Marvel: Avengers Alliance Wiki
Advertisement
Cannonball Icon 1.png Cannonball Articles and Topics:


Blastericon.png  Marvel NOW! Cannonball
Cannonball
Base Stats
Health: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   6438
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   7153
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   1574
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   1288
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   1431
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   1574
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization/s:

Avengers.png Avengers, X-Force, Xmen Logo.png X-Men

Bio:
Sam Guthrie is a mutant with the ability to generate and release thermo-chemical energy through his body, transforming into a virtually invulnerable human rocket. While he is well-known as a founding member of the New Mutants, he has since brought his courage and sense of justice to many heroic teams.
Comin' Through Comin' Through
Stamina Cost: 20%
Target: One Enemy
Total Damage: 813 - 1139
Cooldown: n/a
# of Hits: 1
Hit/Critical: 88% / 53%
Type: Unarmed Melee Kinetic

Special Properties

Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields
 Exploits Shields
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
Expanded Field - While Kinetic Field is active, this action gains Shield Slam; This action consumes Kinetic FieldExpanded Field - While Kinetic Field is active, this action gains Shield Slam; This action consumes Kinetic Field
 Expanded Field

One Enemy

Shield Breaker (1 round) - Removes and prevents new shieldsShield Breaker (1 round) - Removes and prevents new shields
 Shield Breaker (1 round)

Kinetic Field Kinetic Field Level 2
Stamina Cost: 10%
Target: Self
Total Damage: n/a
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff

Special Properties

Cry Uncle - While Kinetic Field is active, this action is replaced with Nothin's ImpossibleCry Uncle - While Kinetic Field is active, this action is replaced with Nothin's Impossible
 Cry Uncle

Self

Kinetic Field (1 round) - Reduces damage taken by attacks to 0 except for Magic or Psychic attacks; Prevents new harmful effects from being applied; Counts as a Shield for the purposes of attacksKinetic Field (1 round) - Reduces damage taken by attacks to 0 except for Magic or Psychic attacks; Prevents new harmful effects from being applied; Counts as a Shield for the purposes of attacks
 Kinetic Field (1 round)
Breakthrough (1 round) - The next attack that hits is guaranteed to be a critical hitBreakthrough (1 round) - The next attack that hits is guaranteed to be a critical hit
 Breakthrough (1 round)

Nothin's Impossible Nothin's Impossible Level 2
Stamina Cost: 25%
Target: One Enemy
Total Damage: 1386 - 1802
Cooldown: 3 Rounds
# of Hits: 1
Hit/Critical: 88% / 11%
Type: Unarmed Melee Kinetic

Special Properties

Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects
 Brutal Strike
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!
Matter of Perspective - While Kinetic Field is inactive, this action is replaced with Kinetic Field; This action consumes Kinetic Field; Knocking Out an enemy with this attack grants Kinetic FieldMatter of Perspective - While Kinetic Field is inactive, this action is replaced with Kinetic Field; This action consumes Kinetic Field; Knocking Out an enemy with this attack grants Kinetic Field
 Matter of Perspective

Crash Landing Crash Landing Level 6
Stamina Cost: 30%
Target: All Enemies
Total Damage: 631 - 944
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 98%
Type: Ground Kinetic

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
Crash Course - While Kinetic Field is active, this action gains Breakthrough; This action consumes Kinetic ShieldCrash Course - While Kinetic Field is active, this action gains Breakthrough; This action consumes Kinetic Shield
 Crash Course

All Enemies

Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded (1 round)
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance (1 round)
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted (1 round)
{{{name2}}} Cleared For Take Off Level 9
Stamina Cost: 15%
Target: One Enemy
Total Damage: 261 - 340
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 88% / 11%
Type: Melee Kinetic Fire

One Enemy

Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor (2 rouncs)

Self

Afterburners - Grants an extra turnAfterburners - Grants an extra turn
 Afterburners (expires next round)
Wind-Up - Next attack does 25% more damageWind-Up - Next attack does 25% more damage
 Wind-Up (1 round)



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8

  • None.

Character-Restricted Augmented ISO-8

Patch History

Team-Up Bonuses

For a complete list of Cannonball's Team-Up Bonuses, see Cannonball/Team-Up Bonuses.

Cannonball has the following Team-Up Bonuses:

  • Anti-Precog: Characters against Precognitive Justice
  • Assemble!: Any pair of core Avengers members
  • Aviary: Any pair of Flying Heroes
  • Bodies in Motion: Heroes with powers that involve movement
  • Children of the Atom: Heroes who are mutants
  • Hot Stuff: Heroes who use fire attacks
  • Murderworld Survivors: Heroes who survived Murderworld
  • New Mutants: Heroes who are former members of the New Mutants
  • Red in the Ledger: Heroes who started their careers as villains
  • Rocketmen: Richard Rider and Cannonball
  • Seismic Shuffle: Heroes who like to shake things up
  • South of the Mason-Dixon: Heroes from the Southeastern United States
  • X-Force: Heroes who are members of any incarnations of X-Force


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Cannonball/Gallery.


Advertisement