Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Evolutionary Fist
Evolutionary Fist

—Image © Marvel and Playdom
Gear Stats
Melee Melee
Power Level: Agent level +5
Stamina: 22%
Target: One Enemy
Total Damage: 597 - 655
Hit / Critical: 82% / 7%
Number of Hits: 1
PVP Bonus:  +41593 OFF
 +20793 DEF
Type: Melee Tech
Availability and Requirements:
Spec Ops 36 - Mission 1
Boss Reward
Silver-icon Sell: 250
This Gear is a part of:

Special Operations Gear
Special Operation 36 Gear

Tooltip
Evolutionary Fist This Gear is ReforgeableMelee

Melee Tech
One Enemy
+41593 OFF   +20793 DEF

Evolutionary Fist
Pwr Lvl: Agent Lvl +5 Stamina: 22%
Damage: 597 - 655 Hit/Crit: 82% / 7%
Hits: 1
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack
Malignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by RechargeMalignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by Recharge

Effects[]


Always Active

Advanced Cybernetics - Removes Debuffs at the end of a roundAdvanced Cybernetics - Removes Debuffs at the end of a round

 Advanced Cybernetics


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired


One Enemy

Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks

 Disabled (1 rounds)

  • The next action executed becomes locked out for two rounds
  • This does not lock out counter-attacks or trigger off of counter-attacks
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack

 Wide-Open (3 rounds)

  • Taking additional damage from melee attacks
Malignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by RechargeMalignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by Recharge

 Malignant Fire (3 rounds)


Notes[]



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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