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Cable Icon 1 Cable Articles and Topics:


Blastericon  Classic Cable
Cable
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Stamina: Bar01 Bar02 Bar02 Bar02 Bar02   5722
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Defense: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02   1144
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

Six Pack, X-Force, Xmen Logo X-Men

Bio:
Cyclops sent his only son into the future in an attempt to save him from the techno-organic virus consuming his body. That child became Cable, a hardened half-robotic mercenary, who came back to the present to prevent the apocalyptic history he lived through. Cable has tremendous psionic powers, though he prefers to solve problems the simple way: with bullets.

T-O Control - Access to techonological arsenalT-O Control - Access to techonological arsenal
 T-O Control (Techno-Organic Control Mode Only)
Plasma Rifle Plasma Rifle Bodyslide Bodyslide Level 2
Stamina Cost: 31% Stamina Cost: 25%
Target: One Enemy Target: All Enemies
Total Damage: 1364 - 1636 Total Damage: 644 - 772
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: 4
Hit/Critical: 88% / 11% Hit/Critical: 74% / 9%
Type: Energy Ranged Gun Tech Type: Energy Ranged Gun Tech

Special Properties

Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike

All Enemies

Distraction (1 round) - Next attack has a high chance to missDistraction (1 round) - Next attack has a high chance to miss
 Distraction (1 round)(75% chance)

Self

Mirror Image (4 rounds) - High chance to Avoid the next two single-target attacksMirror Image (4 rounds) - High chance to Avoid the next two single-target attacks
 Mirror Image (1 round)
Askani Arts Askani Arts Level 6 Temporal Shift Temporal Shift Level 9
Stamina Cost: 19% Stamina Cost: 25%
Target: One Enemy Target: One Ally
Total Damage: 875 - 1050 Total Damage: n/a
Cooldown: n/a Cooldown: 2 Rounds
# of Hits: 2 # of Hits: n/a
Hit/Critical: 93% / 19% Hit/Critical: 100%
Type: Unarmed Melee Type: Buff Tech

One Enemy

Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack
 Flanked (1 round)
Targeted (1 turn) - Attacks against this target are guaranteed to hit and critTargeted (1 turn) - Attacks against this target are guaranteed to hit and crit
 Targeted (1 round)

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

One Ally

Time Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each roundTime Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each round
 Time Shift (expires next round)
Techno-Organic Overdrive Techno-Organic Overdrive Recharge Notes:
 Cable can switch between Control Mode and Overdrive Mode at will.
Stamina Cost: None
Target: Self
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Self

T-O Overdrive - Cable unleashes his control of the T-O Virus, allowing him to access his psychic powers at a cost; All attacks in T-O Overdrive restore StaminaT-O Overdrive - Cable unleashes his control of the T-O Virus, allowing him to access his psychic powers at a cost; All attacks in T-O Overdrive restore Stamina
 T-O Overdrive

T-O Overdrive - Able to use Psychic attacksT-O Overdrive - Able to use Psychic attacks
 T-O Overdrive (Techno-Organic Overdrive Mode Only)
Psionic Spikes Psionic Spikes Telekinetic Slam Telekinetic Slam Level 2
Stamina Recover: Restores 1788 Stamina Stamina Recover: Restores 1072 Stamina
Target: One Enemy Target: All Enemies
Total Damage: 1347 - 1616 Total Damage: 411 - 495
Cooldown: n/a Cooldown: 3 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 88% / 11% Hit/Critical: 94% / 5%
Type: Psychic Type: Ranged Kinetic

Special Properties

Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack

One Enemy

Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance (1 round)
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered (1 round)
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded (1 round)

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic

All Enemies

Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (1 turn) (40% chance)
Techno-Organic Rampage Techno-Organic Rampage Level 6 Force of Will Force of Will Level 9
Stamina Recover: Restores 1573 Stamina Stamina Recover: Restores 1430 Stamina
Target: One Enemy Target: One Enemy
Total Damage: 1273 - 1527 Total Damage: 619 - 743
Cooldown: n/a Cooldown: 2 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 88% / 11% Hit/Critical: 98%
Type: Melee Tech Type: Ranged Psychic

One Enemy

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points

Self

Power Contained (2 rounds) - Cable's non-Psychic attacks deal increased damage and ignore defensePower Contained (2 rounds) - Cable's non-Psychic attacks deal increased damage and ignore defense
 Power Contained (2 rounds)

Special Properties

Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

One Enemy

Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control (2 rounds)
Techno-Organic Control Techno-Organic Control Recharge Notes:
 Cable can switch between Control Mode and Overdrive Mode at will.
Stamina Recover: None
Target: Self
Total Damage: n/a
Cooldown: 1 Round
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Self

T-O Control - Cable regains control over the T-O Virus, sealing his psychic attacks, but gaining access to his futuristic weaponryT-O Control - Cable regains control over the T-O Virus, sealing his psychic attacks, but gaining access to his futuristic weaponry
 T-O Control


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

Character-Restricted Augmented ISO-8[]

  • None

Notes[]

  • Temporal Shift and Force of Will cannot be active at the same time

Patch History[]

Team-Up Bonuses[]

For a complete list of Cable's Team-Up Bonuses, see Cable/Team-Up Bonuses.

Cable has the following Team-Up Bonuses:

  • Anti-Precog: Characters against Precognitive Justice
  • Big Guns: Heroes with Big Guns
  • Boys of Summer: Heroes who are family members of the Summers by blood
  • Children of the Atom: Heroes who are mutants
  • Debbie Downers: Heroes who are dour
  • Does it Matter: Characters that can manipulate matter
  • Family Reunion: Son and Parent
  • Mind Games: Heroes with psychic abilities
  • Murderworld Survivors: Heroes who survived Murderworld
  • Not of This Earth: Heroes not from this reality
  • Orphanage: Orphaned Heroes
  • Six Pack: Heroes that were members of Six Pack
  • Six Packs and Powder: Cable & Deadpool
  • Tiny Transistors: Cybernetic heroes
  • Wibbly Wobbly: Heroes that travel through time
  • X-Force: Heroes who are members of any incarnations of X-Force


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Cable/Gallery.


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