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Enchantress Icon Enchantress Articles and Topics:
This article is about the Boss. For the playable Hero version, see Enchantress/Hero.


Enchantress
Gender: Agent Female Gender Female
Carries Metal? No
Organization: Asgardian Task Icon Asgardians, Lady Liberators, Masters of Evil

Class: Infiltratoricon Infiltrator
Health: Bar01 Bar01 Bar02 Bar02 Bar02  2
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:

Bio:
Hopelessly smitten with Thor, this Asgardian sorceress has tried for millennia to seduce him and embroil him in her plots to take over Odin's throne. She will stop at nothing to win his heart.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 5 - Gods & Monsters: Mission 4 - Desecration
First Comic Appearance: Journey into Mystery #103 (April, 1964) (Marvel Database Page)
Story Appearances
Season 1: Chapter 2 - Mission 6 (Heroic Battle), Chapter 5 - Mission 4, Chapter 8 - Mission 6, Chapter 10 - Mission 4, Chapter 12 - Mission 1
Season 2: Chapter 4 - Mission 3 (Heroic Battle), Chapter 5 - Mission 5 (Epic Boss)
Special Operations Appearances
Missions: Spec Ops 3 - Mission 2, Spec Ops 5 - Mission 1, Spec Ops 14 - Mission 2
Other Appearances
Daily Missions: Standard - All Heroes (4)
Simulator: Villain Archive

Actions[]

Mission 1.5.4

Action Type Target # of Hits Effect
Charm Magic Debuff One Enemy 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Charmed (2 rounds) - Held in the grasp of Enchantress's magic; Chance to lose a turn; Removed when damage is takenCharmed (2 rounds) - Held in the grasp of Enchantress's magic; Chance to lose a turn; Removed when damage is taken
 Charmed
Emerald Wave Fire Magic Energy Ranged All Enemies 1
Exploits Burning - Deals extra damage against Burning targetsExploits Burning - Deals extra damage against Burning targets
 Exploits Burning
Magic Missile
(default counter / follow-up)
Fire Magic Energy Ranged One Enemy 1
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning

Mission 1.8.6, 1.10.4, Spec Ops 3.2

Action Type Target # of Hits Effect
Alluring Voice Debuff All Enemies 1
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Weakened Resolve (9 rounds) - Reduces damage dealt by all attacksWeakened Resolve (9 rounds) - Reduces damage dealt by all attacks
 Weakened Resolve
Emerald Wave Fire Magic Energy Ranged All Enemies 1
Exploits Burning - Deals extra damage against Burning targetsExploits Burning - Deals extra damage against Burning targets
 Exploits Burning
Magic Missile
(default counter / follow-up)
Fire Magic Energy Ranged One Enemy 1
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning

Mission 1.2.6, 2.5.3

Action Type Target # of Hits Effect
Alluring Voice Debuff All Enemies 1
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Weakened Resolve (9 rounds) - Reduces damage dealt by all attacksWeakened Resolve (9 rounds) - Reduces damage dealt by all attacks
 Weakened Resolve
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Charm Magic Debuff One Enemy 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Charmed (2 rounds) - Held in the grasp of Enchantress's magic; Chance to lose a turn; Removed when damage is takenCharmed (2 rounds) - Held in the grasp of Enchantress's magic; Chance to lose a turn; Removed when damage is taken
 Charmed
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control
Weakened Resolve (9 rounds) - Reduces damage dealt by all attacksWeakened Resolve (9 rounds) - Reduces damage dealt by all attacks
 Weakened Resolve
Emerald Wave Fire Magic Energy Ranged All Enemies 1
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 Exploit Attrition
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Magic Missile
(default counter / follow-up)
Fire Magic Energy Ranged One Enemy 1
Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects
 Bane
Chaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation ExposureChaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
 Chaos Shot

Spec Op 5.1 (First Two Waves)

Action Type Target # of Hits Effect
Alluring Voice Debuff All Enemies 1
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Weakened Resolve (9 rounds) - Reduces damage dealt by all attacksWeakened Resolve (9 rounds) - Reduces damage dealt by all attacks
 Weakened Resolve
Flee - Self - Used when taking damage
Magic Missile
(default counter / follow-up)
Fire Magic Energy Ranged One Enemy 1
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning


Spec Op 5.1 (Final Wave)

Action Type Target # of Hits Effect
Alluring Voice Debuff All Enemies 1
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Weakened Resolve (9 rounds) - Reduces damage dealt by all attacksWeakened Resolve (9 rounds) - Reduces damage dealt by all attacks
 Weakened Resolve
Charm Magic Debuff One Enemy 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Charmed (2 rounds) - Held in the grasp of Enchantress's magic; Chance to lose a turn; Removed when damage is takenCharmed (2 rounds) - Held in the grasp of Enchantress's magic; Chance to lose a turn; Removed when damage is taken
 Charmed
Emerald Wave Fire Magic Energy Ranged All Enemies 1
Exploits Burning - Deals extra damage against Burning targetsExploits Burning - Deals extra damage against Burning targets
 Exploits Burning
Magic Missile
(default counter / follow-up)
Fire Magic Energy Ranged One Enemy 1
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning

Spec Ops 14.2

Action Type Target # of Hits Effect
Alluring Voice Debuff All Enemies 1
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Weakened Resolve (9 rounds) - Reduces damage dealt by all attacksWeakened Resolve (9 rounds) - Reduces damage dealt by all attacks
 Weakened Resolve
Charm Magic Debuff One Enemy 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Charmed (2 rounds) - Held in the grasp of Enchantress's magic; Chance to lose a turn; Removed when damage is takenCharmed (2 rounds) - Held in the grasp of Enchantress's magic; Chance to lose a turn; Removed when damage is taken
 Charmed
Emerald Wave Fire Magic Energy Ranged All Enemies 1
Exploits Burning - Deals extra damage against Burning targetsExploits Burning - Deals extra damage against Burning targets
 Exploits Burning
Magic Missile
(default counter / follow-up)
Fire Magic Energy Ranged One Enemy 1
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning

Gallery[]

For all Images, Artworks, and Icons, see Enchantress/Gallery.



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