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Electro Icon 1.png Electro Articles and Topics:
This article is about the playable hero. For the Enemy version, see Electro/Boss.


Blastericon.png  Classic Electro
Electro
Base Stats
Health: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   0
Stamina: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   0
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   0
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png   0
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   0
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   0
Effects:
Cost and Requirements:
Gender: Agent Male Gender.png Male
Carries Metal? No
Organization/s:

Frightful Four, Sinister Six

Bio:
Maxwell Dillion was an unambitious man working as lineman for the local power company. When one of his workers was knocked unconscious at the top of an utility pole, Max only agreed to save him as long as he was paid for it. Saving the other lineman, Max was suddenly struck by lightning, awakening the power to channel electricity. Realizing he could use these powers for his own selfish goals, he dubbed himself Electro and turned to a life of crime, often conflicting with the Amazing Spider-Man, As a founding member of the Sinister Six, Electro is considered one of the Webhead's deadliest foes. Under an arrangement by Nick Fury, Electro was apprehended and is now working with S.H.I.E.L.D. to aid against the Worthy and the Incursion crisis.
Static Static
Stamina Cost: 17%
Target: One Enemy
Total Damage: 1011 - 1212
Cooldown: n/a
# of Hits: 1
Hit/Critical: 94% / 17%
Type: Ranged Electric

One Enemy

Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge
Crackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 timesCrackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 times
 Crackle

Discharge Electricity Discharge Electricity Level 2
Stamina Cost: 11%
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Surge Surge Level 2
Stamina Cost: 17%
Target: All Enemies
Total Damage: n/a
Cooldown: 3 Rounds
# of Hits: 2
Hit/Critical: 100% / 18%
Type: Debuff

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

All Enemies

Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
Live Wire (2 rounds) - Attacks gain the Electricity type; prevents Crackle from DischargingLive Wire (2 rounds) - Attacks gain the Electricity type; prevents Crackle from Discharging
 Live Wire

Supercharge Supercharge Level 2
Stamina Cost: 17%
Target: All Allies
Total Damage: n/a
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action

All Allies

Live Wire (2 rounds) - Attacks gain the Electricity type; prevents Crackle from DischargingLive Wire (2 rounds) - Attacks gain the Electricity type; prevents Crackle from Discharging
 Live Wire

Self

Supercharged (1 round) - Taking two actions after a full roundSupercharged (1 round) - Taking two actions after a full round
 Supercharged
Energized Reserves (3 rounds) - Restores Stamina every roundEnergized Reserves (3 rounds) - Restores Stamina every round
 Energized Reserves

Lightning Rod Lightning Rod Level 6
Stamina Cost: 26%
Target: All Enemies
Total Damage: 438-658
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 94% / 11%
Type: Ranged Electric

All Enemies

Polarized (2 rounds) - Attacks from this character can't crit; Can't dodge attacksPolarized (2 rounds) - Attacks from this character can't crit; Can't dodge attacks
 Polarized
Ozone - Taking additional damage from Electricity attacks and effectsOzone - Taking additional damage from Electricity attacks and effects
 Ozone
Shocking Development - Chance to cause Ozone, Crackle, Fried Circuits, and Static ChargeShocking Development - Chance to cause Ozone, Crackle, Fried Circuits, and Static Charge
 Shocking Development

Killerwatts Killerwatts Level 9
Stamina Cost: 26%
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Fry Fry Level 9
Stamina Cost: 22%
Target: One Enemy
Total Damage: 1065 - 1493
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 96% / 12%
Type: Ranged Electric

Special Properties

Exploits Magnetism - Deals extra damage against Magnetized targetsExploits Magnetism - Deals extra damage against Magnetized targets
 Exploits Magnetism
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Shocking - Deals extra damage against targets with Crackle, Ozone, and Static ChargeShocking - Deals extra damage against targets with Crackle, Ozone, and Static Charge
 Shocking

Ball Lightning Ball Lightning Level 9
Stamina Cost: 31%
Target: All Enemies
Total Damage: n/a
Cooldown: 4 Rounds (starts cooled down)
# of Hits: 1
Hit/Critical: 100% / 12%
Type: Ranged Electric

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Power Surge - All Allies' Electric effects are consumed for extra damagePower Surge - All Allies' Electric effects are consumed for extra damage
 Power Surge



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8

  • None

Character-Restricted Augmented ISO-8

  • None

Patch History

Team-Up Bonuses

For a complete list of Electro's Team-Up Bonuses, see Electro/Hero/Team-Up Bonuses.

Electro has the following Team-Up Bonuses:

  • Anti-Precog: Characters against Precognitive Justice
  • Downright Criminal: Black Cat and Electro
  • Frightful Four: Heroes who are former members of the Frightful Four
  • Money Talks: Heroes who are financially motivated
  • Red in the Ledger: Heroes who started their careers as villains
  • Sinister Six: Former Members of the Sinister Six
  • Sparks Fly: Electro and Spider-Man


Gallery

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Electro/Gallery.


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