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Crimson Cowl Icon.png Crimson Cowl Articles and Topics:
  • Overview


Crimson Cowl
Gender: Agent Female Gender.png Female
Carries Metal? No
Organization: Masters of Evil

Class: Infiltratoricon.png Infiltrator
Health: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Effects:

Bio:
Justine Hammer took up the mantle of the Cowl, a prehensile technological marvel with the ability to levitate and teleport. She led the revamped Masters of Evil in an effort to prove herself to her father, Justin Hammer.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 4 - You, Foe: Mission 5 - Command Performance
First Comic Appearance: Thunderbolts Vol. 1 #3 (1997) (Marvel Database Page)
Story Appearances
Season 1: Chapter 4 - Mission 5, Chapter 6 - Mission 3, Chapter 8 - Mission 5 (Epic Boss), Chapter 9 - Mission 2,
Chapter 11 - Mission 4, Chapter 12 - Mission 4
Season 2: Chapter 1 - Mission 1, Chapter 4 - Mission 5 (Heroic Battle)
Special Operations Appearances
Missions: Spec Ops 8 - Mission 3,Spec Ops 26 - Mission 2
Other Appearances
Daily Missions: Standard - All Heroes (2), Classy - Tacticians (2)
Simulator: Villain Archive

Actions

Action Type Target # of Hits Effect
Blinding Teleport Melee All Enemies 1
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded
Follows up with 1 high crit attack on each enemy
Not prevented by
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Cybernetic Drill Ranged One Enemy 1
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Overcloak Melee One Enemy 2

Action Type Target # of Hits Effect
Blinding Teleport Melee All Enemies 1
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded
Follows up with 1 high crit attack on each enemy
Not prevented by
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Cybernetic Drill Ranged One Enemy 1
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Emergency Teleport Ranged All Enemies 1
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded
Note: Used by Crimson Cowl on first two waves when close to defeat, or after allies defeated
Overcloak Melee One Enemy 2

Action Type Target # of Hits Effect
Blinding Teleport Melee All Enemies 1
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded
Follows up with 1 high crit attack on each enemy
Not prevented by
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Cybernetic Drill Ranged One Enemy 1
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Find Reinforcements Ranged All Enemies 1
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded
Note: Used by Crimson Cowl on first two waves when close to defeat, or after allies defeated
Overcloak Melee One Enemy 2

Gallery

For all Images, Artworks, and Icons, see Crimson Cowl/Gallery.



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