Marvel: Avengers Alliance Wiki
Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Dense Electro-Tech Hammer
Dense Electro-Tech Hammer

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level
Stamina: 33%
Target: One Enemy
Total Damage: 767 - 932
Cooldown:

2 Rounds

Hit / Critical: 82% / 43%
PVP Bonus:  +3157 OFF
 +3157 DEF
Type: Melee Tech
Availability and Requirements:
Season 2: Chapter 5 - Mission 5
Boss Reward (Challenge Mode)
Silver-icon Sell: 250
This Gear is a part of:

Mission Gear
Challenge Mode Gear

Tooltip
Dense Electro-Tech Hammer 

Melee Tech
One Enemy
+3157 OFF   +3157 DEF

Dense Electro-Tech Hammer
Pwr Lvl: Agent level Stamina: 33%
Damage: 767 - 932 Hit/Crit: 82% / 43%
Hits: 1 Cooldown: 2 Rounds
Charged Attack - Triggers Static Charge when usedCharged Attack - Triggers Static Charge when used
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
Tech Upgrade (3 rounds) - Technology attacks do extra damageTech Upgrade (3 rounds) - Technology attacks do extra damage

Effects[]

Charged Attack - Triggers Static Charge when usedCharged Attack - Triggers Static Charge when used

 Charged Attack

  • Triggers Static Charge when used
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack

 Wide-Open (3 rounds)

  • Taking additional damage from melee attacks
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks

 Winded
60% chance (1 round)

  • Removes and prevents Follow-Up attacks
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.

 Static Charge (3 rounds)

  • Nearby electric attacks may chain to this target, causing extra damage.
Tech Upgrade (3 rounds) - Technology attacks do extra damageTech Upgrade (3 rounds) - Technology attacks do extra damage

 Tech Upgrade (3 rounds)

  • Technology attacks do extra damage

Other Versions[]

Icon Name
Electro-Tech Hammer Electro-Tech Hammer
Original Version
Thunder Strike Thunder Strike
Similar-Looking Gear


Notes[]



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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