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S2C09 cover.png

"The Worthy are spreading fear and chaos around the world, while Incursion portals begin to be appear at an alarming rate. Some people are calling this the end times. S.H.I.E.L.D. is calling this just another day at work."
— Chapter Briefing

Mission 1 - Ritual Cleansing
Mission 2 - Delusions of Grandeur
Epic  Mission 3 - The Better of Both Worlds
Epic  Mission 4 - Change the Channel
Mission 5 - Hammer Hunt
Premium  Mission 6 - Worlds Domination
Chapter Mastery


Mission 1 - Ritual Cleansing

Ritual Cleansing
S2 C09 M1.png
Team
Up:
Iconbg.pngFalcon Icon 1.png
Heroic Battle Task Icon.png Iconbg.pngAngela Icon 1.png  Iconbg.pngBeta Ray Bill Icon 1.png  Iconbg.pngLoki Icon 1.png
Hero Deploys Iconbg.pngNova Icon 1.png  Iconbg.pngWar Machine Icon 1.png

"Runic carvings, Hand artifacts, and an influx of Circle of 8 cultists. Someone is preparing a ritual in Wakanda."
— Mission Preview

Unlock Requirements:
Complete 20 Tasks or Mission 5 in Chapter 8 - Trial By Fire

Team Up: Falcon Falcon, Beta Ray Bill Beta Ray Bill (Heroic Battle), Loki Loki (Heroic Battle)
Location: Wakanda

Minimum Score: 9
Need: Angela Angela
Team Up: Beta Ray Bill Beta Ray Bill, Loki Loki
Potential Reward: Ardent E-Iso-8, Rumbling E-Iso-8, Tricky E-Iso-8

Heroic Battle
Surtur Icon.png Surtur Blastericon.png
Passive:
Flared Temper - Increases damage after any Quick Action is performedFlared Temper - Increases damage after any Quick Action is performed
Healing Fire - Heals and removes a debuff when hit by Burning attackersHealing Fire - Heals and removes a debuff when hit by Burning attackers
Lord of Flame - Chance to cause Burning when hitLord of Flame - Chance to cause Burning when hit
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Kurse Icon.png Kurse Bruisericon.png
Passive:
Revenge - Kurse gains a damage boost after an ally is defeatedRevenge - Kurse gains a damage boost after an ally is defeated
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Executioner Icon.png Executioner Scrappericon.png
Passive:
Fire Stance (1 round) - Fire and Energy attacks grant Executioner a damage bonus on his next attack; Weak to Ice and Melee attacksFire Stance (1 round) - Fire and Energy attacks grant Executioner a damage bonus on his next attack; Weak to Ice and Melee attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Score: 6
Team Up: Falcon Falcon (Optional)

Mini-Boss
Dark Elf Duskguard Icon.png Dark Elf Duskguard Generalisticon.png
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Malekith Icon.png Malekith Infiltratoricon.png
Passive:
Shadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with DisorientedShadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with Disoriented
Dark Elf Cannoneer Icon.png Dark Elf Cannoneer Generalisticon.png
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes

Minimum Score: 13
Team Up: Falcon Falcon (Required)
Normal Mode Potential Reward: SUM120 AR, Devastating A-Iso-8
Challenge Mode Potential Reward: SUM220 AR "Strife", Devastating A-Iso-8

Boss + Mini-Boss
Wave 1
Dark Elf Duskguard Icon.png Dark Elf Duskguard Generalisticon.png
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Malekith Icon.png Malekith Infiltratoricon.png
Passive:
Shadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with DisorientedShadow Growth - Malekith's attacks have a chance to cause Blind; Chance to apply Disoriented to targets with Blind; Chance to apply Shadow Graft to targets with Disoriented
Dark Elf Cannoneer Icon.png Dark Elf Cannoneer Generalisticon.png
Passive:
Illusive (1 turn) - Dark Elves may change classesIllusive (1 turn) - Dark Elves may change classes
Wave 2
Hellfire Elite (Tactician) Icon.png Hellfire Elite Tacticianicon.png
Passive:
Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Sebastian Shaw Icon.png Sebastian Shaw Bruisericon.png
Passive:
Imperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacksImperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacks
Kinetic Absorption - Increases Energy Reserves when hit by non-psychic attacksKinetic Absorption - Increases Energy Reserves when hit by non-psychic attacks
Hellfire Elite (Tactician) Icon.png Hellfire Elite Tacticianicon.png
Passive:
Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.

