Marvel: Avengers Alliance Wiki

"Everything is starting to happen at once. Mutants are marching, the Hand's magical rituals continue, and the Maggia are out to decapitate SHIELD. Loki's also still out there, and Hydra seems to be expecting a shipment of some dangerous cargo.
"
— Chapter Briefing

  Mission 1 - Anticipation
  Mission 2 - Taking it to the Streets
Epic  Mission 3 - Head Shot
  Mission 4 - Deceiver and Destroyer
  Mission 5 - Chaos Reigns
Premium  Mission 6 - A Whole New U


Mission 1 - Anticipation[]

Anticipation
Mastery Stars Score Level
0 49
10,000 51
247,000 53
494,000 55
988,000 57
1,976,000 Agent's

"HYDRA is moving with new energy and purpose down in Greenwich Village. They're getting ready for something big. What is it?"
— Mission Preview

Unlock Requirements:
Recruit 10 Heroes
Complete 1 Star Mastery in Chapter 6 - Mission 5
Acquire a total of 67 Mastery Stars

Location: Sanctum Sanctorum
Team-Up: Ms. Marvel

Minimum Cleared: 2
Team-Up: Ms. Marvel (Optional)

Mini-Boss
Hydra Pyro
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks
Thunderball
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hydra Ballista
Passive: None

Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Spider-Woman DURATION:
2 BATTLES
CHANCE TO GET:
1 Tesla SP-Arc
Mr. Fantastic DURATION:
3 BATTLES
CHANCE TO GET:
1 Tesla SP-Arc



Mission 2 - Taking it to the Streets[]

Taking it to the Streets
Mastery Stars Score Level
0 50
11,500 52
282,000 54
564,000 56
1,128,000 58
2,256,000 Agent's

"Mutant provocateurs are hitting city landmarks, trying to provoke a violent response. Let's settle things down out there so we can concentrate on the real menace."
— Mission Preview

Unlock Requirements:
Complete 1 Star Mastery in Chapter 7 - Mission 1

Location: Museum of Natural History
Team-Up: Kitty Pryde

Low Threats: x1
(1 point each)
Medium Threats: x4
(2 points each)
High Threats: x4
(3 points each)
Enemies
Coeus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Crius Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Cronus Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Hyperion Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Phoebe Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Rhea Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Themis Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades

Minimum Cleared: 2
Team-Up: Kitty Pryde (Optional)

Mini-Boss
Wave 1
Phoebe Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Iapetos Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Phoebe Sentinel
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Wave 2
Blob
Passive:
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks

Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Wolverine DURATION:
2 BATTLES
CHANCE TO GET:
1 Mirror Field Generator



Mission 3 - Head Shot[]

Head Shot
Mastery Stars Score Level
0 51
9,000 53
348,000 55
696,000 57
1,392,000 59
2,784,000 Agent's

"The Maggia strikes at SHIELD leadership while a new villain makes his entry into the race for Iso-8."
— Mission Preview

Unlock Requirements:
Complete 1 Star Mastery in Chapter 7 - Mission 2

Location: Latverian Embassy
Team-Up: Black Cat

Low Threats: x4
(1 point each)
Medium Threats: NONE
(2 points each)
High Threats: x4
(3 points each)
Enemies
Maggia Bodyguard
Passive:
Hair Trigger - Has a chance to counter Ranged attacksHair Trigger - Has a chance to counter Ranged attacks
Bodyguard - See DisambiguationBodyguard - See Disambiguation
Maggia Duelist
Passive:
Riposte - Counters Melee attacksRiposte - Counters Melee attacks
Maggia Grunt
Passive: None
Maggia Gunman
Passive: None
Maggia Henchman
Passive: None
Maggia Thug
Passive: None

Minimum Cleared: None
Team-Up: Black Cat (Optional)

