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"The Circle of Eight are advancing, and there is a disturbance in the demonic realms. The unstable pyres of dark magicks and questionable science are being fueled by greed and the lust for power."
— Chapter Briefing

Mission 1 - Circle of 8 City
Mission 2 - We're Not Worthy!
Mission 3 - Highest Bidder
Epic  Mission 4 - Mindless Mischief
Mission 5 - Demonic Dealings
Premium  Mission 6 - Savage Science
Chapter Mastery


Mission 1 - Circle of 8 City[]

Circle of 8 City
Team
Up:
  
  
Hero Deploys   

"Thor is still missing while The Circle of 8 are scouring San Francisco for the latest hammerfall. It's a race against time to prevent the rise of another Worthy."
— Mission Preview

Unlock Requirements:
Complete 20 Tasks or Mission 5 in Chapter 7 - Crest of the Wave

Team-Up: Spider-Woman, Iron Man
Location: Golden Gate

Incursions: x1

Low Threats: x2
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x3
(3 points each)
Enemies
Brawler
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Raider
Passive:
Killer Instinct - Chance to perform a preemptive melee attack when attackedKiller Instinct - Chance to perform a preemptive melee attack when attacked
Kunoichi
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Reaver
Passive:
Killer Instinct - Chance to perform a preemptive melee attack when attackedKiller Instinct - Chance to perform a preemptive melee attack when attacked
Chiyome
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Behemoth
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Marauder
Passive:
Killer Instinct - Chance to perform a preemptive melee attack when attackedKiller Instinct - Chance to perform a preemptive melee attack when attacked

Minimum Cleared Score: 9
Need: Bishop, Cable
Potential Reward: Energized Iso-8, Thoughtful Iso-8

Heroic Battle
Wave 1
Sin
Passive:
Hardened - Chance to take reduced damage from attacksHardened - Chance to take reduced damage from attacks
Military Training - Chance to counter single-target melee attacksMilitary Training - Chance to counter single-target melee attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wounded - Greatly decreased EvasionWounded - Greatly decreased Evasion
Wave 2
Bastion
Passive:
Critical Processor - Immune to psychic and fear attacks; Very high crit resistanceCritical Processor - Immune to psychic and fear attacks; Very high crit resistance
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Predictive Systems - Chance to gain the positive aspects of the target's classPredictive Systems - Chance to gain the positive aspects of the target's class
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Red Skull
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Selene Sentinel
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Countermeasure Protocol - Grants Counter-attack to allies when attackedCountermeasure Protocol - Grants Counter-attack to allies when attacked
Wave 3
Sin
Passive:
Hardened - Chance to take reduced damage from attacksHardened - Chance to take reduced damage from attacks
Military Training - Chance to counter single-target melee attacksMilitary Training - Chance to counter single-target melee attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wounded - Greatly decreased EvasionWounded - Greatly decreased Evasion

Minimum Cleared Score: 6
Team-Up: Spider-Woman

Mini-Boss
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Vision's been overflying this part of town to help with the hamerfall search. We've got an unusual energy signature at this location. Send him down to investigate.
Vision DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Local police have been called to what looks like a Circle of 8 sacrifice. Wonder Man happens to be passing by. Send him in to identify the victim.
Wonder Man DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Circle of 8 cultists just went flying out of a building that exploded here. Send a Tactician to keep an eye on things and make sure one of the local firefighters doesn't accidentally pick up a hammer.
DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward


Mission 2 - We're Not Worthy![]

We're Not Worthy!
Team
Up:
Hero Deploys   

"A remnant of HYDRA has teamed up with the White Gorilla Guerrillas. It seems they're using their new muscle to try to overrun the City of Wakanda."
— Mission Preview

