DoT Effects or Damage over Time Effects are effects that damages every character's turn or round. They last mostly 2 rounds. It can possibly be KO'ed when the health reaches to 0.
DoTs are calculated by taking percentage of average Health from opponent's team as damage or affected target's base health. Most DoTs are based on average Health (e.g.
Chilled). Most DoTs triggered once per round when a character made a turn and before performing an action. Some DoTs trigger every turn, for example
Goblin Serum 7. Some DoTs trigger after performed an action like
Bleeding. DoTs can take reduced damage (usually by 50%) by having effects like
Dark Fortitude, some effects have DoT immunity like
Ionic Body, and some effects take increased damage like
Bane. Effects that take reduced damage from DoT suppresses effects that take increased damage. DoT reduction effects do not stack. There are some DoTs that are not resistant or immune like the effects mentioned above, but counted in Slow Death in PvE Score Modifier. For example
In PVP, the amount of health gained or lost is adjusted based on PVP bonuses so that damage from statuses scales accordingly. If statuses did the same damage regardless of PVP bonuses, they would barely do any damage in end tier PVP where characters have several times more health than in PVE.
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