Marvel: Avengers Alliance Wiki
S2C09 cover

"The Worthy are spreading fear and chaos around the world, while Incursion portals begin to be appear at an alarming rate. Some people are calling this the end times. S.H.I.E.L.D. is calling this just another day at work."
— Chapter Briefing

Mission 1 - Ritual Cleansing
Mission 2 - Delusions of Grandeur
Epic  Mission 3 - The Better of Both Worlds
Epic  Mission 4 - Change the Channel
Mission 5 - Hammer Hunt
Premium  Mission 6 - Worlds Domination
Chapter Mastery


Mission 1 - Ritual Cleansing[]

Ritual Cleansing
Team
Up:
    
Hero Deploys   

"Runic carvings, Hand artifacts, and an influx of Circle of 8 cultists. Someone is preparing a ritual in Wakanda."
— Mission Preview

Unlock Requirements:
Complete 20 Tasks or Mission 5 in Chapter 8 - Trial By Fire

Team Up: Falcon Falcon, Beta Ray Bill Beta Ray Bill (Heroic Battle), Loki Loki (Heroic Battle)
Location: Wakanda

Minimum Score: 9
Need: Angela Angela
Team Up: Beta Ray Bill Beta Ray Bill, Loki Loki
Potential Reward: Ardent E-Iso-8, Rumbling E-Iso-8, Tricky E-Iso-8

Heroic Battle
Surtur
Passive:
Flared Temper - Increases damage after any Quick Action is performedFlared Temper - Increases damage after any Quick Action is performed
Healing Fire - Heals and removes a debuff when hit by Burning attackersHealing Fire - Heals and removes a debuff when hit by Burning attackers
Lord of Flame - Chance to cause Burning when hitLord of Flame - Chance to cause Burning when hit
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Kurse
Passive:
Revenge - Kurse gains a damage boost after an ally is defeatedRevenge - Kurse gains a damage boost after an ally is defeated
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Executioner
Passive:
Fire Stance (1 round) - Fire and Energy attacks grant Executioner a damage bonus on his next attack; Weak to Ice and Melee attacksFire Stance (1 round) - Fire and Energy attacks grant Executioner a damage bonus on his next attack; Weak to Ice and Melee attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Score: 6
Team Up: Falcon Falcon (Optional)

Mini-Boss
Dark Elf Duskguard
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Malekith
Passive:
Shadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with DisorientedShadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with Disoriented
Dark Elf Cannoneer
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes

Minimum Score: 13
Team Up: Falcon Falcon (Required)
Normal Mode Potential Reward: SUM120 AR, Devastating A-Iso-8
Challenge Mode Potential Reward: SUM220 AR "Strife", Devastating A-Iso-8

Boss + Mini-Boss
Wave 1
Dark Elf Duskguard
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Malekith
Passive:
Shadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with DisorientedShadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with Disoriented
Dark Elf Cannoneer
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Wave 2
Hellfire Elite
Passive:
Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Sebastian Shaw
Passive:
Imperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacksImperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacks
Kinetic Absorption - Increases Energy Reserves when hit by non-psychic attacksKinetic Absorption - Increases Energy Reserves when hit by non-psychic attacks
Hellfire Elite
Passive:
Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.

The Circle of 8 continues to go worldwide with their sacrifices. Wakandan security forces appear to have found one.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Another Circle of 8 sacrificial site. This time it's Dr. Bong, or at least we think it is. Send someone to assist in the scene processing.
DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Wakandan security needs some extra firepower to clear a Hand stronghold. War Machine is already patrolling in the area.
War Machine DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
A field team cleared a Circle of 8 hideout here. Send a hero to oversee the collection of any unusual artifacts.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
The Circle of 8 was using a radio telescope at this location. We don't know why, but if they're not just measuring stars we need to know. Send Nova to take a quick look at near-Earth space above Wakanda.
Nova DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward


Mission 2 - Delusions of Grandeur[]

Delusions of Grandeur
Team
Up:
    
Hero Deploys   

"The Dark Avengers call the Worthy to battle in the middle of London. They either really want a hammer of their own, or they've got a deathwish."
— Mission Preview

Unlock Requirements:
Complete 3 Tasks

Team Up: Ares Ares, Elektra Elektra (Heroic Battle)
Location: Tower Bridge

Minimum Score: (?)
Team Up: Ares Ares (Optional)

