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This Gear is Reforgeable
Cybernetic Glaive
Cybernetic Glaive

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 44%
Target: One Enemy
Total Damage: 806 - 975
Hit / Critical: 82% / 82%
Number of Hits: 1
PVP Bonus:  +3450 OFF
 +6406 DEF
Type: Melee Slashing Energy
Description:

• Cybernetic Set 3 of 4

Availability and Requirements:
Special Operation 21
Mission 3 Epic Boss Drop
Silver-icon.png Sell: 250
Research: Cybernetic Glaive
This Gear is a part of:

Cybernetic Set
Special Operations Gear
Special Operation 21 Gear
Epic Gear

Tooltip
Cybernetic Glaive 

Melee Slashing Energy
One Enemy
+3450 OFF   +6406 DEF

Cybernetic Glaive
Pwr Lvl: Agent level +5 Stamina: 44%
Damage: 806 - 975 Hit/Crit: 82% / 82%
Hits: 1
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
Cybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Radiation; Attacks from this item become PsychicCybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Radiation; Attacks from this item become Psychic
Malignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effectsMalignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effects
Radiation Reduction - Reduced damage from radiation exposureRadiation Reduction - Reduced damage from radiation exposure

Effects

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible

 Guaranteed Crit

  • This attack will crit if possible
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks

 Radiation Exposure (3 rounds)

  • Taking damage every turn
  • Taking extra damage from energy attacks
Cybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Radiation; Attacks from this item become PsychicCybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Radiation; Attacks from this item become Psychic

 Cybernetic-Evolution

  • Evolves when another Cybernetic set piece is present or Evolutionary Inhalant is used
  • Gains Malignant Radiation
  • Attacks from this item become Psychic
Malignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effectsMalignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effects

 Malignant Radiation

  • Evolved form of Radiation Exposure
  • Chance to spread to nearby allies with Malignant Fire
  • May cause side-effects
Radiation Reduction - Reduced damage from radiation exposureRadiation Reduction - Reduced damage from radiation exposure

 Radiation Reduction

  • Reduced damage from radiation exposure


Other Versions

Icon Name
Nascent Glaive.png Nascent Glaive
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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.