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Blue Marvel Icon 1 Blue Marvel Articles and Topics:

Generalisticon  Modern Blue Marvel
Blue Marvel
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   6438
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Defense: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Avengers Avengers, Avengers Mighty Avengers

Bio:
Dr. Adam Brashear gained incredible powers over Antimatter after he was exposed to an unexpected explosion by an experimental Antimatter reactor. Donning the Super Hero identity of the Blue Marvel, Adam became one of the most popular heroes of his time, but when his identity and race became public after a deadly fight, he was asked to step down and retire. Disillusioned, Adam went into seclusion and focused on academia, becoming a tenured professor and family man. When Adam's friend and arch-nemesis, the Anti-Man, returned, it brought Adam out of retirement. From his secret base, the Blue Marvel watches over Earth as a part of the Mighty Avengers. unable to return to a normal life and is continuously drawn into a life of superheroics.
Blue Marvel-Antimatter Uppercut Antimatter Uppercut Blue Marvel-Energy Bolt Energy Bolt Level 2
Stamina Cost: 11% Stamina Cost: 17%
Target: One Enemy Target: One Enemy
Total Damage: 714 - 856 Total Damage: 711 - 849
Cooldown: n/a Cooldown: 1 Round
# of Hits: 2 # of Hits: 3
Hit/Critical: 88% Hit/Critical: 88% / 11%
Type: Melee Type: Ranged Energy

Special Properties

Antimatter - Reduces damage and increases evasionAntimatter - Reduces damage and increases evasion
 Antimatter x3

One Enemy

Reduced Potential (2 rounds) - Chance to Lock Out Melee, Ranged, Buff, or Debuff AbilitiesReduced Potential (2 rounds) - Chance to Lock Out Melee, Ranged, Buff, or Debuff Abilities
 Reduced Potential (2 rounds)

Self

Combat Expertise - Counter-attacks when attacked by any attackCombat Expertise - Counter-attacks when attacked by any attack
 Combat Expertise (1 round)

Special Properties

Antimatter - Reduces damage and increases evasionAntimatter - Reduces damage and increases evasion
 Antimatter x2

One Enemy

{{{Effect Name}}} (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized{{{Effect Name}}} (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized
 Downgrade (1 round)
Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation (2 rounds)

Self

Epiphany (2 rounds) - The next attack is guaranteed to be a critical hitEpiphany (2 rounds) - The next attack is guaranteed to be a critical hit
 Epiphany (2 rounds)
Blue Marvel-Antimatter Manipulation Antimatter Manipulation Level 6 Blue Marvel-Antimatter Blast Antimatter Blast Level 9
Stamina Cost: 11% Stamina Cost: 33%
Target: All Allies Target: One Enemy
Total Damage: n/a Total Damage: 1074 - 1290
Cooldown: 3 Rounds Cooldown: 2 Rounds
# of Hits: n/a # of Hits: 3
Hit/Critical: n/a Hit/Critical: 88%/11%
Type: Buff Type: Ranged Energy

Special Properties

Anti-Matter Reserve - Consumes all stacks of Anti-MatterAnti-Matter Reserve - Consumes all stacks of Anti-Matter
 Anti-Matter Reserve
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

All Allies

Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%
 Focused (3 rounds)
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened (3 rounds)
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified (3 rounds)
Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25%
 Agile (3 rounds)
Antimatter Stabilization Restores Stamina - {{{Section 2}}}Antimatter Stabilization Restores Stamina - {{{Section 2}}}
 Antimatter Stabilization

Self

Antimatter Reconstruction Restores Health - {{{Section 2}}}Antimatter Reconstruction Restores Health - {{{Section 2}}}
 Antimatter Reconstruction

Special Properties

Advantage - Deals additional damage to enemies with Flustered, Perplexed, Immobilized and ShakenAdvantage - Deals additional damage to enemies with Flustered, Perplexed, Immobilized and Shaken
 Advantage
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields
 Exploits Shields
Exploits Stun - Deals extra damage against Stunned targetsExploits Stun - Deals extra damage against Stunned targets
 Exploits Stun
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense

One Enemy

Shield Breaker (1 round) - Removes and prevents new shieldsShield Breaker (1 round) - Removes and prevents new shields
 Shield Breaker (1 round)


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

  • None.

Character-Restricted Augmented ISO-8[]

Patch History[]

Team-Up Bonuses[]

For a complete list of Blue Marvel's Team-Up Bonuses, see Blue Marvel/Team-Up Bonuses.

Blue Marvel has the following Team-Up Bonuses:

  • Assemble!: Any pair of core Avengers members
  • Aviary: Any pair of Flying Heroes
  • Close Encounters: Earthlings that have origins or powers granted by extraterrestrials
  • Does it Matter: Characters that can manipulate matter
  • Dr.: Heroes with Doctorates
  • Eggheads: Heroes who are geniuses
  • Mighty Avengers: Past or present members of the Might Avengers
  • Pro-Precog: Characters for Precognitive Justice
  • Proud To Serve: Heroes who are military veterans
  • Weird Rivalry: Blue Marvel and Hyperion


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Blue Marvel/Gallery.

Notes[]

  • Blue Marvel was confirmed by a post from the official MAA Insiders account.



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