Unlock Requirements:
Complete 3 Tasks

Team-Up: Tigra
Location: Njadaka

Incursions: x1

Low Threats: x2
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x2
(3 points each)
Enemies
Artillery
Passive:
Gorilla Tactics - Chance to reduce incoming attack damageGorilla Tactics - Chance to reduce incoming attack damage
Hunter
Passive: None
Warrior
Passive:
Jungle Warfare - Chance to counter an attackJungle Warfare - Chance to counter an attack
Hydra Burner
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks
Hydra Soldier
Passive: None
Hydra Cannon
Passive: None
Hydra Pyro
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks
Hydra Officer
Passive: None
Hydra Rampart
Passive:
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
Hydra Judicator
Passive: None
Hydra Vanguard
Passive:
Executioner - Deals extra damage to Stunned targetsExecutioner - Deals extra damage to Stunned targets

Minimum Cleared Score: 14
Need: Vision
Potential Reward: Immaterial Iso-8

Heroic Battle
Power Armor
Passive:
Energy Dampening Armor - Immune to Energy attacks; Attack increases each round; Disrupted by Melee attacksEnergy Dampening Armor - Immune to Energy attacks; Attack increases each round; Disrupted by Melee attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Power Armor
Passive:
Energy Dampening Armor - Immune to Energy attacks; Attack increases each round; Disrupted by Melee attacksEnergy Dampening Armor - Immune to Energy attacks; Attack increases each round; Disrupted by Melee attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Power Armor
Passive:
Energy Dampening Armor - Immune to Energy attacks; Attack increases each round; Disrupted by Melee attacksEnergy Dampening Armor - Immune to Energy attacks; Attack increases each round; Disrupted by Melee attacks
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Cleared Score: (?)
Team-Up: Tigra

Mini-Boss
Wave 1
Warrior
Passive:
Jungle Warfare - Chance to counter an attackJungle Warfare - Chance to counter an attack
Kraven
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
The Hunter - Reduces damage from attackers with Poisoned and Bleeding effects; Preemptively counters Bleeding enemies; Follows-up on single-target attacks on Poisoned enemiesThe Hunter - Reduces damage from attackers with Poisoned and Bleeding effects; Preemptively counters Bleeding enemies; Follows-up on single-target attacks on Poisoned enemies
Warrior
Passive:
Jungle Warfare - Chance to counter an attackJungle Warfare - Chance to counter an attack
Wave 2
Kraven
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
The Hunter - Reduces damage from attackers with Poisoned and Bleeding effects; Preemptively counters Bleeding enemies; Follows-up on single-target attacks on Poisoned enemiesThe Hunter - Reduces damage from attackers with Poisoned and Bleeding effects; Preemptively counters Bleeding enemies; Follows-up on single-target attacks on Poisoned enemies

Minimum Cleared Score: (?)
Team-Up: Tigra
Normal Mode Boss Drop: "Bully", Cat-astrophic Augmented Iso-8
Challenge Mode Boss Drop: Vibra-Spear, Cat-astrophic Augmented Iso-8

Boss + Mini-Boss
Wave 1
Hunter
Passive: None
Kraven
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
The Hunter - Reduces damage from attackers with Poisoned and Bleeding effects; Preemptively counters Bleeding enemies; Follows-up on single-target attacks on Poisoned enemiesThe Hunter - Reduces damage from attackers with Poisoned and Bleeding effects; Preemptively counters Bleeding enemies; Follows-up on single-target attacks on Poisoned enemies
Artillery
Passive:
Gorilla Tactics - Chance to reduce incoming attack damageGorilla Tactics - Chance to reduce incoming attack damage
Wave 2
Hunter
Passive: None
Man-Ape
Passive:
Combat Training - Grants Allies Paragon ExploiterCombat Training - Grants Allies Paragon Exploiter
Gorilla Warfare - Chance to reduce incoming attack damage; Chance to counter an attackGorilla Warfare - Chance to reduce incoming attack damage; Chance to counter an attack
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Warrior
Passive:
Jungle Warfare - Chance to counter an attackJungle Warfare - Chance to counter an attack

One of the stealth-capable Quinjets known as Daggers has been shot down outside the City of Wakanda. Some of Black Panther's elite Dora Milaje bodyguards are on board. Captain America isn't going to leave them to fight their way through HYDRA alone.
Captain America DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
The actual gorilla White Gorillas are under threat from a band of the terrorist human White Gorillas. Send Storm to do a little wildlife preservation.
Storm DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward


