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Black Knight Icon 1 Black Knight Articles and Topics:
This article is about the playable hero. For the Enemy version, see Mokk and Black Knight/Boss.


Tacticianicon  Modern Black Knight
Black Knight
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02   143
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   143
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   26
Defense: Bar01 Bar01 Bar01 Bar01 Bar02   29
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02   23
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   23
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

Avengers Avengers, British Invasion, Excalibur, Masters of Evil

Bio:
Nathan Garrett, the previous villainous Black Knight, begged his nephew Dane to take up the name and restore its legacy. As one of the greatest swordsmen on earth, Dane Whitman has more then kept his promise. With the all-cleaving Ebony Blade and psyche-disrupting Sword of Light, the Black Knight is equipped to handle any challenge.

Ebony Blade Ebony Blade Atonement Atonement Level 2
Stamina Cost: 20% Stamina Cost: 10%
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: N/A Cooldown: N/A
# of Hits: 2 # of Hits: N/A
Hit/Critical: 82% / 7% Hit/Critical: N/A
Type: Slashing Melee Type: Buff

Special Properties

Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding

Self

Broken Vows - Removes Chivalrous DutyBroken Vows - Removes Chivalrous Duty
 Broken Vows
Blood Curse - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally; Allies' Slashing attacks apply Bleeding; Shield of Night is replaced with Cursed BladeBlood Curse - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally; Allies' Slashing attacks apply Bleeding; Shield of Night is replaced with Cursed Blade
 Blood Curse

Self

Atonement - Removes Blood CurseAtonement - Removes Blood Curse
 Atonement
Chivalrous Duty - Protects allies from single target or area attacks; Chance to parry and absorb an attack then perform a counter-attack, increasing the damage and accuracy of the next Ebony Blade; Cursed Blade is replaced with Shield of NightChivalrous Duty - Protects allies from single target or area attacks; Chance to parry and absorb an attack then perform a counter-attack, increasing the damage and accuracy of the next Ebony Blade; Cursed Blade is replaced with Shield of Night
 Chivalrous Duty
Shield of Night Shield of Night Level 6 Valinor Valinor Level 9
Stamina Cost: 15% Stamina Cost: 30%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: N/A Cooldown: N/A
# of Hits: 2 # of Hits: 1
Hit/Critical: 82% / 7% Hit/Critical: 97% / 8%
Type: Melee Type: Melee Summon

Special Properties

Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack

One Enemy

Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit
 Weak Point

Self

Covered (1 round) - Taking 50% damage from all attacksCovered (1 round) - Taking 50% damage from all attacks
 Covered

Special Properties

Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack

All Enemies

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered

Ebony Blade Ebony Blade Atonement Atonement Level 2
Stamina Cost: 20% Stamina Cost: 10%
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: N/A Cooldown: N/A
# of Hits: 2 # of Hits: N/A
Hit/Critical: 82% / 7% Hit/Critical: N/A
Type: Slashing Melee Type: Buff

Special Properties

Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding

Self

Broken Vows - Removes Chivalrous DutyBroken Vows - Removes Chivalrous Duty
 Broken Vows
Blood Curse - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally; Allies' Slashing attacks apply Bleeding; Shield of Night is replaced with Cursed BladeBlood Curse - Chance to perform a follow-up attack when an ally attacks a Bleeding target; Chance to counter when a Bleeding enemy attacks an ally; Allies' Slashing attacks apply Bleeding; Shield of Night is replaced with Cursed Blade
 Blood Curse

Self

Atonement - Removes Blood CurseAtonement - Removes Blood Curse
 Atonement
Chivalrous Duty - Protects allies from single target or area attacks; Chance to parry and absorb an attack then perform a counter-attack, increasing the damage and accuracy of the next Ebony Blade; Cursed Blade is replaced with Shield of NightChivalrous Duty - Protects allies from single target or area attacks; Chance to parry and absorb an attack then perform a counter-attack, increasing the damage and accuracy of the next Ebony Blade; Cursed Blade is replaced with Shield of Night
 Chivalrous Duty
Cursed Blade Cursed Blade Level 6 Valinor Valinor Level 9
Stamina Cost: 30% Stamina Cost: 30%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: N/A Cooldown: N/A
# of Hits: 2 # of Hits: 1
Hit/Critical: 82% / 7% Hit/Critical: 97% / 8%
Type: Slashing Melee Type: Melee Summon