Mini-Boss
Hand Shadow
Passive:
Blood Ninjitsu - Absorbs life force from Bleeding woundsBlood Ninjitsu - Absorbs life force from Bleeding wounds
Dark Widow
Passive:
CQC Mastery - Chance to pre-emptively counter Melee attacksCQC Mastery - Chance to pre-emptively counter Melee attacks
Dark Widow's Mark - Places Dark Widow's Mark when attacked by a Ranged attack; Target becomes the focus of Dark Widow's attacks until StunnedDark Widow's Mark - Places Dark Widow's Mark when attacked by a Ranged attack; Target becomes the focus of Dark Widow's attacks until Stunned
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Hand Shadow
Passive:
Blood Ninjitsu - Absorbs life force from Bleeding woundsBlood Ninjitsu - Absorbs life force from Bleeding wounds

Minimum Score: (?)
Team Up: Ares Ares (Optional)

Mini-Boss
Hand Shadow
Passive:
Blood Ninjitsu - Absorbs life force from Bleeding woundsBlood Ninjitsu - Absorbs life force from Bleeding wounds
Dark Wolverine
Passive:
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Sensing Hesitation - Counters when he can sense a target rechargingSensing Hesitation - Counters when he can sense a target recharging
Hand Shadow
Passive:
Blood Ninjitsu - Absorbs life force from Bleeding woundsBlood Ninjitsu - Absorbs life force from Bleeding wounds

Minimum Score: (?)
Team Up: Ares Ares (Required)
Normal Mode Potential Reward: Brogan Bulwark, Exuding A-Iso-8
Challenge Mode Potential Reward: Booted Barrier, Exuding A-Iso-8

Boss + Mini-Boss
Dark Wolverine
Passive:
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Sensing Hesitation - Counters when he can sense a target rechargingSensing Hesitation - Counters when he can sense a target recharging
Dark Widow
Passive:
CQC Mastery - Chance to pre-emptively counter Melee attacksCQC Mastery - Chance to pre-emptively counter Melee attacks
Dark Widow's Mark - Places Dark Widow's Mark when attacked by a Ranged attack; Target becomes the focus of Dark Widow's attacks until StunnedDark Widow's Mark - Places Dark Widow's Mark when attacked by a Ranged attack; Target becomes the focus of Dark Widow's attacks until Stunned
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Dark Thor
Passive:
Dark Avengers Assemble - Dark Avengers gain Coordinated Attack; Grant Cooperative Defense to Dark Avengers, when two Dark Avengers are presentDark Avengers Assemble - Dark Avengers gain Coordinated Attack; Grant Cooperative Defense to Dark Avengers, when two Dark Avengers are present
Asgardian Emulation - Immune to Burning, Chilled, Poison, Radiation and BleedingAsgardian Emulation - Immune to Burning, Chilled, Poison, Radiation and Bleeding
Charge Absorption - Increases in power when attacked by targets with Static Charge, consuming their charge; Charges increase attack damage; A massive attack is unleashed upon reaching 5 Absorbed ChargesCharge Absorption - Increases in power when attacked by targets with Static Charge, consuming their charge; Charges increase attack damage; A massive attack is unleashed upon reaching 5 Absorbed Charges
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Every time we're in London, we have extra trouble with the Hellfire Club. Let's try to get ahead of that problem. Send a hero to do recon on known Hellfire Club stations.
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Shatterstar thinks he's spotted Bullseye skulking around. That would fit with the Dark Avengers being here.
Shatterstar DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
We've got a call from Scotland Yard about a probable Circle of 8 kill site.
DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Send Thundra to assist a field patrol. They ran into a HYDRA detachment outside the city and we've lost contact.
Thundra DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
MI-13 is reporting that they haven't seen Black Knight in a while. They could use some extra help with the search.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward


Mission 3 - The Better of Both Worlds[]

The Better of Both Worlds
Team
Up:
  
Hero Deploys     

"A new Incursion portal appears in New York, but before the team can respond, someone takes matters into their own hands."
— Mission Preview

Unlock Requirements:
Complete 7 Tasks

Team Up: Psylocke Psylocke
Location: Pier 94

Low Threats: x2
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x2
(3 points each)
Enemies
Hand Soldier
Passive: None
Hand Assassin
Passive: None
Hand Shinobi
Passive: None
Hand Warrior
Passive: None
Hand Spy
Passive: None
Hand Scorpion
Passive: None
Hand Ninja
Passive:
Strike From Shadows - Does extra damage when Concealed, or against blind targetsStrike From Shadows - Does extra damage when Concealed, or against blind targets
Hand Shadow
Passive:
Blood Ninjitsu - Absorbs life force from Bleeding woundsBlood Ninjitsu - Absorbs life force from Bleeding wounds
Hand Dragon
Passive:
Counter-Attack! - Counters Melee attacksCounter-Attack! - Counters Melee attacks

Minimum Score: 6
Need: Agent Venom Agent Venom, Anti-Venom Anti-Venom
Potential Reward: Assertive E-Iso-8, Shifty E-Iso-8

Heroic Battle
Carnage
Passive:
Acquired Taste - Chance to pre-emptively counter attacks made by enemies with BleedingAcquired Taste - Chance to pre-emptively counter attacks made by enemies with Bleeding
Breaking Bonds - Vulnerable to Fire and Sonic attacksBreaking Bonds - Vulnerable to Fire and Sonic attacks
Hyper Awareness - Attacks against this character cannot be StealthyHyper Awareness - Attacks against this character cannot be Stealthy
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Symbiotic Relationship - Gradually restores Health during combat; Chance to remove debuffs each round; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadSymbiotic Relationship - Gradually restores Health during combat; Chance to remove debuffs each round; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Test Serum 1 round - Driven into a frenzy by a mysterious serum; Gaining attacks each roundTest Serum 1 round - Driven into a frenzy by a mysterious serum; Gaining attacks each round
Green Goblin
Passive:
Imposing Visage - Single-target attacks against this target never critImposing Visage - Single-target attacks against this target never crit
Fearful Visage - Applies Cower to attackersFearful Visage - Applies Cower to attackers
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Scream
Passive:
Breaking Bonds - Vulnerable to Fire and Sonic attacksBreaking Bonds - Vulnerable to Fire and Sonic attacks
Hyper Awareness - Attacks against this character cannot be StealthyHyper Awareness - Attacks against this character cannot be Stealthy
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Symbiotic Relationship - Gradually restores Health during combat; Chance to remove debuffs each round; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadSymbiotic Relationship - Gradually restores Health during combat; Chance to remove debuffs each round; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Test Serum 1 round - Driven into a frenzy by a mysterious serum; Gaining attacks each roundTest Serum 1 round - Driven into a frenzy by a mysterious serum; Gaining attacks each round

Minimum Score: (?)
Team Up: Psylocke Psylocke (Optional)

Mini-Boss
Arnim Zola
Passive:
ESP Box - Allows Arnim Zola to take reduced damage from counters and follow up attacks; Chance to Counter attacks, including psychic attacksESP Box - Allows Arnim Zola to take reduced damage from counters and follow up attacks; Chance to Counter attacks, including psychic attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta
Passive: None
BL-Delta
Passive: None

Minimum Score: (?)
Team Up: Psylocke Psylocke (Optional)

Mini-Boss
Hand Dragon
Passive:
Counter-Attack! - Counters Melee attacksCounter-Attack! - Counters Melee attacks
Hand Dragon
Passive:
Counter-Attack! - Counters Melee attacksCounter-Attack! - Counters Melee attacks
Mysterio
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Sinister Six - Members gain Mirror ImageSinister Six - Members gain Mirror Image

Minimum Score: (?)
Team Up: Psylocke Psylocke (Required)
Normal Mode Potential Reward: Kusari Spear, Rushing A-Iso-8
Challenge Mode Potential Reward: Quick Kusari Spear, Rushing A-Iso-8

Boss + Mini-Boss
Wave 1
Arnim Zola
Passive:
ESP Box - Allows Arnim Zola to take reduced damage from counters and follow up attacks; Chance to Counter attacks, including psychic attacksESP Box - Allows Arnim Zola to take reduced damage from counters and follow up attacks; Chance to Counter attacks, including psychic attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
Mysterio
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Sinister Six - Members gain Mirror ImageSinister Six - Members gain Mirror Image
Hand Ninja
Passive:
Strike From Shadows - Does extra damage when Concealed, or against blind targetsStrike From Shadows - Does extra damage when Concealed, or against blind targets
Hand Ninja
Passive:
Strike From Shadows - Does extra damage when Concealed, or against blind targetsStrike From Shadows - Does extra damage when Concealed, or against blind targets
Wave 3
Hand Dragon
Passive:
Counter-Attack! - Counters Melee attacksCounter-Attack! - Counters Melee attacks
Mandarin
Passive:
Omnipotence - Gains all class abilitiesOmnipotence - Gains all class abilities
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hand Dragon
Passive:
Counter-Attack! - Counters Melee attacksCounter-Attack! - Counters Melee attacks

