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Marvel: Avengers Alliance Wiki
This Gear is Reforgeable
Cybernetic Blade
Cybernetic Blade

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +10
Stamina: 27%
Target: One Enemy
Total Damage: 869 - 1042
Hit / Critical: 82% / 7%
Number of Hits: 1
PVP Bonus:  +9966 OFF
 +5366 DEF
Type: Slashing Melee
Description:

• Cybernetic Set 2 of 4

Availability and Requirements:
Limited Edition
Special Operation 21
Gold icon.png Cost: 64
Silver-icon.png Sell: 800
Research: Cybernetic Blade
Limited Edition Dates:
September 26, 2014 - October 21, 2014
December 21, 2015 - December 25, 2015
This Gear is a part of:

Cybernetic Set
Special Operations Gear
Special Operation 21 Gear

Tooltip
Cybernetic Blade This Gear is Reforgeable

Slashing Melee
One Enemy
+9966 OFF   +5366 DEF

Cybernetic Blade
Pwr Lvl: Agent Lvl +10 Stamina: 27%
Damage: 869 - 1042 Hit/Crit: 82% / 7%
Hits: 1
Adamantium - Attacks ignore the defense stat; Attacks do not bypass shieldsAdamantium - Attacks ignore the defense stat; Attacks do not bypass shields
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
Cybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Poison; Exploit AttritionCybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Poison; Exploit Attrition
Malignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby alliesMalignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby allies
Poison Reduction - Reduced damage from poisonPoison Reduction - Reduced damage from poison
Follow-up Attack - Chance to perform a follow-up attackFollow-up Attack - Chance to perform a follow-up attack

Effects

Adamantium - Attacks ignore the defense stat; Attacks do not bypass shieldsAdamantium - Attacks ignore the defense stat; Attacks do not bypass shields

 Adamantium

  • Attacks ignore the defense stat
  • Attacks do not bypass shields
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced

 Poisoned (2 rounds)

  • Taking damage every turn
  • Attack reduced
Cybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Poison; Exploit AttritionCybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Poison; Exploit Attrition

 Cybernetic-Evolution

Malignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby alliesMalignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby allies

 Malignant Poison

  • Evolved form of Poisoned
  • Prevents healing while active
  • Chance to spread to nearby allies
Poison Reduction - Reduced damage from poisonPoison Reduction - Reduced damage from poison

 Poison Reduction

  • Reduced damage from poison
Follow-up Attack - Chance to perform a follow-up attackFollow-up Attack - Chance to perform a follow-up attack

 Follow-up Attack

  • Chance to perform a follow-up attack



Patch Notes

October 16, 2014 Patch Notes

  • Bug & Balance Fixes
    • Fixed an issue with the Cybernetic Blade and Nascent Blade, where they were following up against unintended targets


Other Versions


Icon Name
Nascent Blade.png Nascent Blade
Similar-Looking Gear


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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.