Marvel: Avengers Alliance Wiki
  Exhausted
Debuff 1 round
 Cannot take extra turns
 Quick Actions become normal actions
 Free Actions become Quick Actions
Related / Similar Effects:
Exhausted Options (1 round) - Already gained Tactical Maneuvers this roundExhausted Options (1 round) - Already gained Tactical Maneuvers this round
 Exhausted Options
Exhaustion (1 round) - Fatigued after taking an extra turn; Can't take additional extra turns this round; Does not affect quick actions or Tactician bonus turnsExhaustion (1 round) - Fatigued after taking an extra turn; Can't take additional extra turns this round; Does not affect quick actions or Tactician bonus turns
 Exhaustion
Stalled (1 round) - Quick Actions are now Normal ActionsStalled (1 round) - Quick Actions are now Normal Actions
 Stalled
Frigid (2 rounds) - Quick Actions become normal actions; Executed actions become locked out for one round; This does not lock out counter-attacks or trigger off of counter-attacks; Consumed by fire attacks, dealing additional damageFrigid (2 rounds) - Quick Actions become normal actions; Executed actions become locked out for one round; This does not lock out counter-attacks or trigger off of counter-attacks; Consumed by fire attacks, dealing additional damage
 Frigid
Malignant Ice (3 rounds) - Evolved form of Chilled; Quick Actions become normal actions; Chance to spread to allies with Malignant RadiationMalignant Ice (3 rounds) - Evolved form of Chilled; Quick Actions become normal actions; Chance to spread to allies with Malignant Radiation
 Malignant Ice
Tooltip
Exhausted
Debuff
1 round
Exhausted
 Cannot take extra turns
 Quick Actions become normal actions
 Free Actions become Quick Actions

Augmented Isotope-8[]

Icon Name Action
Advantageous Augmented Iso-8
(Ares Ares only)
Personal War
(When used on Tacticians)
Buckshot Augmented Iso-8
(Domino Domino only)
Aerodynamite

Empowered Isotope-8[]

Icon Name Action
Adroit Empowered Iso-8
(Black Widow Black Widow only)
Martial Arts Combo
(When used on Tacticians)
Tactical Empowered Iso-8
(War Machine War Machine only)
Passive
Strategic Analysis - Chance to put Targeted on enemies when they attackStrategic Analysis - Chance to put Targeted on enemies when they attack
 Strategic Analysis
(When used on Tacticians)

Uniforms[]

Icon Name
Tactician's Aegis Armor
Psychological Warfare - Single-target attacks have a 50% chance to apply Psychic Lock and apply ExhaustedPsychological Warfare - Single-target attacks have a 50% chance to apply Psychic Lock and apply Exhausted
 Psychological Warfare

Gear[]

Icon Name
Big Brother
Nuclear Launch Imminent (2 rounds) - Nuclear Strike will occur after the next action!Nuclear Launch Imminent (2 rounds) - Nuclear Strike will occur after the next action!
 Nuclear Launch Imminent
Ex Oblivione
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
(10% chance)
Flashy Gun
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
(10% chance)
Gamma Hammer
Side Effects - May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.Side Effects - May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.
 Side Effects
Gaunt Caress
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
(Requires 3 pieces of Horsemen Set)
Indiction
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
(10% chance)
Little Brother
Nuclear Launch Imminent (2 rounds) - Nuclear Strike will occur after the next action!Nuclear Launch Imminent (2 rounds) - Nuclear Strike will occur after the next action!
 Nuclear Launch Imminent
Manvantara
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
(10% chance)
Master's Sword
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
(10% chance)
Sonic Blaster
Charge Converter -Charge Converter -
 Charge Converter
Stainless Steel
Subtle Gun
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
(10% chance)
Weather Control Device
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function
Fire Tornado

Heroes[]

