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Marvel: Avengers Alliance Wiki
This Gear is Reforgeable
Bio-Electric Pistol
Bio-Electric Pistol

—Image © Marvel and Playdom
Gear Stats
Ranged Ranged
Power Level: Agent level +5
Stamina: 22%
Target: One Enemy
Total Damage: 501 - 700
Cooldown:

1 Round

Hit / Critical: 82% / 7%
Number of Hits: 1
PVP Bonus:  +16036 OFF
 +8018 DEF
Type: Tech
Description:

• Arachnid Set - 4 of 4

Availability and Requirements:
Special Operations - Along Came the Spiders
Silver-icon.png Sell: 250
Research: Bio -Electric Pistol
This Gear is a part of:

Arachnid Set
Special Operations Gear
Special Operation 27 Gear
Limited Edition Items

Tooltip
Bio-Electric Pistol This Gear is ReforgeableRanged

Tech
One Enemy
+16036 OFF   +8018 DEF

Bio-Electric Pistol
Pwr Lvl: Agent Lvl +5 Stamina: 22%
Damage: 501 - 700 Hit/Crit: 82% / 7%
Hits: 1 Cooldown: 1 Rounds
Arachnid Set - Gains a bonus with any other Arachnid set pieceArachnid Set - Gains a bonus with any other Arachnid set piece
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Spider Evade Essence - Increases EvasionSpider Evade Essence - Increases Evasion
Arachnid Set - With any other Set Piece: Applies Skirmisher to TeamArachnid Set - With any other Set Piece: Applies Skirmisher to Team

Effects


Always Active

Arachnid Set - Gains a bonus with any other Arachnid set pieceArachnid Set - Gains a bonus with any other Arachnid set piece

 Arachnid Set

  • Gains a bonus with any other Arachnid set piece


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Spider Evade Essence - Increases EvasionSpider Evade Essence - Increases Evasion

 Spider Evade Essence

  • Increases Evasion
Arachnid Set - With any other Set Piece: Applies Skirmisher to TeamArachnid Set - With any other Set Piece: Applies Skirmisher to Team

 Arachnid Set

  • With any other Set Piece:
  • Applies Skirmisher to the team


One Enemy

Envenomed (2 rounds) - Taking damage every turn; Reduces Attack; Counts as Poison for other effectsEnvenomed (2 rounds) - Taking damage every turn; Reduces Attack; Counts as Poison for other effects

 Envenomed (2 rounds)

  • Taking damage every turn
  • Reduces attack
  • Counts as Poison for other effects
Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets

 Incapacitation (2 rounds)

  • Chance to lose a turn
  • Counts as Stun for actions that affect those targets
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy

 Hobbled (3 rounds)


Notes





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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.