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Eldritch Staff
Eldritch Staff

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 22%
Target: One Enemy
Total Damage: 353 - 428
Hit / Critical: 82% / 82%
Number of Hits: 1
PVP Bonus:  +3450 OFF
 +6406 DEF
Type: Magic Energy Ranged
Availability and Requirements:
Special Operations 22
Mission 3 (Retrieve Demon Skulls) Boss Reward
Silver-icon Sell: 250
This Gear is a part of:

Special Operations Gear
Special Operation 22 Gear

Tooltip
Eldritch Staff 

Magic Energy Ranged
One Enemy
+3450 OFF   +6406 DEF

Eldritch Staff
Pwr Lvl: Agent level +5 Stamina: 22%
Damage: 353 - 428 Hit/Crit: 82% / 82%
Hits: 1
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible
Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
Doom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by restingDoom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by resting

Effects[]


Special Properties

Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible

 Guaranteed Crit

  • This attack will crit if possible


One Enemy

Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered

 Deathfrost (2 rounds)

  • Taking Magic damage and losing stamina every turn
  • Evasion lowered
  • Counts as Chilled for actions that affect Chilled targets
Doom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by restingDoom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by resting

 Doom (2 rounds)

  • Removes a large amount of current health when removed by duration or removal effects
  • Removes and Prevents resurrection effects
  • Removed by resting



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.



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