Mini-Boss
Wave 1
Maggia Bodyguard
Passive:
Hair Trigger - Has a chance to counter Ranged attacksHair Trigger - Has a chance to counter Ranged attacks
Bodyguard - See DisambiguationBodyguard - See Disambiguation
Maggia Assassin
Passive:
Riposte - Counters Melee attacksRiposte - Counters Melee attacks
Squirrelly - High chance to Avoid Melee attacksSquirrelly - High chance to Avoid Melee attacks
Maggia Thug
Passive: None
Wave 2
Vector
Passive:
Momentum Redirection - Counters all attacks; Increases damage when attackedMomentum Redirection - Counters all attacks; Increases damage when attacked
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Cleared: 2
Team-Up: Black Cat
Boss Drops: Vibra-Trumbash, Voltage Crash
Challenge Mode Boss Drops: Custom Hidden Blade

Boss
Jack O'Lantern
Passive: None
Maggia Assassin
Passive:
Riposte - Counters Melee attacksRiposte - Counters Melee attacks
Squirrelly - High chance to Avoid Melee attacksSquirrelly - High chance to Avoid Melee attacks
Boss + Mini-Boss
Jack O'Lantern
Passive: None
Vector
Passive:
Momentum Redirection - Counters all attacks; Increases damage when attackedMomentum Redirection - Counters all attacks; Increases damage when attacked
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Maggia Assassin
Passive:
Riposte - Counters Melee attacksRiposte - Counters Melee attacks
Squirrelly - High chance to Avoid Melee attacksSquirrelly - High chance to Avoid Melee attacks

Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Spider-Man DURATION:
2 BATTLES
CHANCE TO GET:
1 Quick-Load T'Cha

Must finish ALL battles and deploys before the Epic Boss will appear
Epic Boss Drops: Goblin Glider, P.E.W. "Stoic"
Challenge Mode Epic Boss Drop: Custom Goblin Glider

Epic Boss
Green Goblin
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects



Mission 4 - Deceiver and Destroyer[]

Deceiver and Destroyer
Mastery Stars Score Level
0 52
12,500 54
272,000 56
544,000 58
1,088,000 60
2,176,000 Agent's

"Even when you beat Loki, you don't beat Loki. If he can't get you himself, he'll find a way to use the Destroyer."
— Mission Preview

Unlock Requirements:
Complete 1 Star Mastery in Chapter 7 - Mission 3

Location: Financial District
Team-Up: Sif

Low Threats: x2
(1 point each)
Medium Threats: x4
(2 points each)
High Threats: x3
(3 points each)
Enemies
Jotun Warrior
Passive:
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire
Jotun Ice-Smith
Passive:
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire
Jotun Ice-Shaper
Passive:
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire
Cold - Lacking Empathy, they attack the weakest enemyCold - Lacking Empathy, they attack the weakest enemy
Jotun Hoarfrost
Passive:
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire
Jotun Berserker
Passive:
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire
Jotun Rimefrost
Passive:
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire
Jotun Aufeis
Passive:
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire
Icy - Chills when touchedIcy - Chills when touched

Minimum Cleared: 4
Team-Up: Sif (Optional)

Mini-Boss
Jotun Frostkeeper
Passive:
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire
Icy - Chills when touchedIcy - Chills when touched
Loki's Shroud - Protected by Loki's enchantments, allowing the Jotuns to pass undetected and providing resistance to debuffsLoki's Shroud - Protected by Loki's enchantments, allowing the Jotuns to pass undetected and providing resistance to debuffs
Executioner
Passive:
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 Battle BATTLES
CHANCE TO GET:
1 Random Deploy Reward
DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Thor DURATION:
2 BATTLES
CHANCE TO GET:
1 A.R. "Spectre"
Dr. Strange DURATION:
3 BATTLES
CHANCE TO GET:
1 A.R. "Spectre"



Mission 5 - Chaos Reigns[]

Chaos Reigns
Mastery Stars Score Level
0 53
13,500 55
256,000 57
512,000 59
1,024,000 61
2,048,000 Agent's

"The Hand's magical ritual wasn't a failure; it just took a while to happen. There are portals all over the Village, and God only knows what is coming through them."
— Mission Preview

