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Count Nefaria Icon.png Count Nefaria Articles and Topics:
  • Overview


Count Nefaria
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization: The Maggia

Class: Tacticianicon.png Tactician
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png  1
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Rising to power within the Maggia, Luchino Nefaria underwent ionic treatment, gaining incredible powers and abilities. While fully charged with ionic energy, Count Nefaria stands as one of the most dangerous threats to the Avengers.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 10 - Strength of Fear: Mission 3 - Madripoor
First Comic Appearance: Avengers Vol. 1 #13 (February, 1965) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Chapter 10 - Mission 3
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Abilities

Ability Type Target # of Hits Cooldown Effects
Brawl
(default counter / follow-up)
Melee Unarmed One Enemy 3 1 round Self
Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up
Ionic Energy (2 rounds) - Attacks will regenerate HealthIonic Energy (2 rounds) - Attacks will regenerate Health
 Ionic Energy
Ionic Cleanse Buff Self 1 4 rounds Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Ionic Taunt Buff Self 1 3 rounds Self
Ionic Taunt (1 round) - Protects allies from single target attacks; Greatly reduces damage takenIonic Taunt (1 round) - Protects allies from single target attacks; Greatly reduces damage taken
 Ionic Taunt
Eye Beam [1] Ranged Energy One Enemy 1 2 rounds One Enemy
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Area Eye Beam [1] Ranged Energy All Enemies 1 3 rounds All Enemies
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Flyby Melee Unarmed One Enemy 1 2 rounds Special Properties
Exploit Radiation - Deals extra damage against targets with Radiation ExposureExploit Radiation - Deals extra damage against targets with Radiation Exposure
 Exploit Radiation
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!
Self
Extra Turn (1 turn) - Taking an extra turnExtra Turn (1 turn) - Taking an extra turn
 Extra Turn
Area Flyby [1] Melee Unarmed All Enemies 1 3 rounds Special Properties
Exploit Radiation - Deals extra damage against targets with Radiation ExposureExploit Radiation - Deals extra damage against targets with Radiation Exposure
 Exploit Radiation
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!

  1. 1.0 1.1 1.2 Attack cannot be a critical hit.

Gallery

For all Images, Artworks, and Icons, see Count Nefaria/Gallery.