Marvel: Avengers Alliance Wiki
Advertisement
Chem Cannon
Chem Cannon

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 22%
Target: One Enemy
Total Damage: 535 - 748
Hit / Critical: 66% / 5%
PVP Bonus:  +3157 OFF
 +3157 DEF
Type: Ranged
Description:

SO17 Unlocked Description:
Military Grade Chemical Peel

Availability and Requirements:
Spec Ops 17
Mission 1 Boss Drop
Silver-icon Sell: 250
This Gear is a part of:

Special Operations Gear
Special Operations 17 Gear

Tooltip
Chem Cannon 

Ranged
One Enemy
+3157 OFF   +3157 DEF

Chem Cannon
Pwr Lvl: Agent Lvl +5 Stamina: 22%
Damage: 535 - 748 Hit/Crit: 66% / 5%
Hits: n/a
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Chemical Burn (3 rounds) - While active, applies a new debuff each round; First turn applies Melt Armor; Next turn applies Iso-8 Corruption; Next turn applies a large health reductionChemical Burn (3 rounds) - While active, applies a new debuff each round; First turn applies Melt Armor; Next turn applies Iso-8 Corruption; Next turn applies a large health reduction

Effects[]

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent Level when acquired.
Chemical Burn (3 rounds) - While active, applies a new debuff each round; First turn applies Melt Armor; Next turn applies Iso-8 Corruption; Next turn applies a large health reductionChemical Burn (3 rounds) - While active, applies a new debuff each round; First turn applies Melt Armor; Next turn applies Iso-8 Corruption; Next turn applies a large health reduction

 Chemical Burn (3 rounds)

  • While active, applies a new debuff each round
  • First turn applies Melt Armor
  • Next turn applies Iso-8 Corruption
  • Next turn applies a large health reduction


Notes[]



Store Icon
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


Advertisement