Elder
Organization: Iso-Saurs, Savage Land

Class: Tacticianicon.png Tactician
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  5
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Initiative: 0
Effects:
Takes 1 action every round.

Elder

Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Savage Lands: Mission 1 - Saurian Supremacy
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: Chapter 7 - Mission 3
Special Operations Appearances
Missions: Spec Ops 21 - Mission 1, Spec Ops 21 - Mission 2, Spec Ops 21 - Mission 3
Other Appearances
Daily Missions: Free For All - All Heroes (3), Teamwork - Avengers (3)
Simulator: None

Actions

Action Type Target # of Hits Cooldown Effects
Jab Melee Slashing One Enemy 1 n/a One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized
Mind Blast
(default counter / follow-up)
Debuff Psychic One Enemy 1 n/a Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
One Enemy
Mental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with RechargeMental Anguish (1 round) - Takes heavy damage after performing an offensive action next turn; Can be removed with Recharge
 Mental Anguish
Mental Attack Debuff Psychic All Enemies 1 2 rounds Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
All Enemies
Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack
 Migraine (50% chance)
Primal Spirit Buff Psychic All Allies n/a 2 rounds Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
All Allies
Evolved Instinct - Increased Attack; Increased EvasionEvolved Instinct - Increased Attack; Increased Evasion
 Evolved Instinct
Potential Unleashed (1 round) - Raises all stats for one round; Removes debuffs when appliedPotential Unleashed (1 round) - Raises all stats for one round; Removes debuffs when applied
 Potential Unleashed
Traumatic Vision Debuff Psychic All Enemies 1 2 rounds Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
All Enemies
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower (50% chance)


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