DoT Effects or Damage over Time Effects are effects that damages every character's turn or round. They last mostly 2 rounds. It can possibly be KO'ed when the health reaches to 0.
DoTs are calculated by taking percentage of average Health from opponent's team as damage or affected target's base health. Most DoTs are based on average Health (e.g.
. Effects that take reduced damage from DoT suppresses effects that take increased damage. DoT reduction effects do not stack. There are some DoTs that are not resistant or immune like the effects mentioned above, but counted in Slow Death in PvE Score Modifier. For example
In PVP, the amount of health gained or lost is adjusted based on PVP bonuses so that damage from statuses scales accordingly. If statuses did the same damage regardless of PVP bonuses, they would barely do any damage in end tier PVP where characters have several times more health than in PVE.
All items (53)
- Cerebral Agony
- Cerebral Agony Stage II
- Cerebral Agony Stage III
- Collapsing Infrastructure
- Cosmic Burn
- Radiation Exposure
- Radiation Exposure/Cosmic Ray Bomb