Mission 3 - Highest Bidder[]

Highest Bidder
Team
Up:
  
Hero Deploys   

"There are rumors in New York City that the criminal underworld is setting up a deal with the Hellfire Club. A mystical artifact is about to exchange hands, but in exchange for what remains a mystery."
— Mission Preview

Unlock Requirements:
Complete 7 Tasks

Team-Up: Daimon Hellstrom
Location: St. Patrick's Cathedral

Incursions: x1

Low Threats: x2
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x2
(3 points each)
Enemies
Hellfire Gunner
Passive: None
Hellfire Sniper
Passive:
Master Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to crit
Hellfire Officer
Passive: None
Hellfire Heavy
Passive:
Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.
Hellfire Hunter
Passive:
Master Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to crit
Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.
Hellfire Commander
Passive:
Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.
Hellfire Elite
Passive:
Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Hellfire Elite
Passive:
Master Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - Attacks almost never miss; Attacks against marked targets are guaranteed to crit
Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Hellfire Elite
Passive:
Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.

Minimum Cleared Score: 6
Need: Molly Hayes, Nico Minoru
Potential Reward: Sweet Iso-8, Gasping Iso-8

Heroic Battle
Arcade
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Game Master - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this wayGame Master - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this way
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Cleared Score: (?)
Team-Up: Daimon Hellstrom (Optional)

Mini-Boss
Mysterio
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Cleared Score: (?)
Team-Up: Daimon Hellstrom
Normal Mode Boss Drop: Dark Boot, Desecrating Augmented Iso-8
Challenge Mode Boss Drop: Supernatural Side Arm, Desecrating Augmented Iso-8

Boss + Mini-Boss
Wave 1
The Hood
Passive:
Dark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over timeDark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over time
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mysterio
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
The Hood
Passive:
Dark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over timeDark Gift - Dormammu has shared his power; Attack will ignore defense and add damage over time
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Send Daredevil on a sweep through Hell's kitchen to make sure the Hellfire Club isn't making overtures to the Maggia... or the Kingpin. Fisk has his own angle, or so he says. We'd like to be sure.
Daredevil DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Mockingbird is out hunting after the Hood, and has found a gruesomely murdered body. The first photo she sent back suggests it's a former member of the Death-Throws by the name Knickknack.
Mockingbird DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward


Mission 4 - Mindless Mischief[]

Mindless Mischief
Team
Up:
Hero Deploys   

"Mindless Ones have been spotted in London. Dormammu makes his move as magical forces are gathered."
— Mission Preview

Unlock Requirements:
Complete 11 Tasks

Team-Up: Dr. Strange
Location: Tower Bridge

Incursions: x1

Low Threats: x2
(1 point each)
Medium Threats: x2
(2 points each)
High Threats: x2
(3 points each)
Enemies
Brawler
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Raider
Passive:
Killer Instinct - Chance to perform a preemptive melee attack when attackedKiller Instinct - Chance to perform a preemptive melee attack when attacked
Kunoichi
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Reaver
Passive:
Killer Instinct - Chance to perform a preemptive melee attack when attackedKiller Instinct - Chance to perform a preemptive melee attack when attacked
Chiyome
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Behemoth
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Marauder
Passive:
Killer Instinct - Chance to perform a preemptive melee attack when attackedKiller Instinct - Chance to perform a preemptive melee attack when attacked
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks

Minimum Cleared Score: 6
Need: Shatterstar
Potential Reward: Corybantic Iso-8

Heroic Battle
Dragoness
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Mechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenadesMechanical Wings - Chance to avoid attacks; Susceptible to Electricity and EMP grenades
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Cleared Score: (?)
Team-Up: Dr. Strange
Normal Mode Boss Drop: Ring of Cyttorak, Phasing Augmented Iso-8
Challenge Mode Boss Drop: Ring of The Faltine, Phasing Augmented Iso-8