Unlock Requirements:
Complete 1 Star Mastery in Chapter 7 - Mission 4

Location: Sanctum Sanctorum
Team-Up: Dr. Strange

Low Threats: x2
(1 point each)
Medium Threats: x2
(2 points each)
High Threats: x3
(3 points each)
Enemies
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mindless Instincts - Absorbs the class of any attacking characterMindless Instincts - Absorbs the class of any attacking character
Mindless One (B)
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mindless Instincts - Absorbs the class of any attacking characterMindless Instincts - Absorbs the class of any attacking character
Mindless One (P)
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mindless Instincts - Absorbs the class of any attacking characterMindless Instincts - Absorbs the class of any attacking character

Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 The Ripper
DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Iron Fist DURATION:
3 BATTLES
CHANCE TO GET:
1 Svalinn Defender



Premium Mission: A Whole New U[]

A Whole New U
Mastery Stars Score
12,000
270,000
540,000
1,080,000
2,160,000

"The U-Foes are back, and possibly charged up with Iso-8. Also, is it an accident that they've been spotted at the Latverian Embassy?"
— Mission Preview

Unlock Requirements: Recruit Human Torch
Location: Latverian Embassy
Team-Up: Human Torch
Note:

  • Mission difficulty scales to players' agent level


Low Threats: x3
(1 point each)
Medium Threats: x2
(2 points each)
High Threats: x3
(3 points each)
Enemies
Servo-Minion
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Servo-Soldier
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Servo-Pummeler
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Servo-Basher
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Servo-Miner
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Servo-Driller
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades

Team-Up: Human Torch (Optional)

Minimum Cleared: 1
Mini-Boss 1
Vapor
Passive:
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Servo-Basher
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Minimum Cleared: 3
Mini-Boss 2
Ironclad
Passive:
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
Servo-Driller
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades

Minimum Cleared: 6
Team-Up: Human Torch
Boss Drops: Handheld Hohlraum, Cosmic Ray Bomb
Challenge Mode Boss Drop: Custom P.E.W. "Eradicator"

Boss
Wave 1
X-Ray
Passive:
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Maximum Velocity - Cannot gain the effects of Increased VelocityMaximum Velocity - Cannot gain the effects of Increased Velocity
Wave 2
Vector
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Momentum Redirection - Counters all attacks; Increases damage when attackedMomentum Redirection - Counters all attacks; Increases damage when attacked
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Boss + Mini-Boss 1 & 2
Wave 1
X-Ray
Passive:
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Maximum Velocity - Cannot gain the effects of Increased VelocityMaximum Velocity - Cannot gain the effects of Increased Velocity
Vapor
Passive:
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
Ironclad
Passive:
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
Vector
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Momentum Redirection - Counters all attacks; Increases damage when attackedMomentum Redirection - Counters all attacks; Increases damage when attacked
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Boss + Mini-Boss 1
Wave 1
X-Ray
Passive:
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Maximum Velocity - Cannot gain the effects of Increased VelocityMaximum Velocity - Cannot gain the effects of Increased Velocity
Vapor
Passive:
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
Vector
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Momentum Redirection - Counters all attacks; Increases damage when attackedMomentum Redirection - Counters all attacks; Increases damage when attacked
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Boss + Mini-Boss 2
Wave 1
X-Ray
Passive:
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Maximum Velocity - Cannot gain the effects of Increased VelocityMaximum Velocity - Cannot gain the effects of Increased Velocity
Wave 2
Ironclad
Passive:
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
Vector
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Momentum Redirection - Counters all attacks; Increases damage when attackedMomentum Redirection - Counters all attacks; Increases damage when attacked
Flying - Immune to most ground attacksFlying - Immune to most ground attacks

Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Thing DURATION:
2 BATTLES
CHANCE TO GET:
1 Digital Decoy
Invisible Woman DURATION:
3 BATTLES
CHANCE TO GET:
1 Digital Decoy