The Circle of 8 continues to go worldwide with their sacrifices. Wakandan security forces appear to have found one.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Another Circle of 8 sacrificial site. This time it's Dr. Bong, or at least we think it is. Send someone to assist in the scene processing.
Iconbg.pngInfiltrator.png DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Wakandan security needs some extra firepower to clear a Hand stronghold. War Machine is already patrolling in the area.
Iconbg.pngWar Machine DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
A field team cleared a Circle of 8 hideout here. Send a hero to oversee the collection of any unusual artifacts.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
The Circle of 8 was using a radio telescope at this location. We don't know why, but if they're not just measuring stars we need to know. Send Nova to take a quick look at near-Earth space above Wakanda.
Iconbg.pngNova DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward


Mission 2 - Delusions of Grandeur

Delusions of Grandeur
S2 C09 M2.png
Team
Up:
Iconbg.pngAres Icon 1.png
Heroic Battle Task Icon.png Iconbg.pngGhost Rider Icon 1.png  Iconbg.pngRed Hulk Icon 1.png  Iconbg.pngElektra Icon 1.png
Hero Deploys Iconbg.pngShatterstar Icon 1.png  Iconbg.pngThundra Icon 1.png

"The Dark Avengers call the Worthy to battle in the middle of London. They either really want a hammer of their own, or they've got a deathwish."
— Mission Preview

Unlock Requirements:
Complete 3 Tasks

Team Up: Ares Ares, Elektra Elektra (Heroic Battle)
Location: Tower Bridge

Minimum Score: (?)
Team Up: Ares Ares (Optional)

Mini-Boss
Hand Shadow Icon.png Hand Shadow Scrappericon.png
Passive:
Blood Ninjitsu - Absorbs life force from Bleeding woundsBlood Ninjitsu - Absorbs life force from Bleeding wounds
Dark Widow Icon.png Dark Widow Infiltratoricon.png
Passive:
CQC Mastery - Chance to pre-emptively counter Melee attacksCQC Mastery - Chance to pre-emptively counter Melee attacks
Dark Widow's Mark - Places Dark Widow's Mark when attacked by a Ranged attack; Target becomes the focus of Dark Widow's attacks until StunnedDark Widow's Mark - Places Dark Widow's Mark when attacked by a Ranged attack; Target becomes the focus of Dark Widow's attacks until Stunned
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Hand Shadow Icon.png Hand Shadow Scrappericon.png
Passive:
Blood Ninjitsu - Absorbs life force from Bleeding woundsBlood Ninjitsu - Absorbs life force from Bleeding wounds

Minimum Score: (?)
Team Up: Ares Ares (Optional)

Mini-Boss
Hand Shadow Icon.png Hand Shadow Scrappericon.png
Passive:
Blood Ninjitsu - Absorbs life force from Bleeding woundsBlood Ninjitsu - Absorbs life force from Bleeding wounds
Dark Wolverine Icon.png Dark Wolverine Scrappericon.png
Passive:
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Sensing Hesitation - Counters when he can sense a target rechargingSensing Hesitation - Counters when he can sense a target recharging
Hand Shadow Icon.png Hand Shadow Scrappericon.png
Passive:
Blood Ninjitsu - Absorbs life force from Bleeding woundsBlood Ninjitsu - Absorbs life force from Bleeding wounds

Minimum Score: (?)
Team Up: Ares Ares (Required)
Normal Mode Potential Reward: Brogan Bulwark, Exuding A-Iso-8
Challenge Mode Potential Reward: Booted Barrier, Exuding A-Iso-8

