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Death Icon Iceman Articles and Topics:
  • Overview
This article is about the Boss. For the playable Hero version, see Iceman.


Death
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Horsemen of Apocalypse

Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  2
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
When Apocalypse begins his genocidal conquest, he recruits mutants to serve as his "Four Horsemen". Brainwashed and twisted to serve his interests, they are granted even greater power than they had before.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Apocalypse: Mission 3 - Rumble of Distant Hooves
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 16 - Mission 3, Spec Ops 16 - Mission 4
Other Appearances
Daily Missions: None
Simulator: Villain Archive

Actions[]

Action Type Target # of Hits Effects
Snowball's Chance Ranged Ice One Enemy 3
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects
 Brutal Strike
Coldsnap - Attacks against Chilled targets are guaranteed to critColdsnap - Attacks against Chilled targets are guaranteed to crit
 Coldsnap
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Chill - Deals extra damage against Chilled targetsExploits Chill - Deals extra damage against Chilled targets
 Exploits Chill (Requires
Absolute Zero - Unlocks additional new effects on ActionsAbsolute Zero - Unlocks additional new effects on Actions
 Absolute Zero)
Cold Day Melee Ice All Enemies 1
Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
 Deathfrost
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks
 Disabled
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (40% chance)
Frostbound - When attacked, Frostbound targets will Shatter, damaging enemiesFrostbound - When attacked, Frostbound targets will Shatter, damaging enemies
 Frostbound (Requires
Absolute Zero - Unlocks additional new effects on ActionsAbsolute Zero - Unlocks additional new effects on Actions
 Absolute Zero)
Freezes Over Ranged Ice Energy One Enemy 3
Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
 Deathfrost
Frozen (2 rounds) - Attacks against this target are guaranteed to hitFrozen (2 rounds) - Attacks against this target are guaranteed to hit
 Frozen
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted
Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow
Immobilized (1 round) - Unable to use Melee abilities.Immobilized (1 round) - Unable to use Melee abilities.
 Immobilized (Requires
Absolute Zero - Unlocks additional new effects on ActionsAbsolute Zero - Unlocks additional new effects on Actions
 Absolute Zero)
Ninth Circle Ranged Ice One Enemy 1
Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike
Doom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by restingDoom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by resting
 Doom
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active
 Despair
Cryotherapy - Soothing ice restores HealthCryotherapy - Soothing ice restores Health
 Cryotherapy (Requires
Absolute Zero - Unlocks additional new effects on ActionsAbsolute Zero - Unlocks additional new effects on Actions
 Absolute Zero)

Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Iceman/Gallery.



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