Minimum Cleared: All
Team Up: Psylocke Psylocke (Required)
Normal Mode Potential Reward: Experi-Mental Blade, Rushing A-Iso-8
Challenge Mode Potential Reward: Mental Blade, Rushing A-Iso-8

Epic Boss
Wave 1
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Wave 2
Marauder
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Wave 3
Nerkkod
Passive:
Breaker of Oceans - All allies are immune to Water attacks; Chance to follow up with Rip Tide, dealing damage and applying Waterlogged; Rip Tide applies Rising TideBreaker of Oceans - All allies are immune to Water attacks; Chance to follow up with Rip Tide, dealing damage and applying Waterlogged; Rip Tide applies Rising Tide
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Worthy - See DisambiguationWorthy - See Disambiguation
Tactician Power (3 turns) - Single-target attacks grant an extra turnTactician Power (3 turns) - Single-target attacks grant an extra turn
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage

There have been several building collapses as a result of the Incursion. Response teams sure could use someone with telekinetic powers. Phoenix?
Phoenix DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Another Circle of 8 kill site. We can't ID the victim from the pictures the cops are sharing. Daimon Hellstrom is in the area. Plus he was a PI for a while. He can help with the ID.
Daimon Hellstrom DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Tony is wondering if maybe the family connection between Thor and the Serpent might make it possible for Thor to find him. Let's give it a try.
Thor DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
The cops called in another Circle of 8 ritual site. Let's get an ID on the victim.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Incursion radiation has done some weird things to Iso-8 stored nearby. Send a hero to watch over the recovery teams while they get it to a lab.
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward


Mission 4 - Change the Channel[]

Change the Channel
Team
Up:
    
    
    
Hero Deploys     

"Arcade chooses Spider-Man as the next contestant in...the Murderworld. Come on down!"
— Mission Preview

Unlock Requirements:
Complete 11 Tasks

Team Up: Spider-Man Spider-Man, Fixer Fixer, Crystal Crystal, Domino Domino, Doctor Voodoo Doctor Voodoo, Hogun Hogun, Volstagg Volstagg (Heroic Battle)
Location: Fisherman's Wharf

Low Threats: x2
(1 point each)
Medium Threats: x2
(2 points each)
High Threats: x2
(3 points each)
Enemies
Lead Foot
Passive: None
Muscle
Passive: None
Ice Pick
Passive: None
Mad Dog
Passive: None
Framer
Passive: None
Bullets
Passive: None
Enforcer
Passive: None
Slicer
Passive: None
Knuckles
Passive: None
Angler
Passive: None

Minimum Score: (?)
Team Up: Spider-Man Spider-Man (Required), Crystal Crystal (Required)

Mini-Boss
Enforcer
Passive: None
Vapor
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Enforcer
Passive: None

Minimum Score: (?)
Team Up: Spider-Man Spider-Man (Required), Domino Domino (Required)

Mini-Boss
Angler
Passive: None
Ironclad
Passive:
Organic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistanceOrganic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistance
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Angler
Passive: None

Minimum Score: (?)
Team Up: Spider-Man Spider-Man (Required), Doctor Voodoo Doctor Voodoo (Required)

Mini-Boss
Slicer
Passive: None
X-Ray
Passive:
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Slicer
Passive: None

Minimum Score: (?)
Team Up: Spider-Man Spider-Man (Required), Hogun Hogun (Required)

Mini-Boss
Slicer
Passive: None
Vector
Passive:
Dampening Shield - Absorbs a certain amount of damage before fading Slows melee attackersDampening Shield - Absorbs a certain amount of damage before fading Slows melee attackers
Deflection - Chance to deflect ranged attacksDeflection - Chance to deflect ranged attacks
Momentum Redirection - Counters all attacks; Increases damage when attackedMomentum Redirection - Counters all attacks; Increases damage when attacked
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Slicer
Passive: None

