Marvel: Avengers Alliance Wiki
Simulator Basics (Dialogues) Number of Simulations: 10
Required: Security Clearance: S.H.I.E.L.D. Simulator Intro Completed
Reward: 10
Date Added: May 1, 2014


1. Single Enemy

Defeat a single enemy Cost: 1
Required to unlock: Security Clearance: S.H.I.E.L.D. Simulator Intro Completed First time reward: N/A


Simulator
Blackheart
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wicked Ways - Changes to the counter-class of a target before attackingWicked Ways - Changes to the counter-class of a target before attacking


2. Multiple Enemies

Defeat multiple enemies Cost: 1
Required to unlock: Complete previous Challenge First time reward: N/A


Simulator
Bowman
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Nocked and Loaded - Bowman gains a preemptive attack against targets with Marked for DeathNocked and Loaded - Bowman gains a preemptive attack against targets with Marked for Death
Dark Hawkeye
Passive:
Dark Hawkeye's Initiative - Dark Hawkeye has a 50% chance of getting a followup attack against targets with Pinpoint TargetDark Hawkeye's Initiative - Dark Hawkeye has a 50% chance of getting a followup attack against targets with Pinpoint Target
Faster on the Draw - Chance to pre-emptively counter ranged attacksFaster on the Draw - Chance to pre-emptively counter ranged attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects


3. Replication

Defeat multiple Green Goblins Cost: 1
Required to unlock: Complete previous Challenge First time reward: N/A


Simulator
Green Goblin
Passive:
Imposing Visage - Single-target attacks against this target never critImposing Visage - Single-target attacks against this target never crit
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Green Goblin
Passive:
Imposing Visage - Single-target attacks against this target never critImposing Visage - Single-target attacks against this target never crit
Flying - Immune to most ground attacksFlying - Immune to most ground attacks


4. Score Challenge

Complete combat with a score over 45000 Cost: 1
Required to unlock: Complete previous Challenge First time reward: N/A


Simulator
Hooligan
Passive: None
Crimson Dynamo
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hooligan
Passive: None


5. Solo Fight

Use 1 hero Cost: 1
Required to unlock: Complete previous Challenge First time reward: N/A


Simulator
Elektra
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Master Assassin - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this wayMaster Assassin - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this way
Way of the Stick - All of Elektra's attacks are permanently stealthy and do not trigger counter-attacks or protect abilitiesWay of the Stick - All of Elektra's attacks are permanently stealthy and do not trigger counter-attacks or protect abilities


6. Restrictions

Statuses are removed from ablities Cost: 1
Required to unlock: Complete previous Challenge First time reward: N/A


Simulator
Militant
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Tactical Force
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Militant
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects


7. Hazards

Team takes burning damage each round Cost: 1
Required to unlock: Complete previous Challenge First time reward: N/A


Simulator
Hydra Judicator
Passive:
Flame Resistant - Takes reduced damage from Fire and Burning attacksFlame Resistant - Takes reduced damage from Fire and Burning attacks
Dragoness
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Hydra Judicator
Passive:
Flame Resistant - Takes reduced damage from Fire and Burning attacksFlame Resistant - Takes reduced damage from Fire and Burning attacks


8. Restrictions

Only Blasters may be used Cost: 1
Required to unlock: Complete previous Challenge First time reward: N/A


Simulator
Hydro-Man
Passive:
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
Fireproof - Cannot be afflicted with BurningFireproof - Cannot be afflicted with Burning
Mystique
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Shifting Target - Very high crit resistance against most Slashing and Gun attacksShifting Target - Very high crit resistance against most Slashing and Gun attacks
Madame Masque
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects


9. Timed

Defeat the enemy in 4 rounds or Less Cost: 1
Required to unlock: Complete previous Challenge First time reward: N/A


Simulator
Kang
Passive:
Simulator Countdown (expires next round) - Simulator Countdown: 4 Rounds RemainingSimulator Countdown (expires next round) - Simulator Countdown: 4 Rounds Remaining


10. Boss Rush

Face off against 9 enemies Cost: 1
Required to unlock: Complete previous Challenge First time reward: N/A


Simulator
Wave 1
Crimson Dynamo
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hydro-Man
Passive:
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
Fireproof - Cannot be afflicted with BurningFireproof - Cannot be afflicted with Burning
Moonstone
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Psychological Manipulation - Chance to apply Cower, Distracted, Disoriented, Intimidated, and Shell Shocked when an enemy attacksPsychological Manipulation - Chance to apply Cower, Distracted, Disoriented, Intimidated, and Shell Shocked when an enemy attacks
Wave 2
The Hood
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Bullseye
Passive:
Master Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to crit
Kang
Passive: None
Wave 3
Dragoness
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Green Goblin
Passive:
Imposing Visage - Single-target attacks against this target never critImposing Visage - Single-target attacks against this target never crit
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Executioner
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks