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Effect BG 2 RedEffect Icon 028
  Chemical Mine
Debuff
 Surrounded by chemical explosives
 Does not detonate on counter-attacks or follow-ups
 Enemies caught in the explosion gain Dizzy, Exposed, Slowed, Weakened, and Incapacitation
Related / Similar Effects:
Blast Mine - Surrounded by blast explosives; Does not detonate on counter-attacks or follow-ups; Triggered Explosion gains Paragon Exploiter, Exploit Attrition, and ignores the defense statBlast Mine - Surrounded by blast explosives; Does not detonate on counter-attacks or follow-ups; Triggered Explosion gains Paragon Exploiter, Exploit Attrition, and ignores the defense stat
 Blast Mine
Irradiated Frag Mine - Surrounded by irradiated explosives; Does not detonate on counter-attacks or follow-ups; Enemies caught in the explosion gain 1-2 applications of Radiation Exposure and BleedingIrradiated Frag Mine - Surrounded by irradiated explosives; Does not detonate on counter-attacks or follow-ups; Enemies caught in the explosion gain 1-2 applications of Radiation Exposure and Bleeding
 Irradiated Frag Mine
Magnetized Chemical Mine - Surrounded by chemical explosives;Explodes when Magnetized or Detonated; Does not detonate on counter-attacks or follow-ups; Enemies caught in the explosion gain Dizzy, Exposed, Slowed, Weakened, and IncapacitationMagnetized Chemical Mine - Surrounded by chemical explosives;Explodes when Magnetized or Detonated; Does not detonate on counter-attacks or follow-ups; Enemies caught in the explosion gain Dizzy, Exposed, Slowed, Weakened, and Incapacitation
 Magnetized Chemical Mine
Detonator - Detonates explosives on enemy targetsDetonator - Detonates explosives on enemy targets
 Detonator
Creeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacksCreeping Infestation (2 rounds) - Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation; Removed by performing or being targeted by Fire or Sonic attacks
 Creeping Infestation
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Rabies (2 rounds) - Deals bio damage each turn; Chance to apply Reckless, Incapacitation, Weakened, Exposed, Dizzy, and SlowedRabies (2 rounds) - Deals bio damage each turn; Chance to apply Reckless, Incapacitation, Weakened, Exposed, Dizzy, and Slowed
 Rabies
Tooltip
Chemical Mine
Debuff
Effect BG 2 RedChemical Mine
 Surrounded by chemical explosives
 Does not detonate on counter-attacks or follow-ups
 Enemies caught in the explosion gain Dizzy, Exposed, Slowed, Weakened, and Incapacitation

Heroes[]

Name Action
Fixer Icon 1
Fixer-Chemical Mine Chemical Mine

Enemies[]

Name Action
Fixer Icon
Tactician Fixer
Spec Ops 28.2
Spec Ops 28.3
Chemical Mine

Actions[]

Chemical Explosion
Target: Self
# of Hits: 1
Type: Bio Explosion Tech


Special Properties

Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets
 Bio Attack
Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

Self

Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened
Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation


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