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Crystal Icon 1.png Crystal Articles and Topics:


Blastericon.png  Heroic Age Crystal
Crystal
Base Stats
Health: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   6438
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   7153
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png   1717
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   1288
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   1431
Evasion: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png   1431
Effects:
Cost and Requirements:
Gender: Agent Female Gender.png Female
Carries Metal? No
Organization/s:

Avengers.png Avengers, Fantastic Four Logo.png Fantastic Four, Inhumans

Bio:
Always more hospitable to outsiders than her sister Medusa, Crystallia Amaquelin has often acted as a liason to the world beyond Attilan. Able to bend the elemental forces of water, earth, fire and air, Crystal has been a valuable asset not only to the Inhuman Royal Family, but also as a member of the Fantastic Four and Avengers.
Pyrokinesis Pyrokinesis
Stamina Cost: 15%
Target: One Enemy
Total Damage: 1054 - 1475
Cooldown: n/a
# of Hits: 1
Hit/Critical: 82% / 10%
Type: Ranged Fire Energy

Special Properties

Scorched - Applies Scorched to enemies with BurningScorched - Applies Scorched to enemies with Burning
 Scorched

One Enemy

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning (2 rounds)
Hydrokinesis Hydrokinesis Level 2
Stamina Cost: 20%
Target: One Enemy
Total Damage: 1110 - 1441
Cooldown: n/a
# of Hits: 1
Hit/Critical: 82% / 10%
Type: Ranged Ice

Special Properties

Frigid - Applies Frigid to enemies with ChilledFrigid - Applies Frigid to enemies with Chilled
 Frigid

One Enemy

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled (2 rounds)
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted (1 round)

Aerokinesis Aerokinesis Level 6
Stamina Cost: 30%
Target: All Allies
Total Damage: n/a
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle

All Allies

Gale Force - Shield effect absorbs incoming damage; Chance to interrupt incoming attacks; Applies Winded to attackersGale Force - Shield effect absorbs incoming damage; Chance to interrupt incoming attacks; Applies Winded to attackers
 Gale Force (1 round)

Firestorm Firestorm Level 6
Stamina Cost: 40%
Target: All Enemies
Total Damage: 612 - 924
Cooldown: n/a
# of Hits: 6
Hit/Critical: 100% / 8%
Type: Fire Summon Energy Ranged

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Scorched - Applies Scorched to enemies with BurningScorched - Applies Scorched to enemies with Burning
 Scorched
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
Engaged Element: Fire - Only activates after performing Pyrokinesis; Replaces any other engaged elementsEngaged Element: Fire - Only activates after performing Pyrokinesis; Replaces any other engaged elements
 Engaged Element: Fire

All Enemies

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning (2 rounds)

Arctic Tempest Arctic Tempest Level 6
Stamina Cost: 30%
Target: All Enemies
Total Damage: 576 - 744
Cooldown: n/a
# of Hits: 6
Hit/Critical: 100% / 8%
Type: Summon Ranged Ice

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Frigid - Applies Frigid to enemies with ChilledFrigid - Applies Frigid to enemies with Chilled
 Frigid
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
Engaged Element: Water - Only activates for performing Hydrokinesis: Replaces any other engaged elementsEngaged Element: Water - Only activates for performing Hydrokinesis: Replaces any other engaged elements
 Engaged Element: Water

All Enemies

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled (2 rounds)

Dust Devil Dust Devil Level 6
Stamina Cost: 30%
Target: All Enemies
Total Damage: 660 - 732
Cooldown: n/a
# of Hits: 6
Hit/Critical: 100% / 8%
Type: Summon Ranged

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
Engaged Element: Earth - Only activates for performing Geokinesis; Replaces any other engaged elementsEngaged Element: Earth - Only activates for performing Geokinesis; Replaces any other engaged elements
 Engaged Element: Earth

All Enemies

Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented (1 round)
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded (1 round)
Drain Stamina (1 Round) - Drains the target's staminaDrain Stamina (1 Round) - Drains the target's stamina
 Drain Stamina

Hydrokinesis Geokinesis Level 9
Stamina Cost: 25%
Target: All Enemies
Total Damage: 645 - 773
Cooldown: n/a
# of Hits: 1
Hit/Critical: 92% / 12%
Type: Melee

All Enemies

Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered (3 rounds)
Grounded (2 rounds) - Flying characters are no longer immune to Ground attacks; Ignores most evasion effects; Ground attacks are guaranteed to be critical hitsGrounded (2 rounds) - Flying characters are no longer immune to Ground attacks; Ignores most evasion effects; Ground attacks are guaranteed to be critical hits
 Grounded (2 rounds)
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance (1 round)



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8

  • None

Character-Restricted Augmented ISO-8

  • None

Patch History

Team Up Bonuses

For a complete list of Crystal's Team-Up Bonuses, see Crystal/Team-Up Bonuses.

Crystal has the following Team-Up Bonuses:

  • Assemble!: Any pair of core Avengers members
  • Close Encounters: Earthlings that have origins or powers granted by extraterrestrials
  • Drawn to the Flame: Romantically linked
  • Everybody Chill: Heroes who can control ice
  • Fantastic Fill-in: A Fantastic Four member and usual replacement
  • Hot Stuff: Heroes who use fire attacks
  • Knight in Shining Armor: Romantically linked
  • More Human Than Human: Heroes who are Inhumans
  • On Again, Off Again: Romantically linked
  • Peace Through Marriage: Crystal and Ronan
  • Pro-Precog: Characters for Precognitive Justice
  • Redheads: Heroes with red hair
  • Shooting the Breeze: Heroes with wind powers


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Crystal/Gallery.


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