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Crimson Dynamo Icon Crimson Dynamo Articles and Topics:
  • Overview


Crimson Dynamo
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization: Masters of Evil, R.A.I.D.

Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02  2
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Effects:

Bio:
Named for the brilliant red suit of powered armor, this villain could be anyone underneath the shell. The first crimson dynamo was Anton Vanko, a would-be rival to Tony Stark. Since then, the powerful armored suit has housed a number of villains, each with his own nefarious goal.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 2 - The Iso Effect: Mission 2 - The Sound of Feathers Ruffling
First Comic Appearance: Hulk Vol. 2 #1 (2008) (Marvel Database Page)
Story Appearances
Season 1: Chapter 2 - Mission 2, Chapter 2 - Mission 6, Chapter 6 - Mission 3, Chapter 12 - Mission 4
Season 2: Chapter 2 - Mission 1, Chapter 3 - Mission 1, Chapter 5 - Mission 1
Special Operations Appearances
Missions: Spec Ops 2 - Mission 2, Spec Ops 8 - Mission 3, Spec Ops 9 - Mission 1, Spec Ops 9 - Mission 3,Spec Ops 26 - Mission 2
Other Appearances
Daily Missions: Standard - All Heroes (2), Wildcard - Eggheads, Classy - Tacticians (2), Wildcard - Female Heroes (2)
Simulator: Villain Archive, Simulator Basics

Actions[]

Action Type Target # of Hits Effect
Cauterize Ranged Electric Energy One Enemy 1
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Gatling Cannons Ranged Energy All Enemies 5
Hand Beam Ranged Energy One Enemy 1
Beam Focus (3 rounds) - Increases the damage of the next Hand Beam attackBeam Focus (3 rounds) - Increases the damage of the next Hand Beam attack
 Beam Focus
Shoulder Rockets Ranged All Enemies 1
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning

Action Type Target # of Hits Effect
Gatling Cannons Ranged Energy All Enemies 5
Going Haywire Buff One Enemy 1
Haywire - Going berserk; Taking extra actionsHaywire - Going berserk; Taking extra actions
 Haywire
Fried Circuits - Vulnerable while repairing damage caused by going haywireFried Circuits - Vulnerable while repairing damage caused by going haywire
 Fried Circuits
Hand Beam Ranged Energy One Enemy 1
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields
 Exploits Shields
Beam Focus (3 rounds) - Increases the damage of the next Hand Beam attackBeam Focus (3 rounds) - Increases the damage of the next Hand Beam attack
 Beam Focus
Shoulder Rockets Ranged All Enemies 1
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning

Gallery[]

For all Images, Artworks, and Icons, see Crimson Dynamo/Gallery.



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