Boss + Mini-Boss
Dark Wolverine Icon.png Dark Wolverine Scrappericon.png
Passive:
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Sensing Hesitation - Counters when he can sense a target rechargingSensing Hesitation - Counters when he can sense a target recharging
Dark Widow Icon.png Dark Widow Infiltratoricon.png
Passive:
CQC Mastery - Chance to pre-emptively counter Melee attacksCQC Mastery - Chance to pre-emptively counter Melee attacks
Dark Widow's Mark - Places Dark Widow's Mark when attacked by a Ranged attack; Target becomes the focus of Dark Widow's attacks until StunnedDark Widow's Mark - Places Dark Widow's Mark when attacked by a Ranged attack; Target becomes the focus of Dark Widow's attacks until Stunned
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Dark Thor Icon.png Dark Thor Bruisericon.png
Passive:
Dark Avengers Assemble - Dark Avengers gain Coordinated Attack; Grant Cooperative Defense to Dark Avengers, when two Dark Avengers are presentDark Avengers Assemble - Dark Avengers gain Coordinated Attack; Grant Cooperative Defense to Dark Avengers, when two Dark Avengers are present
Asgardian Emulation - Immune to Burning, Chilled, Poison, Radiation and BleedingAsgardian Emulation - Immune to Burning, Chilled, Poison, Radiation and Bleeding
Charge Absorption - Increases in power when attacked by targets with Static Charge, consuming their charge; Charges increase attack damage; A massive attack is unleashed upon reaching 5 Absorbed ChargesCharge Absorption - Increases in power when attacked by targets with Static Charge, consuming their charge; Charges increase attack damage; A massive attack is unleashed upon reaching 5 Absorbed Charges
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Every time we're in London, we have extra trouble with the Hellfire Club. Let's try to get ahead of that problem. Send a hero to do recon on known Hellfire Club stations.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Shatterstar thinks he's spotted Bullseye skulking around. That would fit with the Dark Avengers being here.
Iconbg.pngShatterstar DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
We've got a call from Scotland Yard about a probable Circle of 8 kill site.
Iconbg.pngBlaster.png DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Send Thundra to assist a field patrol. They ran into a HYDRA detachment outside the city and we've lost contact.
Iconbg.pngThundra DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
MI-13 is reporting that they haven't seen Black Knight in a while. They could use some extra help with the search.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward


Mission 3 - The Better of Both Worlds

The Better of Both Worlds
S2 C09 M3.png
Team
Up:
Iconbg.pngPsylocke Icon 1.png
Heroic Battle Task Icon.png Iconbg.pngAgent Venom Icon 1.png  Iconbg.pngAnti-Venom Icon 1.png
Hero Deploys Iconbg.pngDaimon Hellstrom Icon 1.png  Iconbg.pngPhoenix Icon 1.png  Iconbg.pngThor Icon 1.png

"A new Incursion portal appears in New York, but before the team can respond, someone takes matters into their own hands."
— Mission Preview

Unlock Requirements:
Complete 7 Tasks

Team Up: Psylocke Psylocke
Location: Pier 94

Low Threat Map Icon.png Low Threats: x2
(1 point each)
Medium Threat Map Icon.png Medium Threats: x3
(2 points each)
High Threat Map Icon.png High Threats: x2
(3 points each)
Enemies
Hand Soldier Icon.png Hand Soldier Generalisticon.png
Passive: None
Hand Assassin Icon.png Hand Assassin Generalisticon.png
Passive: None
Hand Shinobi Icon.png Hand Shinobi Generalisticon.png
Passive: None
Hand Warrior Icon.png Hand Warrior Infiltratoricon.png
Passive: None
Hand Spy Icon.png Hand Spy Scrappericon.png
Passive: None
Hand Scorpion Icon.png Hand Scorpion Tacticianicon.png
Passive: None
Hand Ninja Icon.png Hand Ninja Infiltratoricon.png
Passive:
Strike From Shadows - Does extra damage when Concealed, or against blind targetsStrike From Shadows - Does extra damage when Concealed, or against blind targets
Hand Shadow Icon.png Hand Shadow Scrappericon.png
Passive:
Blood Ninjitsu - Absorbs life force from Bleeding woundsBlood Ninjitsu - Absorbs life force from Bleeding wounds
Hand Dragon Icon.png Hand Dragon Tacticianicon.png
Passive:
Counter-Attack! - Counters Melee attacksCounter-Attack! - Counters Melee attacks

Minimum Score: 6
Need: Agent Venom Agent Venom, Anti-Venom Anti-Venom
Potential Reward: Assertive E-Iso-8, Shifty E-Iso-8

Heroic Battle
Carnage Icon.png Carnage Scrappericon.png
Passive:
Acquired Taste - Chance to pre-emptively counter attacks made by enemies with BleedingAcquired Taste - Chance to pre-emptively counter attacks made by enemies with Bleeding
Breaking Bonds - Vulnerable to Fire and Sonic attacksBreaking Bonds - Vulnerable to Fire and Sonic attacks
Hyper Awareness - Attacks against this character cannot be StealthyHyper Awareness - Attacks against this character cannot be Stealthy
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Symbiotic Relationship - Gradually restores Health during combat; Chance to remove debuffs each round; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadSymbiotic Relationship - Gradually restores Health during combat; Chance to remove debuffs each round; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Test Serum 1 round - Driven into a frenzy by a mysterious serum; Gaining attacks each roundTest Serum 1 round - Driven into a frenzy by a mysterious serum; Gaining attacks each round
Green Goblin Icon.png Green Goblin Scrappericon.png
Passive:
Imposing Visage - Single-target attacks against this target never critImposing Visage - Single-target attacks against this target never crit
Fearful Visage - Applies Cower to attackersFearful Visage - Applies Cower to attackers
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Scream Icon.png Scream Tacticianicon.png
Passive:
Breaking Bonds - Vulnerable to Fire and Sonic attacksBreaking Bonds - Vulnerable to Fire and Sonic attacks
Hyper Awareness - Attacks against this character cannot be StealthyHyper Awareness - Attacks against this character cannot be Stealthy
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Symbiotic Relationship - Gradually restores Health during combat; Chance to remove debuffs each round; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadSymbiotic Relationship - Gradually restores Health during combat; Chance to remove debuffs each round; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
Test Serum 1 round - Driven into a frenzy by a mysterious serum; Gaining attacks each roundTest Serum 1 round - Driven into a frenzy by a mysterious serum; Gaining attacks each round

Minimum Score: (?)
Team Up: Psylocke Psylocke (Optional)

Mini-Boss
Arnim Zola Icon.png Arnim Zola Blastericon.png
Passive:
ESP Box - Allows Arnim Zola to take reduced damage from counters and follow up attacks; Chance to Counter attacks, including psychic attacksESP Box - Allows Arnim Zola to take reduced damage from counters and follow up attacks; Chance to Counter attacks, including psychic attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
BR-Delta Icon.png BR-Delta Bruisericon.png
Passive: None
BL-Delta Icon.png BL-Delta Blastericon.png
Passive: None

Minimum Score: (?)
Team Up: Psylocke Psylocke (Optional)

Mini-Boss
Hand Dragon Icon.png Hand Dragon Tacticianicon.png
Passive:
Counter-Attack! - Counters Melee attacksCounter-Attack! - Counters Melee attacks
Hand Dragon Icon.png Hand Dragon Tacticianicon.png
Passive:
Counter-Attack! - Counters Melee attacksCounter-Attack! - Counters Melee attacks
Mysterio Icon.png Mysterio Tacticianicon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Sinister Six - Members gain Mirror ImageSinister Six - Members gain Mirror Image

Minimum Score: (?)
Team Up: Psylocke Psylocke (Required)
Normal Mode Potential Reward: Kusari Spear, Rushing A-Iso-8
Challenge Mode Potential Reward: Quick Kusari Spear, Rushing A-Iso-8

Boss + Mini-Boss
Wave 1
Arnim Zola Icon.png Arnim Zola Blastericon.png
Passive:
ESP Box - Allows Arnim Zola to take reduced damage from counters and follow up attacks; Chance to Counter attacks, including psychic attacksESP Box - Allows Arnim Zola to take reduced damage from counters and follow up attacks; Chance to Counter attacks, including psychic attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
Mysterio Icon.png Mysterio Tacticianicon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Sinister Six - Members gain Mirror ImageSinister Six - Members gain Mirror Image
Hand Ninja Icon.png Hand Ninja Infiltratoricon.png
Passive:
Strike From Shadows - Does extra damage when Concealed, or against blind targetsStrike From Shadows - Does extra damage when Concealed, or against blind targets
Hand Ninja Icon.png Hand Ninja Infiltratoricon.png
Passive:
Strike From Shadows - Does extra damage when Concealed, or against blind targetsStrike From Shadows - Does extra damage when Concealed, or against blind targets
Wave 3
Hand Dragon Icon.png Hand Dragon Tacticianicon.png
Passive:
Counter-Attack! - Counters Melee attacksCounter-Attack! - Counters Melee attacks
Mandarin Icon.png Mandarin Tacticianicon.png
Passive:
Omnipotence - Gains all class abilitiesOmnipotence - Gains all class abilities
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hand Dragon Icon.png Hand Dragon Tacticianicon.png
Passive:
Counter-Attack! - Counters Melee attacksCounter-Attack! - Counters Melee attacks

