This Gear is Reforgeable
Ex Oblivione
Ex Oblivione

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +10
Stamina: 33%
Target: All Enemies
Cooldown:

3 Rounds

Hit / Critical: 82% / 7%
PVP Bonus:  +2870 OFF
 +2870 DEF
Type: Ranged
Availability and Requirements:
Special Operation 16
Task Progress Reward
Silver-icon.png Sell: 250
This Gear is a part of:

Horsemen Set
Special Operations Gear
Special Operations 16 Gear

Tooltip
Ex Oblivione 

Ranged
All Enemies
+2870 OFF   +2870 DEF

Ex Oblivione
Pwr Lvl: Agent level +10 Stamina: 33%
Damage: n/a Hit/Crit: 82% / 7%
Hits: n/a Cooldown: 3 Rounds
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Four Seals - Unlocks new abilities if other pieces of the Horsemen Set are equipped.Four Seals - Unlocks new abilities if other pieces of the Horsemen Set are equipped.
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
Chaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation ExposureChaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
Nanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healingNanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healing

Effects

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities

 Stealthy

  • Does not trigger counter-attacks or protect abilities
Four Seals - Unlocks new abilities if other pieces of the Horsemen Set are equipped.Four Seals - Unlocks new abilities if other pieces of the Horsemen Set are equipped.

 Four Seals

  • Unlocks new abilities if other pieces of the Horsemen Set are equipped.
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded

 Opportunist

  • Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened

 Pressure Points (2/4)

  • Has a chance to cause Dizzy, Exposed, Slowed, or Weakened
  • (Requires 2 pieces)
Chaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation ExposureChaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure

 Chaos Shot (3/4)

  • Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
  • (Requires 3 pieces)
Nanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healingNanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healing

 Nanoplague (4/4)

  • Deals damage every turn
  • Prevents most beneficial statuses
  • (Requires 4 pieces)



Other Versions

Icon Name
Ionizing Radiator.png Ionizing Radiator
Similar-Looking Gear

Notes




Store Icon.png
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


Community content is available under CC-BY-SA unless otherwise noted.