Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Custom Only For Killing
Custom Only For Killing

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 33%
Target: One Enemy
Total Damage: 432 - 820
Hit / Critical: 82% / 43%
Number of Hits: 4
PVP Bonus:  +367 OFF
 +367 DEF
Type: Gun Ranged Energy Tech
Description:

• Fool! You don't have the mental capacity to use this weapon!

Availability and Requirements:
Challenge Mission 1.9.4 Epic Boss Reward
Silver-icon Sell: 250
This Gear is a part of:

Challenge Mode Gear

Tooltip
Custom Only for Killing This Gear is Reforgeable

Gun Ranged Energy Tech
One Enemy
+367 OFF   +367 DEF

Custom Only for Killing
Pwr Lvl: Agent level +5 Stamina: 33%
Damage: 432 - 820 Hit/Crit: 82% / 43%
Hits: 4
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
Mental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with RechargeMental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with Recharge
Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack

Effects[]

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits

 High Crits

  • Increased chance of critical hits
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks

 Psychic Energy Attack

  • Ignores most Avoidance, Shield, Counter, and Protect effects
  • Deals energy damage to targets immune to psychic attacks
Mental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with RechargeMental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with Recharge

 Mental Anguish (1 round)

  • Takes heavy damage after performing next offensive action
  • Removed after any action other than a quick action
  • Produces Mental Scarring if the target takes damage or performs a defensive action
Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack

 Migraine (2 rounds)

  • Reduces damage done on next attack


Other Versions[]

Icon Name
Only For Killing Only For Killing
Original Version


Notes[]



Store Icon
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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