Marvel: Avengers Alliance Wiki
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Contingency Plan
Contingency Plan

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 11%
Target: One Enemy
Total Damage: 637 - 758
Hit / Critical: 82% / 7%
PVP Bonus:  +3157 OFF
 +3157 DEF
Type: Gun Ranged
Description:

SO17 Unlocked Description:
Always Carry A Backup

Availability and Requirements:
Spec Ops 17
Mission 2 Boss Drop
Daily PVP Rewards Season 21
Silver-icon Sell: 250
This Gear is a part of:

Special Operations Gear
Special Operations 17 Gear

Tooltip
Contingency Plan 

Gun Ranged
One Enemy
+3157 OFF   +3157 DEF

Contingency Plan
Pwr Lvl: Agent level +5 Stamina: 11%
Damage: 637 - 758 Hit/Crit: 82% / 7%
Hits: n/a
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit
Contingency Plan - While active, applies a new debuff each round; First turn applies Melt Armor; Next turn applies Iso-8 Corruption; Next turn applies a large health reductionContingency Plan - While active, applies a new debuff each round; First turn applies Melt Armor; Next turn applies Iso-8 Corruption; Next turn applies a large health reduction

Effects[]


Always Active

Contingency Plan - While active, applies a new debuff each round; First turn applies Melt Armor; Next turn applies Iso-8 Corruption; Next turn applies a large health reductionContingency Plan - While active, applies a new debuff each round; First turn applies Melt Armor; Next turn applies Iso-8 Corruption; Next turn applies a large health reduction

 Contingency Plan


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent Level when acquired


One Enemy

Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks

 Lock-On (3 rounds)

  • Taking additional damage from ranged attacks
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit

 Weak Point (2 rounds)

  • The next attack against this target is guaranteed to hit and crit

Notes[]



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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