Minimum Cleared: All
Team Up: Psylocke Psylocke (Required)
Normal Mode Potential Reward: Experi-Mental Blade, Rushing A-Iso-8
Challenge Mode Potential Reward: Mental Blade, Rushing A-Iso-8

Epic Boss
Wave 1
Onna Bugeisha Icon.png Onna Bugeisha Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath Icon.png Goliath Bruisericon.png
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Onna Bugeisha Icon.png Onna Bugeisha Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Wave 2
Marauder (Circle of 8) Icon.png Marauder Scrappericon.png
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Onna Bugeisha Icon.png Onna Bugeisha Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath Icon.png Goliath Bruisericon.png
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Wave 3
Nerkkod Icon.png Nerkkod Generalisticon.png
Passive:
Breaker of Oceans - All allies are immune to Water attacks; Chance to follow up with Rip Tide, dealing damage and applying Waterlogged; Rip Tide applies Rising TideBreaker of Oceans - All allies are immune to Water attacks; Chance to follow up with Rip Tide, dealing damage and applying Waterlogged; Rip Tide applies Rising Tide
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Worthy - See DisambiguationWorthy - See Disambiguation
Tactician Power (3 turns) - Single-target attacks grant an extra turnTactician Power (3 turns) - Single-target attacks grant an extra turn
Onna Bugeisha Icon.png Onna Bugeisha Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath Icon.png Goliath Bruisericon.png
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage

There have been several building collapses as a result of the Incursion. Response teams sure could use someone with telekinetic powers. Phoenix?
Iconbg.pngPhoenix DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Another Circle of 8 kill site. We can't ID the victim from the pictures the cops are sharing. Daimon Hellstrom is in the area. Plus he was a PI for a while. He can help with the ID.
Iconbg.pngDaimon Hellstrom DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Tony is wondering if maybe the family connection between Thor and the Serpent might make it possible for Thor to find him. Let's give it a try.
Iconbg.pngThor DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
The cops called in another Circle of 8 ritual site. Let's get an ID on the victim.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Incursion radiation has done some weird things to Iso-8 stored nearby. Send a hero to watch over the recovery teams while they get it to a lab.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward


Mission 4 - Change the Channel

Change the Channel
S2 C09 M4.png
Team
Up:
Iconbg.pngSpider-Man Icon 1.png  Iconbg.pngFixer Icon 1.png  Iconbg.pngCrystal Icon 1.png
Iconbg.pngDomino Icon 1.png  Iconbg.pngDoctor Voodoo Icon 1.png  Iconbg.pngHogun Icon 1.png
Heroic Battle Task Icon.png Iconbg.pngFandral Icon 1.png  Iconbg.pngHogun Icon 1.png  Iconbg.pngVolstagg Icon 1.png
Hero Deploys Iconbg.pngColossus Icon 1.png  Iconbg.pngHavok Icon 1.png  Iconbg.pngX-23 Icon 1.png

"Arcade chooses Spider-Man as the next contestant in...the Murderworld. Come on down!"
— Mission Preview

Unlock Requirements:
Complete 11 Tasks

Team Up: Spider-Man Spider-Man, Fixer Fixer, Crystal Crystal, Domino Domino, Doctor Voodoo Doctor Voodoo, Hogun Hogun, Volstagg Volstagg (Heroic Battle)
Location: Fisherman's Wharf

Low Threat Map Icon.png Low Threats: x2
(1 point each)
Medium Threat Map Icon.png Medium Threats: x2
(2 points each)
High Threat Map Icon.png High Threats: x2
(3 points each)
Enemies
Lead Foot Icon.png Lead Foot Blastericon.png
Passive: None
Muscle Icon.png Muscle Bruisericon.png
Passive: None
Ice Pick Icon.png Ice Pick Infiltratoricon.png
Passive: None
Mad Dog Icon.png Mad Dog Scrappericon.png
Passive: None
Framer Icon.png Framer Tacticianicon.png
Passive: None
Bullets (1) Icon.png Bullets Blastericon.png
Passive: None
Enforcer (1) Icon.png Enforcer Bruisericon.png
Passive: None
Slicer (1) Icon.png Slicer Infiltratoricon.png
Passive: None
Knuckles (1) Icon.png Knuckles Scrappericon.png
Passive: None
Angler (1) Icon.png Angler Tacticianicon.png
Passive: None

Minimum Score: (?)
Team Up: Spider-Man Spider-Man (Required), Crystal Crystal (Required)

Mini-Boss
Enforcer (1) Icon.png Enforcer Bruisericon.png
Passive: None
Vapor Icon.png Vapor Infiltratoricon.png
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Enforcer (1) Icon.png Enforcer Bruisericon.png
Passive: None

Minimum Score: (?)
Team Up: Spider-Man Spider-Man (Required), Domino Domino (Required)

Mini-Boss
Angler (1) Icon.png Angler Tacticianicon.png
Passive: None
Ironclad Icon.png Ironclad Bruisericon.png
Passive:
Organic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistanceOrganic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistance
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Angler (1) Icon.png Angler Tacticianicon.png
Passive: None

Minimum Score: (?)
Team Up: Spider-Man Spider-Man (Required), Doctor Voodoo Doctor Voodoo (Required)

Mini-Boss
Slicer (1) Icon.png Slicer Infiltratoricon.png
Passive: None
X-Ray Icon.png X-Ray Blastericon.png
Passive:
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Slicer (1) Icon.png Slicer Infiltratoricon.png
Passive: None

Minimum Score: (?)
Team Up: Spider-Man Spider-Man (Required), Hogun Hogun (Required)

Mini-Boss
Slicer (1) Icon.png Slicer Infiltratoricon.png
Passive: None
Vector Icon.png Vector Tacticianicon.png
Passive:
Dampening Shield - Absorbs a certain amount of damage before fading Slows melee attackersDampening Shield - Absorbs a certain amount of damage before fading Slows melee attackers
Deflection - Chance to deflect ranged attacksDeflection - Chance to deflect ranged attacks
Momentum Redirection - Counters all attacks; Increases damage when attackedMomentum Redirection - Counters all attacks; Increases damage when attacked
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Slicer (1) Icon.png Slicer Infiltratoricon.png
Passive: None

Minimum Score: (?)
Team Up: Spider-Man Spider-Man (Required), Fixer Fixer (Required)
Normal Mode Potential Reward: Fantastic Shielding, Targeted A-Iso-8
Challenge Mode Potential Reward: Cosmic Shielding, Targeted A-Iso-8

Boss + Mini-Boss
Wave 1
Vapor Icon.png Vapor Infiltratoricon.png
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Vector Icon.png Vector Tacticianicon.png
Passive:
Dampening Shield - Absorbs a certain amount of damage before fading Slows melee attackersDampening Shield - Absorbs a certain amount of damage before fading Slows melee attackers
Deflection - Chance to deflect ranged attacksDeflection - Chance to deflect ranged attacks
Momentum Redirection - Counters all attacks; Increases damage when attackedMomentum Redirection - Counters all attacks; Increases damage when attacked
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
Ironclad Icon.png Ironclad Bruisericon.png
Passive:
Organic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistanceOrganic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistance
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
X-Ray Icon.png X-Ray Blastericon.png
Passive:
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 3
Titanium Man Icon.png Titanium Man Bruisericon.png
Passive:
Cold War Tech - Outdated technology causes unpredictable effects each roundCold War Tech - Outdated technology causes unpredictable effects each round
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Titanium Armor - Cuts all non-psychic damage taken in half; Reduces durations for Burning and Radiation Exposure; So heavy that Titanium Man cannot dodgeTitanium Armor - Cuts all non-psychic damage taken in half; Reduces durations for Burning and Radiation Exposure; So heavy that Titanium Man cannot dodge

Minimum Cleared: All
Team Up: Spider-Man Spider-Man (Required)
Note: Cannot Team Up with other characters besides Agent
Normal Mode Potential Reward: Extra Points, Targeted A-Iso-8
Challenge Mode Potential Reward: High Score, Targeted A-Iso-8

Epic Boss
Wave 1
Robo Cage Icon.png Robo Cage Generalisticon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Robo Spiral Icon.png Robo Spiral Generalisticon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Wave 2
Robo Shatterstar Icon.png Robo Shatterstar Generalisticon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Robo Fist Icon.png Robo Fist Generalisticon.png
Passive:
Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenadesMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Bio attacks; Susceptible to EMP grenades
Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Arcade Icon.png Arcade Infiltratoricon.png
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Game Master - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this wayGame Master - 20% chance to perform a preemptive counter against melee attacks; Avoids attacks that are countered in this way
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

