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Effects[]
Always Active
- Removes Debuffs at the end of a round
Special Properties
- Power is set by Agent level when acquired
One Enemy
Disabled (1 rounds)
- The next action executed becomes locked out for two rounds
- This does not lock out counter-attacks or trigger off of counter-attacks
Wide-Open (3 rounds)
- Taking additional damage from melee attacks
Malignant Fire (3 rounds)
- Evolved form of Burning
- Chance to spread to allies with Malignant Poison
- Can be removed by Recharge
Notes[]
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
• • |
Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |