Marvel: Avengers Alliance Wiki
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Ms. Marvel Articles and Topics:
This article is about the playable hero. For the Enemy version, see Ms. Marvel.


This is an Alternate Uniform
 Captain Marvel
Captain Marvel
Base Stats
Health:   130
Stamina:   104
Attack:   31
Defense:   29
Accuracy:   23
Evasion:   21
Effects:
Cost and Requirements:
Gender: Female
Carries Metal? No
Organization/s:

Avengers, Guardians of the Galaxy, S.H.I.E.L.D., Secret Avengers

Bio:
Air Force officer Carol Danvers was caught in an explosion with the alien Mar-Vell. She survived and found that her DNA had combined with his to give her the ability to fly and the power to absorb and redirect practically any amount of energy.
Photon Blast Kree Strike Level 2
Stamina Cost: 12% Stamina Cost: 25%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 2 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 82% / 7% Hit/Critical: 82% / 7%
Type: Energy Ranged Radiation Type: Melee

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits

One Enemy

Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks
 Lock-On

All Allies

Rally (2 rounds) - Next Buff action becomes a Quick ActionRally (2 rounds) - Next Buff action becomes a Quick Action
 Rally

One Enemy

Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage
 Combo Setup

All Allies

Perfect Shot (2 rounds) - Next ranged attack deals extra damagePerfect Shot (2 rounds) - Next ranged attack deals extra damage
 Perfect Shot

Self

Kree Speed (expires next round) - Taking two actions after a full roundKree Speed (expires next round) - Taking two actions after a full round
 Kree Speed
Brawl Level 6 Absorb Energy Level 9
Stamina Cost: 8% Stamina Cost: 12%
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 3 Rounds
# of Hits: 2 # of Hits: n/a
Hit/Critical: 82% / 7% Hit/Critical: n/a
Type: Unarmed Melee Type: Buff

One Enemy

Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack
 Wide-Open

All Allies

Lead the Charge - Loses a turn next round; Allies gain an extra turn next roundLead the Charge - Loses a turn next round; Allies gain an extra turn next round
 Lead the Charge

All Allies

Toe-to-Toe (2 rounds) - Next melee attack deals extra damageToe-to-Toe (2 rounds) - Next melee attack deals extra damage
 Toe-to-Toe

Self

Electromagnetic Energy (2 rounds) - Deals increased damage on the next Photon BlastElectromagnetic Energy (2 rounds) - Deals increased damage on the next Photon Blast
 Electromagnetic Energy
Kinetic Energy (2 rounds) - Deals increased damage on the next BrawlKinetic Energy (2 rounds) - Deals increased damage on the next Brawl
 Kinetic Energy
Absorb Energy (1 round) - Healed by Energy attacks; Protecting allies from single target and area energy attacksAbsorb Energy (1 round) - Healed by Energy attacks; Protecting allies from single target and area energy attacks
 Absorb Energy


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


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