In the outside world, things are still strange in San Francisco. Send a hero to track the signal of Arcade's satellite feed and see if we can pinpoint Murderworld's location.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Murderworld's got to be under street level. Get Colossus into the transit tunnels and see if he can pound his way through into anything interesting.
Iconbg.pngColossus DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
We think we might have found an approach to Murderworld, but we need Havok to blast his way down through some bedrock to open it up.
Iconbg.pngHavok DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Just in case Murderworld's on Alcatraz, send a hero to look around out there.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
The direct approach isn't getting us into Murderworld. Maybe we can infiltrate it instead. Send X-23 to retrace Spider-Man's path.
Iconbg.pngX-23 DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward


Mission 5 - Hammer Hunt

Hammer Hunt
S2 C09 M5.png
Team
Up:
Iconbg.pngHogun Icon 1.png
Heroic Battle Task Icon.png Iconbg.pngDaredevil Icon 1.png  Iconbg.pngMoon Knight Icon 1.png  Iconbg.pngSandman Icon 1.png
Hero Deploys Iconbg.pngMagik Icon 1.png  Iconbg.pngValkyrie Icon 1.png

"A hammer has fallen somewhere in the city, drawing out villains seeking an opportunity to become the next Worthy."
— Mission Preview

Unlock Requirements:
Complete 15 Tasks

Team Up: Hogun Hogun, Sandman Sandman (Heroic Battle)
Location: Chinatown

Incursions: x1

Low Threat Map Icon.png Low Threats: x2
(1 point each)
Medium Threat Map Icon.png Medium Threats: x3
(2 points each)
High Threat Map Icon.png High Threats: x3
(3 points each)
Enemies
Brawler Icon.png Brawler Bruisericon.png
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Kunoichi Icon.png Kunoichi Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Raider Icon.png Raider Scrappericon.png
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Goliath Icon.png Goliath Bruisericon.png
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Chiyome Icon.png Chiyome Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Reaver Icon.png Reaver Scrappericon.png
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Behemoth Icon.png Behemoth Bruisericon.png
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Onna Bugeisha Icon.png Onna Bugeisha Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Marauder (Circle of 8) Icon.png Marauder Scrappericon.png
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation

Minimum Score: (?)
Team Up: Hogun Hogun (Optional)

Mini-Boss
Wave 1
Onna Bugeisha Icon.png Onna Bugeisha Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath Icon.png Goliath Bruisericon.png
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Onna Bugeisha Icon.png Onna Bugeisha Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Wave 2
Marauder (Circle of 8) Icon.png Marauder Scrappericon.png
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Marauder (Circle of 8) Icon.png Marauder Scrappericon.png
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Chiyome Icon.png Chiyome Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Wave 3
Absorbing Man Icon.png Absorbing Man Bruisericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Score: (?)
Team Up: Hogun Hogun (Optional)

Mini-Boss
Wave 1
Marauder (Circle of 8) Icon.png Marauder Scrappericon.png
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Onna Bugeisha Icon.png Onna Bugeisha Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath Icon.png Goliath Bruisericon.png
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Wave 2
Goliath Icon.png Goliath Bruisericon.png
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Goliath Icon.png Goliath Bruisericon.png
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Chiyome Icon.png Chiyome Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Wave 3
Blob Icon.png Blob Bruisericon.png
Passive:
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding

Minimum Score: (?)
Team Up: Hogun Hogun (Required)
Normal Mode Potential Reward: Blighted Battleaxe, Ambient A-Iso-8
Challenge Mode Potential Reward: Baneful Battleaxe, Ambient A-Iso-8