Boss + Mini-Boss
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mindless Instincts - Absorbs the class of any attacking characterMindless Instincts - Absorbs the class of any attacking character
Baron Mordo
Passive:
Astral Aggressor - Baron Mordo's Astral Projection and Sinister Summoning are subtle attacks and do not affect his phased statusAstral Aggressor - Baron Mordo's Astral Projection and Sinister Summoning are subtle attacks and do not affect his phased status
Desperate Times - All attacks gain Desperation AttackDesperate Times - All attacks gain Desperation Attack
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Mindless One
Passive:
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Mindless Instincts - Absorbs the class of any attacking characterMindless Instincts - Absorbs the class of any attacking character

There's a body down by the Thames on a dock. The report was called into Scotland Yard, who referred it into us because of magical paraphernalia nearby. Send Dr. Voodoo to check it out.
Doctor Voodoo DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
So far we have only seen Mindless Ones, but there are surely demons nearby. Send Ghost Rider to find them and ride them down.
Ghost Rider DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward


Mission 5 - Demonic Dealings[]

Demonic Dealings
Team
Up:
Hero Deploys   

"Demons are at war and London is their battlefield. S.H.I.E.L.D. is caught in the middle trying to keep the peace as matters escalate out of control."
— Mission Preview

Unlock Requirements:
Complete 15 Tasks

Team-Up: Doctor Voodoo
Location: Trafalgar Square

Minimum Cleared Score: 6
Need: Union Jack
Potential Reward: Bounding Iso-8

Heroic Battle
Mafioso Ductus
Passive:
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Cloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed WeaponsCloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed Weapons
Malefactor Ductus
Passive:
Blood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targetsBlood Work - Exploits Bleeding; Gains increased Attack and Evasion when hit by or hitting Bleeding targets
Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons
Vampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed WeaponsVampiric Aura - Chance to Gain Extra Turns; Removed by Hallowed Weapons
Cloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed WeaponsCloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed Weapons

Minimum Cleared Score: (?)
Team-Up: Doctor Voodoo (Optional)

Mini-Boss
Blackheart
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wicked Ways - Changes to the counter-class of a target before attackingWicked Ways - Changes to the counter-class of a target before attacking

Minimum Cleared Score: 12
Team-Up: Doctor Voodoo
Normal Mode Boss Drop: Ring of Ikthalon, Energizing Augmented Iso-8
Challenge Mode Boss Drop: Ring of Denak, Energizing Augmented Iso-8

Boss + Mini-Boss
Wave 1
Blackheart
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wicked Ways - Changes to the counter-class of a target before attackingWicked Ways - Changes to the counter-class of a target before attacking
Wave 2
Mephisto
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons
Boss
Mephisto
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons

Magik was part of a team that killed several demons here. In the aftermath, they've discovered a body that appears to have been exposed to Terrigen Mists...
Magik DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Blackheart has left behind some instability near a cemetery not too far from here. We're going to need a lot of power, mustered very quickly. Scarlet Witch fits the bill.
Scarlet Witch DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Send a hero to bring in some possibly new demon specimens. Drumm and Strange might learn something from them.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
In addition to our problems with demon hunters, we've got some overly enthusiastic men of the cloth wanting to banish the demons. Send a hero to tell them that we'll be handling this another way.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Demon hunters are popping out of the woodwork. Most of them are deluded amateurs who wil get themselves killed. Send a hero to discourage them.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward


Premium Mission: Savage Science[]

Savage Science
Team
Up:
Hero Deploys     

"Mr. Sinister is back, and he's set up shop in the Savage Land. Mutants have gone missing, and intel suggests they are being harvested for a sinister experiment."
— Mission Preview

Unlock Requirements:
Recruit Domino

Team-Up: Domino, Kang (Heroic Battle)
Location: Sun God

Incursions: x2

Low Threats: NONE
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x3
(3 points each)
Enemies
Guard
Passive:
Counter-attack - Chance to Counter single-target attacksCounter-attack - Chance to Counter single-target attacks
Skulker
Passive:
From the Shadows - Chance to gain an extra turnFrom the Shadows - Chance to gain an extra turn
Mystic
Passive:
Mentally Aware - See DisambiguationMentally Aware - See Disambiguation
Soldier
Passive:
Counter-attack - Chance to Counter single-target attacksCounter-attack - Chance to Counter single-target attacks
Stalker
Passive:
From the Shadows - Chance to gain an extra turnFrom the Shadows - Chance to gain an extra turn
Mentalist
Passive:
Mentally Aware - See DisambiguationMentally Aware - See Disambiguation
Elite
Passive:
Counter-attack - Chance to Counter single-target attacksCounter-attack - Chance to Counter single-target attacks
Alpha Predator
Passive:
From the Shadows - Chance to gain an extra turnFrom the Shadows - Chance to gain an extra turn
Elder
Passive:
Mentally Aware - See DisambiguationMentally Aware - See Disambiguation

Minimum Cleared Score: 6
Team-Up: Kang
Potential Reward: Cybernetic Iso-8

Heroic Battle
Kang
Passive:
Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance
Future Knowledge - See DisambiguationFuture Knowledge - See Disambiguation
The Conqueror - Greater than average health; Immune to Exhausted; Takes 2 actions each roundThe Conqueror - Greater than average health; Immune to Exhausted; Takes 2 actions each round

Minimum Cleared Score: (?)
Team-Up: Domino (Optional)

Mini-Boss 1
Sugar Man
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Cleared Score: (?)
Team-Up: Domino (Optional)

Mini-Boss 2
Sauron
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Cleared Score: (?)
Team-Up: Domino
Normal Mode Boss Drop: "Lucky Shot", Buckshot Augmented Iso-8
Challenge Mode Boss Drop: Mental Manipulator, Buckshot Augmented Iso-8

Boss + Mini-Boss
Wave 1
Sauron
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
Sugar Man
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 3
Mr. Sinister
Passive:
Master Manipulator - Attempts to remove Mr. Sinister's experiments will not be toleratedMaster Manipulator - Attempts to remove Mr. Sinister's experiments will not be tolerated
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Shrouded - Chance to Avoid incoming attacks and remove harmful debuffsShrouded - Chance to Avoid incoming attacks and remove harmful debuffs
Boss + Mini-Boss 1
Wave 1
Sauron
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
Mr. Sinister
Passive:
Master Manipulator - Attempts to remove Mr. Sinister's experiments will not be toleratedMaster Manipulator - Attempts to remove Mr. Sinister's experiments will not be tolerated
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Shrouded - Chance to Avoid incoming attacks and remove harmful debuffsShrouded - Chance to Avoid incoming attacks and remove harmful debuffs

Minimum Cleared: All
Team-Up: Domino
Normal Mode Epic Drop: Gene Extractor, Enduring Augmented Iso-8
Challenge Mode Epic Drop: D1S-i5-5P4R7A, Enduring Augmented Iso-8

Epic Boss
Skulker
Passive:
From the Shadows - Chance to gain an extra turnFrom the Shadows - Chance to gain an extra turn
High Evolutionary
Passive:
Advanced Cybernetics - Removes Debuffs at the end of a roundAdvanced Cybernetics - Removes Debuffs at the end of a round
Advanced Mind - When attacked, chance to changes class to the attacker's Advanced counter-class; Not triggered by counter-attacksAdvanced Mind - When attacked, chance to changes class to the attacker's Advanced counter-class; Not triggered by counter-attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Elite
Passive:
Counter-attack - Chance to Counter single-target attacksCounter-attack - Chance to Counter single-target attacks

Just to keep us all on our toes, local police have called us to the scene of a murder where the victim appears to be melting post-mortem. Cable might know something about it.
Cable DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
We need to run an experiment. If birds are the closest living relatives to dinosaurs, and Falcon can talk to birds...
Falcon DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Rogue elements within the Hauk'ka are trying to start a civil war by blaming the other Hauk'ka for the creation of the Iso-Saurs. Send Tigra in before things get out of hand.
Tigra DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward


Chapter Mastery[]

Mastering the Chapter grants various rewards. The following heroes are required for chapter mastery.

135 135 90 135 48 90 200
200 200 200 90 200 90 135
48 90 90 200 200


Restricted Heroes[]

The following Heroes are unavailable due to mission restrictions:
Mission 1 to Mission 3

Mission 4

Mission 5

Premium Mission



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