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

Special Properties

Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack

All Enemies

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

This is an Alternate Uniform This Alternate Uniform can be owned without recruiting the Hero
Tacticianicon Bruisericon  Mokk, Breaker of Faith
Mokk, Breaker of Faith
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02   7868
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   7868
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Defense: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

Avengers Avengers, British Invasion, Excalibur, Masters of Evil, The Worthy

Bio:
Nathan Garrett, the previous villainous Black Knight, begged his nephew Dane to take up the name and restore its legacy. As one of the greatest swordsmen on earth, Dane Whitman has more then kept his promise. With the all-cleaving Ebony Blade and psyche-disrupting Sword of Light, the Black Knight is equipped to handle any challenge.
Hammer of Mokk Hammer of Mokk
Stamina Cost: 14%
Target: One Enemy
Total Damage: 656 - 852
Cooldown: n/a
# of Hits: 2
Hit/Critical: 75% / 4%
Type: Melee

Special Properties

Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

One Enemy

Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times
 Pain (3 rounds)
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding (3 rounds)
Desecration Desecration Level 2
Stamina Cost: 23%
Target: All Enemies
Total Damage: n/a
Cooldown: n/a
# of Hits: 1
Hit/Critical: 100%
Type: Ranged

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit

All Enemies

Desecrated (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active; Removes a large amount of current health when removed by duration or removal effectsDesecrated (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active; Removes a large amount of current health when removed by duration or removal effects
 Desecrated (2 rounds)

Hammer and Shield Hammer and Shield Level 6
Stamina Cost: n/a
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Shield Bash Shield Bash Level 6
Stamina Cost: 9%
Target: One Enemy
Total Damage: 1332 - 1602
Cooldown: 3 Rounds
# of Hits: 2
Hit/Critical: 82% / 7%
Type: Melee

Special Properties

Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack

All Allies

Treacherous Tactics (2 rounds) - Melee attacks apply Internal Bleeding; Melee attacks gain Hemorrhaging Attack; Taking reduced damage from all attacksTreacherous Tactics (2 rounds) - Melee attacks apply Internal Bleeding; Melee attacks gain Hemorrhaging Attack; Taking reduced damage from all attacks
 Treacherous Tactics (2 rounds)

Worthy Warhammer Worthy Warhammer Level 6
Stamina Cost: 18%
Target: One Enemy
Total Damage: 421 - 547
Cooldown: 3 Rounds
# of Hits: 1
Hit/Critical: 91% / 7%
Type: Melee

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

One Enemy

Damnation (1 round) - Causes Desecrated to trigger immediately; Prevents Desecrated from being appliedDamnation (1 round) - Causes Desecrated to trigger immediately; Prevents Desecrated from being applied
 Damnation (1 round)

Desecration Nightmare Level 9
Stamina Cost: 27%
Target: All Enemies
Total Damage: 321 - 417
Cooldown: n/a
# of Hits: 1
Hit/Critical: 87% / 8%
Type: Melee Summon

Special Properties

Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack

All Enemies

Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower (2 rounds)
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated (2 rounds)
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered (1 round)
Soulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when appliedSoulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when applied
 Soulfire (2 rounds)



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

Character-Restricted Empowered ISO-8[]

Character-Restricted Augmented ISO-8[]

Patch History[]

Team-Up Bonuses[]

For a complete list of Black Knight's Team-Up Bonuses, see Black Knight/Team-Up Bonuses.

Black Knight has the following Team-Up Bonuses:

  • Assemble!: Any pair of core Avengers members
  • Bloodlust: Heroes with attacks that cause bleeding
  • British Invasion: Heroes from the United Kingdom
  • Darksteel:
  • Eggheads: Heroes who are geniuses
  • Excalibur: Heroes who are members of Excalibur
  • Familiar: Heroes that summon creatures to attack
  • Good Knight: Heroes with Knight in their names
  • Horse Power: Heroes with or who are horses
  • Knight in Shining Armor: Romantically linked
  • Masters of Evil: Ex-members of the Masters of Evil
  • Monster Hunters: Heroes known for hunting monsters
  • Passing the Torch: Heroes that took on another Hero's mantle
  • Safety First: Heroes who wear a helmet
  • The New Black: Heroes with Black in their name
  • You Have My Sword: Heroes who wield swords


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Black Knight/Gallery.


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