Name Action
20 Mile Crash
Under Control - Chance to go Out Of Control when an ally is hit; Guaranteed to occur when an ally is KO'edUnder Control - Chance to go Out Of Control when an ally is hit; Guaranteed to occur when an ally is KO'ed
 Under Control
Go Long
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
(When used on Tacticians)
Swarm Cloud
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
(When used on  Tacticians)
I AM THE CURE!
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
Epicenter
Utili-Rangs
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Screamerang
Crash Landing
Counterintelligence - Chance to perform a preemptive counter-attack against enemies performing buff or debuff actionsCounterintelligence - Chance to perform a preemptive counter-attack against enemies performing buff or debuff actions
 Counterintelligence
Shield Throw
Hydrokinesis
Exploit Weakness
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
(When used on Tacticians)
Suppression Grenade
Spinal Scratch
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
(When used on Tacticians)
Double Tap
Dive Bomber
Growing Pains
Plasma Spheres
Lasher
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
(10%)
Cold Feet
Freezes Over
Hulkbuster Armor - Counts as both a Blaster and Bruiser, gaining the advantages and disadvantages of bothHulkbuster Armor - Counts as both a Blaster and Bruiser, gaining the advantages and disadvantages of both
 Hulkbuster Armor
Iron Pummel
I'm Resourceful
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Parking Meter Madness
Knife Slash
Rending Slash
Fog of Chaos
Mind Games (1 round) - Chance to cause damage and debuffs before performing the next actionMind Games (1 round) - Chance to cause damage and debuffs before performing the next action
 Mind Games
(before a Quick Action)
Gravity Syndrome
I Hunger
Gamma Bomb
Side Effects - May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.Side Effects - May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.
 Side Effects
(May cause)
Body Blow
Absorb Power
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
(When used on Tacticians)
Passive
Rebuttal - Chance to apply Opportunist after an enemy attackRebuttal - Chance to apply Opportunist after an enemy attack
 Rebuttal
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
Backbeat Rimshots
Time Spiral
Squirrel Strike
Trick Shot
That's Just Rude - Chance for a guaranteed hit and adds a third hit, Pain, Perfect Shot, Exhausted, and increases the chance to StunThat's Just Rude - Chance for a guaranteed hit and adds a third hit, Pain, Perfect Shot, Exhausted, and increases the chance to Stun
 That's Just Rude
Tactician Power (3 turns) - Single-target attacks grant an extra turnTactician Power (3 turns) - Single-target attacks grant an extra turn
 Tactician Power
Disarming Strike
Sealing Touch
Hard Amber - Slowly petrifying in amber (Counts as Stun); Causes Exhausted; Prevents Counter-Attacks, Follow-Ups, and ProtectsHard Amber - Slowly petrifying in amber (Counts as Stun); Causes Exhausted; Prevents Counter-Attacks, Follow-Ups, and Protects
 Hard Amber (Two Applications of
Amber - Petrifies the target in amber over time; Prevents Counter-Attacks, Follow-Ups, and Protects; Second application causes Exhausted; Third application causes Stun and guaranteed critical hitsAmber - Petrifies the target in amber over time; Prevents Counter-Attacks, Follow-Ups, and Protects; Second application causes Exhausted; Third application causes Stun and guaranteed critical hits
 Amber)
Zapper
Hollywood Hammer

Enemies[]

Name Action

 Arcade
Scoring Frenzy
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
(When used on Tacticians)

 Bastion
Suppressing Blast

 Blackheart
Passive
Enervating Touch - Attacks against Blackheart have a chance to cause Exhausted on attackerEnervating Touch - Attacks against Blackheart have a chance to cause Exhausted on attacker
 Enervating Touch

 BR-Delta
Overloaded Fist
Spec Ops 16.1, 16.2, 16.3

 Hybrid
Tentacle Whip
Spec Ops 18.3

 Kraven
Law of the Jungle
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist

 Moonstone
Gravity Syndrome
Spec Ops 15.1

 Morbius
I Hunger

 Supergiant
Mental Parasite
Mind Games (1 round) - Chance to cause damage and debuffs before performing the next actionMind Games (1 round) - Chance to cause damage and debuffs before performing the next action
 Mind Games
(before a Quick Action)

 Thanos
Beam Blast

 Ultimate Ultron
Chest Beam

Effects can remove and prevent[]

Notes[]

Patch Notes[]

May 22, 2015 Patch Notes

  • Undocumented change
    • Updated description
      • From:
        • Cannot take extra turns
        • Quick Actions become Normal Actions
      • To:
        • Cannot take extra turns
        • Quick Actions become Normal Actions
        • Free Actions become Quick Actions