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Daredevil Icon 1 Daredevil Articles and Topics:
This article is about the playable hero. For the Enemy version, see Daredevil/Boss.


Scrappericon  Classic Daredevil
Daredevil
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   130
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   143
Attack: Bar01 Bar01 Bar02 Bar02 Bar02   23
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   26
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   26
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02   29
Effects:
Cost and Requirements:
  • 48 Command point icon Command Points
  • 19 Gold icon Gold (July 15, 2015 - July 24, 2015; October 23, 2015 - October 30, 2015)
  • 13 Gold icon Gold (April 22, 2016 - May 14, 2016)
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

SHIELD S.H.I.E.L.D., The Defenders

Bio:
Blinded by radioactive material when he was young, Matt Murdock nevertheless went on to become a skillful lawyer. As Daredevil, he puts his superhumanly enhanced senses and incredible martial-arts skills to service protecting the people of Hell's Kitchen and New York City.
Daredevil-Billy Club Billy Club Daredevil-Radar Sense Radar Sense Level 2
Stamina Cost: 10% Stamina Cost: 10%
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 4 Rounds
# of Hits: 2 # of Hits: n/a
Hit/Critical: 88% / 20% Hit/Critical: n/a
Type: Melee Type: Buff

Special Properties

True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike

One Enemy

Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike

Self

Radar Sense (3 rounds) - All attacks gain Stealthy; Increased Accuracy and EvasionRadar Sense (3 rounds) - All attacks gain Stealthy; Increased Accuracy and Evasion
 Radar Sense
Daredevil-Snap Kick Snap Kick Level 6 Daredevil-Manrikigusari Manrikigusari Level 9
Stamina Cost: 25% Stamina Cost: 20%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: 1
Hit/Critical: 91% / 21% Hit/Critical: 82% / 19%
Type: Unarmed Melee Type: Ranged

Special Properties

True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike

One Enemy

Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

This is an Alternate Uniform
Scrappericon Tacticianicon  Original Daredevil
Daredevil
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   130
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   143
Attack: Bar01 Bar01 Bar02 Bar02 Bar02   23
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   26
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   26
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02   29
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

SHIELD S.H.I.E.L.D., The Defenders

Bio:
Blinded by radioactive material when he was young, Matt Murdock nevertheless went on to become a skillful lawyer. As Daredevil, he puts his superhumanly enhanced senses and incredible martial-arts skills to service protecting the people of Hell's Kitchen and New York City.
Daredevil-Billy Club Billy Club Daredevil-Radar Sense Radar Sense Level 2
Stamina Cost: 10% Stamina Cost: 10%
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 4 Rounds
# of Hits: 2 # of Hits: n/a
Hit/Critical: 88% / 20% Hit/Critical: n/a
Type: Melee Type: Buff

Special Properties

True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike

One Enemy

Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike

Self

Radar Sense (3 rounds) - All attacks gain Stealthy; Increased Accuracy and EvasionRadar Sense (3 rounds) - All attacks gain Stealthy; Increased Accuracy and Evasion
 Radar Sense
Daredevil-Snap Kick Snap Kick Level 6 Daredevil-Manrikigusari Manrikigusari Level 9
Stamina Cost: 25% Stamina Cost: 20%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: 1
Hit/Critical: 91% / 21% Hit/Critical: 82% / 19%
Type: Unarmed Melee Type: Ranged

Special Properties

True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike

One Enemy

Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Daredevil Original Unlocked (?)

This is an Alternate Uniform
Scrappericon Infiltratoricon  Daredevil Man Without Fear
Daredevil
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   7868
Attack: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   1431
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Effects:
Cost and Requirements:
  • Classic Daredevil
  • Infiltratoricon Infiltrator
  • 24 Gold icon Gold (March 17, 2016 - March 22, 2016)
  • Scrappericon Scrapper
  • 18 Gold icon Gold (March 17, 2016 - March 22, 2016)
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

SHIELD S.H.I.E.L.D., The Defenders

Bio:
Blinded by radioactive material when he was young, Matt Murdock nevertheless went on to become a skillful lawyer. As Daredevil, he puts his superhumanly enhanced senses and incredible martial-arts skills to service protecting the people of Hell's Kitchen and New York City.
Daredevil-Billy Club Imperious Indictment Daredevil-Snap Kick Violent Verdict Level 2
Stamina Cost: 18% Stamina Cost: 20%
Target: One Enemy Target: One Enemy
Total Damage: 614 - 738 Total Damage: 770 - 924
Cooldown: n/a Cooldown: n/a
# of Hits: 2 # of Hits: 2
Hit/Critical: 88% / 20% Hit/Critical: 92% / 21%
Type: Melee Type: Unarmed Melee

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike

One Enemy

Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding (3 rounds)
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike

One Enemy

Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled (1 round)
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling (1 round)
Daredevil-Manrikigusari Pass The Bar Level 6 Daredevil-Onus Probandi Onus Probandi Level 9
Stamina Cost: 14% Stamina Cost: 22%
Target: One Enemy Target: One Enemy
Total Damage: 604 - 786 Total Damage: 808 - 968
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: 4
Hit/Critical: 88% / 4% Hit/Critical: 92% / 21%
Type: Ranged Type: Unarmed Melee

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike

One Enemy

Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation (2 rounds)
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage
 Combo Setup (2 rounds)
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack
 Wide-Open (3 rounds)

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

Character-Restricted Augmented ISO-8[]

Patch History[]

Team Up Bonuses[]

For a complete list of Daredevil's Team-Up Bonuses, see Daredevil/Team-Up Bonuses.

Daredevil has the following Team-Up Bonuses:

  • Ambulance Chasers: Heroes who are lawyers
  • Anti-Precog: Characters against Precognitive Justice
  • Bail Bonds: Daredevil and Misty Knight
  • Big In Japan: Characters with ties to Japan
  • Disbarred: Daredevil and White Tiger
  • Martial Arts Masters: Heroes who are known to be proficient with martial arts
  • Marvel Knights: Former members of the Marvel Knights
  • Out of Hand: Heroes who are former members of The Hand
  • Redheads: Heroes with red hair
  • Shinobi: Heroes that were ninjas
  • Stick It: Heroes that use pole weapons
  • Street Level: Heroes who fight in the street


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Daredevil/Gallery.


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