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Cloak and Dagger Icon 1.png Cloak and Dagger Articles and Topics:


Infiltratoricon.png Scrappericon.png  Classic Cloak and Dagger
Classic Cloak and Dagger
Base Stats
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   8584
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   7868
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   1574
Defense: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png   1144
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   1574
Evasion: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png   1144
Effects:
Cost and Requirements:
Carries Metal? No
Organization/s:

Xmen Logo.png X-Men

Bio:
As runaway teenagers, Tandy Bowen and Tyrone Johnson first met when Tyrone saved Tandy from a mugging. The two became fast friends, and when Tandy joined a new shelter on Ellis Island, Tyrone couldn't help but be suspicious and joined her. He was right as the shelter was a testing ground for a new drug the Maggia had developed. Most died in their experiments, but Tandy and Tyrone not only survived, they gained incredible powers that were both a blessing and a curse. Tyrone became a conduit for the Darkforce, able to teleport and summon the negative energies within the dark dimension while Tandy became a conduit of the Lifeforce, harnessing the positive energies she releases as dagger-like beams of light. However, Tyrone's powers cursed him with a need to consume the lifeforce of another, and Tandy needed to continually release her own energy or become sickly, eventually releasing her energy involuntarily in an explosive fashion. However, the two found that Tandy could give off her energy for Tyrone to feed his hunger in order to stave off the effects. The two were bound to each other. Together, they defeated the Maggia responsible and protect the streets of New York as Cloak and Dagger.
Bright Blades Bright Blades
Stamina Cost: 23%
Target: One Enemy
Total Damage: 492 - 692
Cooldown: n/a
# of Hits: 4
Hit/Critical: 94% / 7%
Type: Ranged Psychic Energy

Special Properties

Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack

One Enemy

Diminished Resolve (2 rounds) - Reduces damage dealt by all attacksDiminished Resolve (2 rounds) - Reduces damage dealt by all attacks
 Diminished Resolve (2 rounds)
Purged 2 rounds - Removes effects from Class bonuses; Prevents this character from gaining Class benefits; Deals damage when removed by status removal effectsPurged 2 rounds - Removes effects from Class bonuses; Prevents this character from gaining Class benefits; Deals damage when removed by status removal effects
 Purged (2 rounds)

Self

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up
Black Out Black Out Level 2
Stamina Cost: 18%
Target: All Enemies
Total Damage: n/a
Cooldown: 4 Rounds
# of Hits: n/a
Hit/Critical: 100% / 18%
Type: Debuff

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic

All Enemies

Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target
 Remove Buffs
Dementia - Chance to cause Delirium effects, including Confusion, Disoriented, Mind Control, and PossessedDementia - Chance to cause Delirium effects, including Confusion, Disoriented, Mind Control, and Possessed
 Dementia
Dark Forces - Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and ShadowgraftDark Forces - Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and Shadowgraft
 Dark Forces

All

Darkforce Dimension - Drains Health over time while affected; Cloak and Dagger regain Health over time while affectedDarkforce Dimension - Drains Health over time while affected; Cloak and Dagger regain Health over time while affected
 Darkforce Dimension (2 rounds)

Casting Shadows Casting Shadows Level 6
Stamina Cost: n/a
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Shot in the Dark Shot in the Dark Level 6
Stamina Cost: 27%
Target: All Enemies
Total Damage: 781 - 1014
Cooldown: 3 Rounds
# of Hits: 1
Hit/Critical: 92% / 16%
Type: Ranged Psychic Energy

Special Properties

Determination Attack - The higher this character's Health, the more damage this attack doesDetermination Attack - The higher this character's Health, the more damage this attack does
 Determination Attack
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!
Measured Attack - The higher this character's stamina, the more damage this attack doesMeasured Attack - The higher this character's stamina, the more damage this attack does
 Measured Attack
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

Pitch Black Pitch Black Level 6
Stamina Cost: 36%
Target: All Enemies
Total Damage: 1142 - 1713
Cooldown: 4 Rounds

(Starts cooled down)

# of Hits: 1
Hit/Critical: 94% / 22%
Type: Ranged

Special Properties

All-Out Attack - The lower this character's stamina, the more damage this attack doesAll-Out Attack - The lower this character's stamina, the more damage this attack does
 All-Out Attack
Desperation Attack - The lower this character's Health, the more damage this attack doesDesperation Attack - The lower this character's Health, the more damage this attack does
 Desperation Attack
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Exploits Delirium - Deals extra damage against targets with Disoriented, Mind Control, and PossessedExploits Delirium - Deals extra damage against targets with Disoriented, Mind Control, and Possessed
 Exploits Delirium
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

A Light in the Darkness A Light in the Darkness Level 9
Stamina Cost: n/a
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Child of Light Child of Light Level 9
Stamina Cost: 14%
Target: All Allies
Total Damage: n/a
Cooldown: 2 Rounds

(Starts cooled down)

# of Hits: n/a
Hit/Critical: n/a
Type: Buff Heal

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Lifeforce - Dismisses the Darkforce Dimension; Restores a small amount of Health and StaminaLifeforce - Dismisses the Darkforce Dimension; Restores a small amount of Health and Stamina
 Lifeforce

All Allies

Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Detox (2 rounds) - Removes and prevents damage over time effectsDetox (2 rounds) - Removes and prevents damage over time effects
 Detox (2 rounds)

Child of Darkness Child of Darkness Level 9
Stamina Cost: 18%
Target: Self
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Heal

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Single Use - Can only be used once per combatSingle Use - Can only be used once per combat
 Single Use
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle

Self

Full of Life - Fully restores Health and StaminaFull of Life - Fully restores Health and Stamina
 Full of Life
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8

  • None

Character-Restricted Augmented ISO-8

  • None

Patch History

Team-Up Bonuses

For a complete list of Cloak and Dagger's Team-Up Bonuses, see Cloak and Dagger/Team-Up Bonuses.

Cloak and Dagger has the following Team-Up Bonuses:

  • Debbie Downers: Heroes who are dour
  • Kleptomaniac: Heroes who are heroic thieves
  • Marvel Knights: Former members of the Marvel Knights
  • Maximum Carnage: Heroes that aided Spider-Man in Maximum Carnage
  • Needs Food Badly: Heroes with a ravenous hungers
  • Ran Away From Home: Heroes who ran away from home
  • Street Level: Heroes who fight in the street


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Cloak and Dagger/Gallery.