Dormammu Icon.png Dormammu Articles and Topics:
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Dormammu
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization: Demons, Mindless Ones

Class: Generalisticon.png Generalist
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Effects:

Dormammu

Description:
An exiled member of the Faltine alien race, Dormammu plots to absorb and destroy other worlds from his home in the Dark Dimension. Dr. Strange and other powerful sorcerers have kept him at bay--barely.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 7 - MIA: Mission 5 - Chaos Reigns
First Comic Appearance: Strange Tales #126 (November, 1964) (Marvel Database Page)
Story Appearances
Season 1: Chapter 7 - Mission 5, Chapter 9 - Mission 6, Chapter 10 - Mission 4 (Epic Boss), Chapter 12 - Mission 3, Chapter 12 - Mission 5
Season 2: Chapter 2 - Mission 1 (Heroic Battle), Chapter 6 - Mission 5, Chapter 8 - Mission 4 (Epic Boss)
Special Operations Appearances
Missions: Spec Ops 4 - Mission 2 (Epic Boss), Spec Ops 13 - Mission 2 (Epic Boss), Spec Ops 22 - Mission 1 (Epic Boss), Spec Ops 30 - Mission 2 (Epic Boss)
Other Appearances
Daily Missions: Free For All - All Heroes (1), Teamwork - West Coast Avengers (2)
Simulator: Villain Archive

Actions

Mission 1.7.5

Action Type Target # of Hits Effect/s
Armageddon Fire Energy Ranged All Enemies 1
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced
 Dark Void
Class Change Self - Changes Class to Blaster, Infiltrator, or Tactician
Dark Projection Magic Ranged All Enemies 1
Exploits Burning - Deals extra damage against Burning targetsExploits Burning - Deals extra damage against Burning targets
 Exploits Burning
Draw Power Buff Self -
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Flames of Faltine Fire Energy Ranged One Enemy 1

Mission 1.9.6, Spec Op 4.2, Mission 1.10.4

Action Type Target # of Hits Effect/s
Armageddon Fire Energy Ranged All Enemies 1
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced
 Dark Void
Class Change Self - Changes Class to Blaster, Infiltrator, or Tactician
Dancing Flames Buff Self -
Dancing Flames (2 rounds) - Illusions grant a chance to Avoid single-target attacksDancing Flames (2 rounds) - Illusions grant a chance to Avoid single-target attacks
 Dancing Flames
Dark Projection Magic Ranged All Enemies 1
Exploits Burning - Deals extra damage against Burning targetsExploits Burning - Deals extra damage against Burning targets
 Exploits Burning
Draw Power Buff Self -
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Flames of Faltine Fire Energy Ranged One Enemy 1
Gathering Darkness Buff Self -
Gathered Darkness (2 rounds) - All attacks ignore defense and add damage over time.Gathered Darkness (2 rounds) - All attacks ignore defense and add damage over time.
 Gathered Darkness
Purifying Fire Fire Energy Ranged All Enemies 1
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target
 Remove Buffs

Spec Ops 30 - Mission 2

Action Type Target # of Hits Cooldown Effect/s
Armageddon Fire Ranged Energy All Enemies 1 All Enemies
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 Exploit Attrition
70% chance
Burning Bane Ranged Magic Fire One Enemy 1 One Enemy
Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects
 Bane
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor
Class Change
(Blaster)
Self - 3 Rounds Special Properties
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Changes Class to Blaster
Class Change
(Scrapper)

Self - 3 Rounds Special Properties
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Changes Class to Scrapper
Class Change
(Tactician)
Self - 3 Rounds Special Properties
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Changes Class to Tactician
Dancing Flames Buff Self - 2 Rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Self
Dancing Flames (2 rounds) - Illusions grant a chance to Avoid single-target attacksDancing Flames (2 rounds) - Illusions grant a chance to Avoid single-target attacks
 Dancing Flames
Dark Projection Magic Ranged All Enemies 1 Special Properties
Guaranteed Hit - 100% chance to hit... usuallyGuaranteed Hit - 100% chance to hit... usually
 Guaranteed Hit
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
Dark Torment Magic Ranged All Enemies 1 Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
Doom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by restingDoom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by resting
 Doom
Flames of Faltine
(default counter/follow-up)
Fire Ranged Energy One Enemy 1
Infernal Projection Fire Magic Debuff All Enemies 1 1 Round All Enemies
Breakdown - Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or SoulfireBreakdown - Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soulfire
 Breakdown


Gallery

For all Images, Artworks, and Icons, see Dormammu/Gallery.



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