Minimum Score: (?)
Team Up: Spider-Man Spider-Man (Required), Fixer Fixer (Required)
Normal Mode Potential Reward: Fantastic Shielding, Targeted A-Iso-8
Challenge Mode Potential Reward: Cosmic Shielding, Targeted A-Iso-8

Boss + Mini-Boss
Wave 1
Vapor
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Vector
Passive:
Dampening Shield - Absorbs a certain amount of damage before fading Slows melee attackersDampening Shield - Absorbs a certain amount of damage before fading Slows melee attackers
Deflection - Chance to deflect ranged attacksDeflection - Chance to deflect ranged attacks
Momentum Redirection - Counters all attacks; Increases damage when attackedMomentum Redirection - Counters all attacks; Increases damage when attacked
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
Ironclad
Passive:
Organic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistanceOrganic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistance
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
X-Ray
Passive:
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 3
Titanium Man
Passive:
Cold War Tech - Outdated technology causes unpredictable effects each roundCold War Tech - Outdated technology causes unpredictable effects each round
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Titanium Armor - Cuts all non-psychic damage taken in half; Reduces durations for Burning and Radiation Exposure; So heavy that Titanium Man cannot dodgeTitanium Armor - Cuts all non-psychic damage taken in half; Reduces durations for Burning and Radiation Exposure; So heavy that Titanium Man cannot dodge

Minimum Cleared: All
Team Up: Spider-Man Spider-Man (Required)
Note: Cannot Team Up with other characters besides Agent
Normal Mode Potential Reward: Extra Points, Targeted A-Iso-8
Challenge Mode Potential Reward: High Score, Targeted A-Iso-8

Epic Boss
Wave 1
Robo Cage
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Robo Spiral
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Wave 2
Robo Shatterstar
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Robo Fist
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Arcade
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Game Master - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this wayGame Master - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this way
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

In the outside world, things are still strange in San Francisco. Send a hero to track the signal of Arcade's satellite feed and see if we can pinpoint Murderworld's location.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Murderworld's got to be under street level. Get Colossus into the transit tunnels and see if he can pound his way through into anything interesting.
Colossus DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
We think we might have found an approach to Murderworld, but we need Havok to blast his way down through some bedrock to open it up.
Havok DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Just in case Murderworld's on Alcatraz, send a hero to look around out there.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
The direct approach isn't getting us into Murderworld. Maybe we can infiltrate it instead. Send X-23 to retrace Spider-Man's path.
X-23 DURATION:
2 BATTLES
CHANCE TO GET:
1 Random Deploy Reward


Mission 5 - Hammer Hunt[]

Hammer Hunt
Team
Up:
    
Hero Deploys   

"A hammer has fallen somewhere in the city, drawing out villains seeking an opportunity to become the next Worthy."
— Mission Preview

Unlock Requirements:
Complete 15 Tasks

Team Up: Hogun Hogun, Sandman Sandman (Heroic Battle)
Location: Chinatown

Incursions: x1

Low Threats: x2
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x3
(3 points each)
Enemies
Brawler
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Kunoichi
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Raider
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Goliath
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Chiyome
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Reaver
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Behemoth
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Marauder
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation

Minimum Score: (?)
Team Up: Hogun Hogun (Optional)

Mini-Boss
Wave 1
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Wave 2
Marauder
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Marauder
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Chiyome
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Wave 3
Absorbing Man
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Score: (?)
Team Up: Hogun Hogun (Optional)

Mini-Boss
Wave 1
Marauder
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Wave 2
Goliath
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Goliath
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Chiyome
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Wave 3
Blob
Passive:
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding

Minimum Score: (?)
Team Up: Hogun Hogun (Required)
Normal Mode Potential Reward: Blighted Battleaxe, Ambient A-Iso-8
Challenge Mode Potential Reward: Baneful Battleaxe, Ambient A-Iso-8

Boss + Mini-Boss
Wave 1
Marauder
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Onna Bugeisha
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Wave 2
Marauder
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Marauder
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Chiyome
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Wave 3
Absorbing Man
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Blob
Passive:
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
Executioner
Passive:
Fire Stance (1 round) - Fire and Energy attacks grant Executioner a damage bonus on his next attack; Weak to Ice and Melee attacksFire Stance (1 round) - Fire and Energy attacks grant Executioner a damage bonus on his next attack; Weak to Ice and Melee attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Let's find that hammer. We'll start with an Asgardian search party. Valkyrie?
Valkyrie DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Send a hero to see what the Kingpin is doing. We have a feeling he's more involved in this than he's letting on.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
Magik is going to try a little planar hopscotch to see if it's easier to find the Worthy by looking from other realms.
Magik DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
This crime scene might be a Circle of 8 ritual killing, or it might just be evidence of basic human weirdness. Let's find out.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
A double Circle of 8 killing. We need to confirm and identify quickly, since the Sinister Six are operating in the area.
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward


Premium Mission: Worlds Domination[]

Worlds Domination
Team
Up:
Hero Deploys   

"HYDRA sets its eyes on their next target."
— Mission Preview

Unlock Requirements:
Recruit Black Panther

Team Up: Black Panther Black Panther
Location: Njadaka

Incursions: x2

Low Threats: NONE
(1 point each)
Medium Threats: x3
(2 points each)
High Threats: x3
(3 points each)
Enemies
Hydra Burner
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks
Hydra Soldier
Passive: None
Hydra Cannon
Passive: None
Hydra Pyro
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks
Hydra Officer
Passive: None
Hydra Rampart
Passive:
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
Hydra Judicator
Passive: None
Hydra Vanguard
Passive:
Executioner - Deals extra damage to Stunned targetsExecutioner - Deals extra damage to Stunned targets

Minimum Score: 6
Need: Wonder Man Wonder Man
Potential Reward: Averting E-Iso-8

Heroic Battle
Grim Reaper
Passive:
Harvester - Scythe attacks regenerate health for Grim ReaperHarvester - Scythe attacks regenerate health for Grim Reaper
A Cut Above - Performs multiple attacks with his scythe while under 50% healthA Cut Above - Performs multiple attacks with his scythe while under 50% health
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Score: (?)
Team Up: Black Panther Black Panther (Optional)

Mini-Boss
Wave 1
Hydra Ballista
Passive: None
Hydra Ballista
Passive: None
Wave 2
Bowman
Passive:
HYDRA Tactics Training - Each round triggers new TacticsHYDRA Tactics Training - Each round triggers new Tactics
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Militant
Passive:
HYDRA Tactics Training - Each round triggers new TacticsHYDRA Tactics Training - Each round triggers new Tactics
Discus - Chance to counter ranged attacks with Shield ThrowDiscus - Chance to counter ranged attacks with Shield Throw
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hydra Pyro
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks

Minimum Score: (?)
Team Up: Black Panther Black Panther (Optional)

Mini-Boss
Wave 1
Hydra Pyro
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks
Hydra Pyro
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks
Wave 2
Tactical Force
Passive:
HYDRA Tactics Training - Each round triggers new TacticsHYDRA Tactics Training - Each round triggers new Tactics
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hammer
Passive:
HYDRA Tactics Training - Each round triggers new TacticsHYDRA Tactics Training - Each round triggers new Tactics
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hydra Ballista
Passive: None

The first thing we do is beef up security around the Vibranium Mound. Send a hero to oversee this effort.
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Star-Lord's off hunting around somewhere with Captain America. We need to find something for his Guardians pals to do. What's a good plan for Drax?
Drax DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Every time HYDRA makes a move in Wakanda, the White Gorillas use it as cover for their own activities. Send a hero to look for any signs that the White Gorillas are planning something.
Any Hero DURATION:
3 BATTLES
CHANCE TO GET:
1 Random Deploy Reward
Star-Lord's off hunting around somewhere with Captain America. We need to find something for his Guardians pals to do. What's a good plan for Gamora?
Gamora DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward
We've spotted a White Gorilla group observing our anti-HYDRA operations. Send a hero to cut them off before they can report back to Man-Ape.
Any Hero DURATION:
1 BATTLE
CHANCE TO GET:
1 Random Deploy Reward


Chapter Mastery[]

Mastering the Chapter grants various rewards. The following heroes are required for chapter mastery.

135 135 200 90 23 48 200
135 90 90 200 200 135 200
90 135 48 135 135 135 90
90 200 48 200 135


Restricted Heroes[]

The following Heroes are unavailable due to mission restrictions.

Mission 1 & Mission 2

Mission 3

Mission 4, Mission 5, and Premium Mission


Notes[]

  • Hybrid is mentioned in Mission 3 Heroic Battle in announcements (source) but doesn't appear in-game.
  • Lizard is a restricted hero in Mission 5.