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August 15, 2013 Patch Notes[]
- Bruiser
- Self Passive : Energy Manipulation
- Takes half damage and gains an extra turn from kinetic, energy, psychic, and elemental attacks
- Chance to protect against kinetic, energy, and elemental attacks
- Gains Potential Energy when attacked by kinetic, energy, psychic, and elemental attacks
- Self Passive : Run and Gun
- Access to Future Technology
- Returns to Normal Actions
- Run and Gun Actions
- Level 1 : Headhunter
- One Enemy
- Ranged, Gun, Energy, Tech
- Boon Buster
- Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects
- Lock-On
- Taking additional damage from ranged attacks
- Lasts 3 Rounds
- Level 2 : Cyberkinetic Crash
- One Enemy
- Melee, Unarmed, Tech
- Potential Energy
- Unlocks and increases the power of actions under Focus Energy and Redirect Energy
- Obsolete Technology
- Prevents Technology attacks
- Removes beneficial Technology status effects
- Slows Metal Targets
- Lasts 1 Turn
- Short Circuit
- Chance to cause Stun to Mechanical targets
- Lasts 1 Turn
- Level 6 : Focus Energy
- Self
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Subtle
- Does not trigger most status effects
- Locked Potential
- Unlock with Potential Energy
- Focus Energy
- Focus the stored energy from previous attacks
- Unlocks Focus Actions
- Level 9 : Dead or Alive
- All Enemies
- Ranged, Gun, Tech
- Tech Upgrade
- Technology attacks do extra damage
- Lasts 3 Rounds
- Weak Point
- The next attack against this target is guaranteed to hit and crit
- Lasts 2 Rounds
- Level 1 : Headhunter
- Focus Energy / Redirect Energy Actions
- Level 1 : Concussive Blast
- One Enemy
- Ranged, Kinetic
- Unleashed Potential
- Consumes all Potential Energy
- Level 2 : Inner Force
- Self
- Buff
- Full Potential
- Gain Realized Potential for each stack of Potential Energy
- Realized Potential
- Increases all stats
- Stacks up to 3 times
- Lasts 2 Rounds
- Unleashed Potential
- Consumes all Potential Energy
- 2 Round Cooldown
- Level 6 : Channeled Energy
- All Enemies
- Ranged, Kinetic
- Unleashed Potential
- Consumes all Potential Energy
- Level 9 : Accelerated Healing
- Self
- Buff, Heal
- Unleashed Potential
- Consumes all Potential Energy
- Accelerated Potential
- Restores health when applied
- Removes harmful status effects when applied
- Restores health over time for X rounds where X is the number of Potential Energy on the target
- 3 Round Cooldown
- No Limits
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Subtle
- Does not trigger most status effects
- No Limits
- Returns to Run and Gun when used under Focus Energy
- Quick Action
- Level 1 : Concussive Blast