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Dr. Strange Icon 1 Dr. Strange Articles and Topics:
This article is about the playable hero. For the Enemy version, see Dr. Strange/Boss.


Blastericon  Classic Dr. Strange
Dr
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   6438
Stamina: Bar01 Bar02 Bar02 Bar02 Bar02   5722
Attack: Bar01 Bar01 Bar01 Bar01 Bar01   1717
Defense: Bar01 Bar02 Bar02 Bar02 Bar02   1144
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01   1717
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Illuminati, The Defenders

Bio:
Founder of the Defenders and one-time Sorcerer Supreme, Stephen Strange is still among the most powerful magicians on Earth. He has dedicated his life to the fight against demonic incursions from other realms, especially Dormammu's Dark Dimension.
Dr. Strange-Bolts of Balthakk Bolts of Balthakk Dr. Strange-Teresing Boost Teresing Boost Level 2
Stamina Cost: 19% Stamina Cost: 23%
Target: One Enemy Target: All Allies
Total Damage: 1742 - 2089 Total Damage: n/a
Cooldown: n/a Cooldown: 3 Rounds
# of Hits: 1 # of Hits: n/a
Hit/Critical: 94% / 22% Hit/Critical: n/a
Type: Magic Energy Ranged Type: Heal Magic

Self

Mystic Energy - Restores Stamina each turnMystic Energy - Restores Stamina each turn
 Mystic Energy

All Allies

Teresing Boost (2 turns) - Restores a small amount of health every turnTeresing Boost (2 turns) - Restores a small amount of health every turn
 Teresing Boost (1 round)
Dr. Strange-Vapors of Valtorr Vapors of Valtorr Level 6 Dr. Strange-Shield of the Seraphim Shield of the Seraphim Level 9
Stamina Cost: 38% Stamina Cost: 25%
Target: All Enemies Target: One Ally
Total Damage: 585 - 703 Total Damage: n/a
Cooldown: n/a Cooldown: 2 Rounds
# of Hits: 1 # of Hits: n/a
Hit/Critical: 100% / 23% Hit/Critical: 100%
Type: Magic Ranged Type: Buff Magic

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic

All Enemies

Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced
 Dark Void (2 rounds)

One Ally

Shield of the Seraphim (2 turns) - Absorbs incoming damageShield of the Seraphim (2 turns) - Absorbs incoming damage
 Shield of the Seraphim (1 round)


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

This is an Alternate Uniform
Tacticianicon Blastericon  Modern Dr. Strange
Dr
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   117
Stamina: Bar01 Bar02 Bar02 Bar02 Bar02   104
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   31
Defense: Bar01 Bar02 Bar02 Bar02 Bar02   21
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   31
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   23
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Illuminati, The Defenders

Bio:
Founder of the Defenders and one-time Sorcerer Supreme, Stephen Strange is still among the most powerful magicians on Earth. He has dedicated his life to the fight against demonic incursions from other realms, especially Dormammu's Dark Dimension.
Dr. Strange-Bolts of Balthakk Bolts of Balthakk Dr. Strange-Teresing Boost Teresing Boost Level 2
Stamina Cost: 15% Stamina Cost: 18%
Target: One Enemy Target: All Allies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 3 Rounds
# of Hits: 1 # of Hits: n/a
Hit/Critical: 94% / 22% Hit/Critical: n/a
Type: Magic Energy Ranged Type: Heal Magic

One Enemy

Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects
 Bane

Self

Mystic Energy - Restores Stamina each turnMystic Energy - Restores Stamina each turn
 Mystic Energy

All Allies

Teresing Boost (2 turns) - Restores a small amount of health every turnTeresing Boost (2 turns) - Restores a small amount of health every turn
 Teresing Boost
Dr. Strange-Vapors of Valtorr Vapors of Valtorr Level 6 Dr. Strange-Shield of the Seraphim Shield of the Seraphim Level 9
Stamina Cost: 30% Stamina Cost: 20%
Target: All Enemies Target: One Ally
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 2 Rounds
# of Hits: 1 # of Hits: n/a
Hit/Critical: 100% / 23% Hit/Critical: n/a
Type: Magic Ranged Type: Buff Magic

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic

All Enemies

Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced
 Dark Void
Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects
 Bane

One Ally

Shield of the Seraphim (2 turns) - Absorbs incoming damageShield of the Seraphim (2 turns) - Absorbs incoming damage
 Shield of the Seraphim


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Dr. Strange Modern Unlocked Dr. Strange updated his wardrobe when he formed a new Defenders team, following the events of "Fear Itself".


Character-Restricted Empowered ISO-8[]

Character-Restricted Augmented ISO-8[]

Patch History[]

Team Up Bonuses[]

For a complete list of Dr. Strange's Team-Up Bonuses, see Dr. Strange/Team-Up Bonuses.

Dr. Strange has the following Team-Up Bonuses:

  • Arcane Arts: Heroes who use magic
  • Arcane Rivals: Baron Mordo and Doctor Strange
  • Bearded Bearing: Heroes who maintain facial hair
  • Debbie Downers: Heroes who are dour
  • Defenders: Members of The Defenders
  • Dr.: Heroes with Doctorates
  • Illuminati: Heroes who are current or former members of the Illuminati
  • Magi: Dr. Strange and Adam Warlock
  • Monster Hunters: Heroes known for hunting monsters
  • Newly Assembled: Members who have recently joined the Avengers
  • Passing the Torch: Heroes that took on another Hero's mantle
  • Pro-Precog: Characters for Precognitive Justice
  • Sorcerer Supremes: Heroes who once titled Sorcerer Supremes


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Dr. Strange/Gallery.


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