - The cooldown of all executed abilities except Recharge is increased by one round
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
Shield Breaker (1 round) - Removes and prevents new shieldsShield Breaker (1 round) - Removes and prevents new shields

Effects[]

Can Opener Counter-Attack - 50% chance to perform a counter attack when attacked by enemies with MetalCan Opener Counter-Attack - 50% chance to perform a counter attack when attacked by enemies with Metal

 Can Opener Counter-Attack

  • 50% chance to perform a counter attack when attacked by enemies with Metal.
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired.
Mechanical Stress (2 rounds) - The cooldown of all executed abilities except Recharge is increased by one roundMechanical Stress (2 rounds) - The cooldown of all executed abilities except Recharge is increased by one round

 Mechanical Stress (2 rounds)

  • The cooldown of all executed abilities except Recharge is increased by one round.
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense

 Melt Armor (2 rounds)

  • Attacks against this target ignores defense
Shield Breaker (1 round) - Removes and prevents new shieldsShield Breaker (1 round) - Removes and prevents new shields

 Shield Breaker (1 round)

  • Removes and prevents new shields



Store Icon
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


Advertisement