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May 3, 2016 Patch Notes[]
Spec Op 34 Reward Hero: Blue Marvel
Bio – Dr. Adam Brashear gained incredible powers over Antimatter after he was exposed to an unexpected explosion by an experimental Antimatter reactor. Donning the Super Hero identity of the Blue Marvel, Adam became one of the most popular heroes of his time, but when his identity and race became public after a deadly fight, he was asked to step down and retire. Disillusioned, Adam went into seclusion and focused on academia, becoming a tenured professor and family man. When Adam's friend and arch-nemesis, the Anti-Man, returned, it brought Adam out of retirement. From his secret base, the Blue Marvel watches over Earth as a part of the Mighty Avengers. unable to return to a normal life and is continuously drawn into a life of superheroics.
- Class: Generalist
- Passive: Antimatter Generator
- Generates Antimatter per turn
- Passive: Outwit
- Chance to pre-counter attacks with Disadvantage
- Creating a negative effect according to the class and beneficial buffs of the target
- Gaining one Antimatter
- Passive: Antimatter
- Reduces damage and increases evasion
- Passive: Antimatter Generator
- Action 1: Antimatter Uppercut
- Unlocked at Level 1
- Targets One Enemy
- Type: Melee
- Special Properties
- Antimatter x 3
- Reduces damage and increases evasion
- Antimatter x 3
- One Enemy
- Reduced Potential (2 rounds)
- Prevented From using a random set of ability types
- Reduced Potential (2 rounds)
- Self
- Combat Expertise (1 round)
- Counter-attacks when attacked by any attack
- Combat Expertise (1 round)
- Action 2: Energy Bolt
- Unlocked at Level 2
- Targets One Enemy
- 1 Round Cooldown
- Type: Ranged, Energy
- Special Properties
- Antimatter x2
- Reduces damage and increases evasion
- Antimatter x2
- One Enemy
- Downgrade (1 round)
- Prevents Technology attacks
- Removes beneficial Technology status effects
- Affected metal targets gain Magnetized
- Incapacitation (2 rounds)
- Chance to lose a turn
- Counts as Stun for actions that affect those targets
- Downgrade (1 round)
- Self
- Epiphany (2 rounds)
- The next attack is guaranteed to be a critical hit
- Epiphany (2 rounds)
- Action 3: Antimatter Manipulation
- Unlocked at Level 6
- Targets All Allies
- 3 Round Cooldown
- Type: Buff
- Special Properties
- Anti-Matter Reserve
- Consumes all stacks of Antimatter
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
- Anti-Matter Reserve
- All Allies
- Remove Debuffs
- Removes harmful status effects from the target
- Focused (3 rounds)
- Accuracy increased by 25%
- Strengthened (3 rounds)
- Attack increased by 25%
- Fortified (3 rounds)
- Defense increased by 25%
- Agile (3 rounds)
- Evasion increased by 25%
- Antimatter Stabilization
- Restores Stamina
- Remove Debuffs
- Self
- Antimatter Reconstruction
- Restores Health
- Antimatter Reconstruction
- Action 4: Antimatter Blast
- Unlocked at Level 9
- Target One Enemy
- 2 Round Cooldown
- Type: Ranged, Energy
- Special Properties
- Advantage
- Deals additional damage to enemies with Flustered, Perplexed, Immobilized, and Shaken
- Deadly Crits
- Deals extra damage on critical hits
- Exploits Shields
- Bypasses and deals extra damage against targets that are protected by Shields
- Exploits Stun
- Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
- Ignore Defense
- Damage ignores enemy’s Defense stat
- Attacks penetrate Shield statuses
- Advantage
- One Enemy
- Shield Breaker (1 round)
- Removes and prevents new shields
- Shield Breaker (1 round)