- Power is set by Agent level when acquired
- This attack will crit if possible
- Taking damage every turn
- Taking extra damage from energy attacks
- Evolves when another Cybernetic set piece is present or is used
- Gains Malignant Radiation
- Attacks from this item become Psychic
- Evolved form of Radiation Exposure
- Chance to spread to nearby allies with Malignant Fire
- May cause side-effects
- Reduced damage from radiation exposure
|Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items|
|Due to the stats having a difference between players depending on their Agent's Level and Equipment,|
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.
Editors must refrain from changing the stats if this is not their Agent setup.
For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.