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Coulomb Nimrod
Organization: Sentinels, Purifiers

Class: Bruisericon.png Bruiser
Health: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png  1
Effects:

Appearances
First Marvel: Avengers Alliance Appearance: Chapter 8 - Dark Rites: Mission 2 - Congressional Action
First Comic Appearance: None
Story Appearances
Season 1: Chapter 8 - Mission 2
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 19 - Mission 1, Spec Ops 19 - Mission 3
Other Appearances
Daily Missions: Wildcard - Mutants, Classy - Blasters (2)
Simulator: None

Abilities

Ability Type Target # of Hits Effect
Disintegration Ray Ranged One Enemy 1
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Flux Shield Buff One Ally -
Induction Shield (1 round) - Absorbs damage from energy attacks; Gains a charge of Capacitance when struck by energy attacksInduction Shield (1 round) - Absorbs damage from energy attacks; Gains a charge of Capacitance when struck by energy attacks
 Induction Shield
Induction Beam Energy Ranged Tech One Ally 1 If Tesla Nimrod has
Induction Shield (1 round) - Absorbs damage from energy attacks; Gains a charge of Capacitance when struck by energy attacksInduction Shield (1 round) - Absorbs damage from energy attacks; Gains a charge of Capacitance when struck by energy attacks
 Induction Shield, heals and applies
Capacitance Charge - Increases damage on the next attack; This effect can stack multiple timesCapacitance Charge - Increases damage on the next attack; This effect can stack multiple times
 Capacitance Charge
Plasma Beam Ranged One Enemy 1
Visage Liquifier Ranged One Enemy 1
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning


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