Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Decelerator Sword
Decelerator Sword

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level
Stamina: 22%
Target: One Enemy
Total Damage: 791 - 956
Hit / Critical: 82% / 7%
PVP Bonus:  +295 OFF
 +295 DEF
Type: Ice Melee
Availability and Requirements:
Season 2: Chapter 3 - Mission 5
Epic Boss Reward (Challenge Mode)
Silver-icon.png Sell: 250
This Gear is a part of:

Epic Gear
Challenge Mode Gear

Tooltip
Decelerator Sword This Gear is Reforgeable

One Enemy
Ice Melee
+295 OFF   +295 DEF

Decelerator Sword
Pwr Lvl: Agent level Stamina: 22%
Damage: 791 - 956 Hit/Crit: 82% / 7%
Hits: n/a
Resist Chilled 4 turns - Prevents new applications of ChilledResist Chilled 4 turns - Prevents new applications of Chilled
 
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
 
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 
Frozen (2 rounds) - Attacks against this target are guaranteed to hitFrozen (2 rounds) - Attacks against this target are guaranteed to hit
 
Frost Point - Attacks against Chilled targets will add Frozen and CorneredFrost Point - Attacks against Chilled targets will add Frozen and Cornered

Effects

Resist Chilled 4 turns - Prevents new applications of ChilledResist Chilled 4 turns - Prevents new applications of Chilled

 Resist Chilled (3 rounds)

  • Prevents new applications of Chilled
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning

 Chilled (2 rounds)

  • Taking damage every turn
  • Evasion reduced
  • Cancelled by burning
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)

 Cornered (1 round)

  • Removes and prevents Protect effects
Frozen (2 rounds) - Attacks against this target are guaranteed to hitFrozen (2 rounds) - Attacks against this target are guaranteed to hit

 Frozen (2 rounds)

  • Cannot dodge most attacks
Frost Point - Attacks against Chilled targets will add Frozen and CorneredFrost Point - Attacks against Chilled targets will add Frozen and Cornered

 Frost Point

  • Attacks against Chilled targets will add Frozen and Cornered


Other Versions

Icon Name
Decelerator Bar.png Decelerator Bar
Original Version
Laser Sword.png Laser Sword
Similar-Looking Gear
Plasma Sword.png Plasma Sword
Similar-Looking Gear



Store Icon.png
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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