Boss + Mini-Boss
Wave 1
Marauder (Circle of 8) Icon.png Marauder Scrappericon.png
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Onna Bugeisha Icon.png Onna Bugeisha Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Goliath Icon.png Goliath Bruisericon.png
Passive:
Stronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damageStronghold (2 rounds) - Chance to protect allies from single-target attacks; Takes reduced damage
Wave 2
Marauder (Circle of 8) Icon.png Marauder Scrappericon.png
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Marauder (Circle of 8) Icon.png Marauder Scrappericon.png
Passive:
Killer Instinct - See DisambiguationKiller Instinct - See Disambiguation
Chiyome Icon.png Chiyome Infiltratoricon.png
Passive:
Bloodsense - Chance to dodge attacks from Bleeding attackersBloodsense - Chance to dodge attacks from Bleeding attackers
Wave 3
Absorbing Man Icon.png Absorbing Man Bruisericon.png
Passive:
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Blob Icon.png Blob Bruisericon.png
Passive:
Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled
Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding
Executioner Icon.png Executioner Scrappericon.png
Passive:
Fire Stance (1 round) - Fire and Energy attacks grant Executioner a damage bonus on his next attack; Weak to Ice and Melee attacksFire Stance (1 round) - Fire and Energy attacks grant Executioner a damage bonus on his next attack; Weak to Ice and Melee attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Let's find that hammer. We'll start with an Asgardian search party. Valkyrie?
Iconbg.pngValkyrie DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Send a hero to see what the Kingpin is doing. We have a feeling he's more involved in this than he's letting on.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
Magik is going to try a little planar hopscotch to see if it's easier to find the Worthy by looking from other realms.
Iconbg.pngMagik DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
This crime scene might be a Circle of 8 ritual killing, or it might just be evidence of basic human weirdness. Let's find out.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
A double Circle of 8 killing. We need to confirm and identify quickly, since the Sinister Six are operating in the area.
Iconbg.pngAny Hero DURATION:
Duration Icon.png 3 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward


Premium Mission: Worlds Domination

Worlds Domination
S2 C09 M6.png
Team
Up:
Iconbg.pngBlack Panther Icon 1.png
Heroic Battle Task Icon.png Iconbg.pngWonder Man Icon 1.png
Hero Deploys Iconbg.pngDrax Icon 1.png  Iconbg.pngGamora Icon 1.png

"HYDRA sets its eyes on their next target."
— Mission Preview

Unlock Requirements:
Recruit Black Panther

Team Up: Black Panther Black Panther
Location: Njadaka

Incursions: x2

Low Threat Map Icon.png Low Threats: NONE
(1 point each)
Medium Threat Map Icon.png Medium Threats: x3
(2 points each)
High Threat Map Icon.png High Threats: x3
(3 points each)
Enemies
Hydra Burner Icon.png Hydra Burner Blastericon.png
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks
Hydra Soldier Icon.png Hydra Soldier Infiltratoricon.png
Passive: None
Hydra Cannon Icon.png Hydra Cannon Bruisericon.png
Passive: None
Hydra Pyro Icon.png Hydra Pyro Blastericon.png
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks
Hydra Officer Icon.png Hydra Officer Infiltratoricon.png
Passive: None
Hydra Rampart Icon.png Hydra Rampart Bruisericon.png
Passive:
Protect (2 turns) - Protects allies from single-target attacksProtect (2 turns) - Protects allies from single-target attacks
Hydra Judicator Icon.png Hydra Judicator Blastericon.png
Passive: None
Hydra Vanguard Icon.png Hydra Vanguard Infiltratoricon.png
Passive:
Executioner - Deals extra damage to Stunned targetsExecutioner - Deals extra damage to Stunned targets

Minimum Score: 6
Need: Wonder Man Wonder Man
Potential Reward: Averting E-Iso-8

Heroic Battle
Grim Reaper Icon.png Grim Reaper Infiltratoricon.png
Passive:
Harvester - Scythe attacks regenerate health for Grim ReaperHarvester - Scythe attacks regenerate health for Grim Reaper
A Cut Above - Performs multiple attacks with his scythe while under 50% healthA Cut Above - Performs multiple attacks with his scythe while under 50% health
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

Minimum Score: (?)
Team Up: Black Panther Black Panther (Optional)

Mini-Boss
Wave 1
Hydra Ballista Icon.png Hydra Ballista Bruisericon.png
Passive: None
Hydra Ballista Icon.png Hydra Ballista Bruisericon.png
Passive: None
Wave 2
Bowman Icon.png Bowman Infiltratoricon.png
Passive:
HYDRA Tactics Training - Each round triggers new TacticsHYDRA Tactics Training - Each round triggers new Tactics
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Militant Icon.png Militant Scrappericon.png
Passive:
HYDRA Tactics Training - Each round triggers new TacticsHYDRA Tactics Training - Each round triggers new Tactics
Discus - Chance to counter ranged attacks with Shield ThrowDiscus - Chance to counter ranged attacks with Shield Throw
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hydra Pyro Icon.png Hydra Pyro Blastericon.png
Passive:
Flammable! - Vulnerable to Fire and Energy AttacksFlammable! - Vulnerable to Fire and Energy Attacks

Minimum Score: (?)
Team Up: Black Panther Black Panther (Optional)

Mini-Boss
Wave 1
Hydra Pyro Icon.png Hydra Pyro