|
Effects[]
- Power is set by Agent level when acquired
- Deals extra damage against targets with Disoriented, Mind Control and Possessed
- Ignores most evasion, shield, counter, and protect effects
- Steals health from an enemy. Steals more when the enemy has "weak mind"
Patch Notes[]
January 6, 2015
- Undocumented Change
- Changed PVP bonuses
- From: +3319 OFF, +6638 DEF
- To: +5476 OFF, +10953 DEF
- Changed PVP bonuses
Other Versions[]
Icon | Name |
---|---|
Psyche Persuader Similar-Looking Gear | |
Psyche Operator Similar-Looking Gear |
v · eEquipment |
---|
Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
• • |
Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |