Marvel: Avengers Alliance Wiki

For Groot's effect, see Extra Turn.
For Nico Minoru's effect, see Extra Turn.

  Extra Turn
Buff 1 turn
 Taking an extra turn
Tooltip
Extra Turn
Buff
1 turn
Extra Turn
 Taking an extra turn

Empowered Isotope-8[]

Icon Name
Tag Team Empowered Iso-8
(Luke Cage Luke Cage only)
Tag Team - 15% Chance to gain an extra turn after an ally's melee attackTag Team - 15% Chance to gain an extra turn after an ally's melee attack
 Tag Team
Vengeful Empowered Iso-8
( Bruiser only)
Big and Fast - Chance to get an extra turn when attackedBig and Fast - Chance to get an extra turn when attacked
 Big and Fast

Gear[]

Icon Name
Custom Magnetic Field Generator
Enhanced Magnetic Field 2 rounds - Absorbs incoming damage; Grants additional turn when shield is removedEnhanced Magnetic Field 2 rounds - Absorbs incoming damage; Grants additional turn when shield is removed
 Enhanced Magnetic Field
Magnetic Field Generator
Magnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removedMagnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removed
 Magnetic Field
Quantum Entanglement
Quantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each roundQuantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each round
 Quantum Acceleration
Quantum Jumper
Quantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each roundQuantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each round
 Quantum Acceleration
Sugarbeat
Nanotech Synergy -Nanotech Synergy -
 Nanotech Synergy
Vampiric Sword
Touch of Vampirism - Chance to gain extra turns; Gain a percentage of damage dealt with Vampiric Sword; Stacks up to 4Touch of Vampirism - Chance to gain extra turns; Gain a percentage of damage dealt with Vampiric Sword; Stacks up to 4
 Touch of Vampirism
Wakandan Speed Blade
Vibranium Set - With any other set piece the Wakandan Speed Blade grants an extra turnVibranium Set - With any other set piece the Wakandan Speed Blade grants an extra turn
 Vibranium Set

Supplies[]

Icon Name Chance
Bauxite Interference Helmet 100%
Caducite 100%
Holographic Hand-Link 100%
Incursion Field 100%
Lucky Shamrock 10%
Tiny Transistors 100%
Quantum Elixir 100%

Heroes[]

Name Action Chance
Cosmic Sorcery
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Cosmic Divination
100%
Energy Manipulation - Takes half damage and gains an extra turn from kinetic, energy, psychic, and elemental attacks; Chance to protect against kinetic, energy, and elemental attacks; Gains Potential Energy when attacked by kinetic, energy, psychic, and elemental attacksEnergy Manipulation - Takes half damage and gains an extra turn from kinetic, energy, psychic, and elemental attacks; Chance to protect against kinetic, energy, and elemental attacks; Gains Potential Energy when attacked by kinetic, energy, psychic, and elemental attacks
 Energy Manipulation
Redirect Energy - Redirect the energy absorbed from the last attack; Able to use mutant abilitiesRedirect Energy - Redirect the energy absorbed from the last attack; Able to use mutant abilities
 Redirect Energy
100%
Stroke of Luck
Lands on Her Feet - Stroke of Luck has a chance of granting Black Cat an Extra TurnLands on Her Feet - Stroke of Luck has a chance of granting Black Cat an Extra Turn
 Lands on Her Feet
50%
Temporal Shift
Time Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each roundTime Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each round
 Time Shift
100%
Cleared For Take Off
Afterburners - Grants an extra turnAfterburners - Grants an extra turn
 Afterburners
100%
Heir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the OtherworldHeir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the Otherworld
 Heir to the Otherworld

Passive

(?)%
Curse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore healthCurse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore health
 Curse of the Otherworld
Heir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the OtherworldHeir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the Otherworld
 Heir to the Otherworld
100%
Quantum Elixir
Quartermaster - Chance to use a random item before an attackQuartermaster - Chance to use a random item before an attack
 Quartermaster
01.35%
Uncanny Leadership - Cyclops and his allies have a chance to gain an extra turn after attackingUncanny Leadership - Cyclops and his allies have a chance to gain an extra turn after attacking
 Uncanny Leadership
Finish the Fight
15%
Swoop
Lead the Charge - Loses a turn next round; Allies gain an extra turn next roundLead the Charge - Loses a turn next round; Allies gain an extra turn next round
 Lead the Charge
(Other allies only)
100%
IIIIIIIIII!?
Extra Turn - Grants one party member an extra turn; Only one extra turn may be taken each roundExtra Turn - Grants one party member an extra turn; Only one extra turn may be taken each round
 Extra Turn
100%
Uncanny Coordination - Chance to gain an extra turn when an ally attacksUncanny Coordination - Chance to gain an extra turn when an ally attacks
 Uncanny Coordination

Passive

20%
Hawkeye, Too - Attacks almost never miss;Attacks against marked targets are guaranteed to crit;Chance to gain an Extra Turn when attacking targets with Pinpoint TargetHawkeye, Too - Attacks almost never miss;Attacks against marked targets are guaranteed to crit;Chance to gain an Extra Turn when attacking targets with Pinpoint Target
 Hawkeye, Too

Passive

(When the target has
Pinpoint Target (3 turns) - Single-target attacks against this target are guaranteed to hitPinpoint Target (3 turns) - Single-target attacks against this target are guaranteed to hit
 Pinpoint Target)
75%
Magnetic Field
Magnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removedMagnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removed
 Magnetic Field
100%
Psychic Blast
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Psychic Transferal
100%
Tactical Insight - Chance to gain an extra turn when changing classesTactical Insight - Chance to gain an extra turn when changing classes
 Tactical Insight
50%
Khonshu Persona - Class changes to Generalist; Retribution increases damage of Moon Knight's attacksKhonshu Persona - Class changes to Generalist; Retribution increases damage of Moon Knight's attacks
 Khonshu Persona
Moonlight
Counter / Follow-Up
100%
Lesser Arcana
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Kick Ass!
Extra Turn (1 turn) - Take an extra turn; Only one extra turn may be taken each roundExtra Turn (1 turn) - Take an extra turn; Only one extra turn may be taken each round
 Extra Turn
100%
Flyby Attack
Afterburners - Grants an extra turnAfterburners - Grants an extra turn
 Afterburners
100%
Spider-Sense
Spider-Sense (1 round) - Evades the next single-target attack; Grants an extra turn on a successful Spider-Sense dodge; This is not triggered by attacks made by SymbiotesSpider-Sense (1 round) - Evades the next single-target attack; Grants an extra turn on a successful Spider-Sense dodge; This is not triggered by attacks made by Symbiotes
 Spider-Sense
100%
The Web-Slinger - Spider-Man gains a chance for an Extra turn, after performing a follow-up or counter attackThe Web-Slinger - Spider-Man gains a chance for an Extra turn, after performing a follow-up or counter attack
 The Web-Slinger

Passive

40%
Dancing Queen - Chance to avoid an enemy's or ally's attack; Gains an extra turn when an attack is dodged this way but only once per round; Counter-attacks with Macabre Fandango when an attack is dodged this way and Spiral is under Combat ReflexesDancing Queen - Chance to avoid an enemy's or ally's attack; Gains an extra turn when an attack is dodged this way but only once per round; Counter-attacks with Macabre Fandango when an attack is dodged this way and Spiral is under Combat Reflexes
 Dancing Queen
(when evade this way)
100%
I Have A Plan - Chance to grant an Extra Turn and a Morale Boost when an ally attacks or is attackedI Have A Plan - Chance to grant an Extra Turn and a Morale Boost when an ally attacks or is attacked
 I Have A Plan
12% Of A Plan
12%
Tactical Insight - Chance to gain an extra turn when changing classesTactical Insight - Chance to gain an extra turn when changing classes
 Tactical Insight
50%
The Best There Is - Chance to gain an extra turn when protecting with Come At Me, Bub!; Chance to gain an extra turn when counter-attacking with Berserker RageThe Best There Is - Chance to gain an extra turn when protecting with Come At Me, Bub!; Chance to gain an extra turn when counter-attacking with Berserker Rage
 The Best There Is

Passive

30%
Wonders Never Cease
Molecular Reconstruction - Restores health; Gains health and an extra turn when protectingMolecular Reconstruction - Restores health; Gains health and an extra turn when protecting
 Molecular Reconstruction
100%

Enemies[]

Name Action

 Green Goblin
Goblin Serum
(Stacks Indefinitely)

 Hellfire Commander
Radio Contact

 Hellfire Elite
Radio Contact

 Magus
Cosmic Divination

 Morbius
Experimentation
Chemical Reaction - Applies random buffs to affected characters; Chance to apply random harmful effects due to unknown reactions; Drains stamina when appliedChemical Reaction - Applies random buffs to affected characters; Chance to apply random harmful effects due to unknown reactions; Drains stamina when applied
 Chemical Reaction
(2% Chance)

 Nico Minoru
Kick Ass!

 Phoenix
Phoenix Fragment
(Stacks Indefinitely)

 Prime Sentinel
Capacitor Array

 Red Skull
Cosmic Acceleration
(Spec Ops 10)

 Savin
Extremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with BurningExtremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with Burning
 Extremis
Passive

 Selene
Game Piece - Selene and her lieutenants have a chance to gain an extra turn.Game Piece - Selene and her lieutenants have a chance to gain an extra turn.
 Game Piece
Passive
(has a chance)

Notes[]

  • Extra Turn is mentioned in several effects but when triggered, they don't pop up with this effect.

Related Effects[]

  • Afterburners - Grants an extra turnAfterburners - Grants an extra turn
     Afterburners - Grants an extra turn
  • Curse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore healthCurse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore health
     Curse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore health
  • Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
     Exhausted - Cannot take extra turns
  • Exhaustion (1 round) - Fatigued after taking an extra turn; Can't take additional extra turns this round; Does not affect quick actions or Tactician bonus turnsExhaustion (1 round) - Fatigued after taking an extra turn; Can't take additional extra turns this round; Does not affect quick actions or Tactician bonus turns
     Exhaustion - Fatigued after taking an extra turn; Can't take additional extra turns this round
  • Extremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with BurningExtremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with Burning
     Extremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with Burning
  • Heir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the OtherworldHeir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the Otherworld
     Heir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened
  • Kinetic Release - Consumes one Kinetic Charge to grant an extra turnKinetic Release - Consumes one Kinetic Charge to grant an extra turn
     Kinetic Release - Consumes one Kinetic Charge to grant an extra turn
  • Lead the Charge - Loses a turn next round; Allies gain an extra turn next roundLead the Charge - Loses a turn next round; Allies gain an extra turn next round
     Lead the Charge - Allies gain an extra turn next round
  • Molecular Reconstruction - Restores health; Gains health and an extra turn when protectingMolecular Reconstruction - Restores health; Gains health and an extra turn when protecting
     Molecular Reconstruction - Gains health and an extra turn when protecting
  • Nutty (3 rounds) - 20% chance per stack to gain an Extra Turn after attacking; Stacks up to 5 timesNutty (3 rounds) - 20% chance per stack to gain an Extra Turn after attacking; Stacks up to 5 times
     Nutty - 20% chance per stack to gain an Extra Turn after attacking
  • Nut Up or Shut Up - • Consumes all stacks of Nutty for extra damage. Will not grant an Extra TurnNut Up or Shut Up - • Consumes all stacks of Nutty for extra damage. Will not grant an Extra Turn
     Nut Up or Shut Up - Consumes all stacks of Nutty for extra damage. Will not grant an Extra Turn
  • Quantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each roundQuantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each round
     Quantum Acceleration - Grants other two party members an extra turn; Only one extra turn can be taken each round
  • Tactical Insight - Chance to gain an extra turn when changing classesTactical Insight - Chance to gain an extra turn when changing classes
     Tactical Insight - Chance to gain an extra turn when changing classes
  • Tactical Maneuvers (1 turn) - Granted an extra attack from a blasterTactical Maneuvers (1 turn) - Granted an extra attack from a blaster
     Tactical Maneuvers - Granted an extra turn
  • The Best There Is - Chance to gain an extra turn when protecting with Come At Me, Bub!; Chance to gain an extra turn when counter-attacking with Berserker RageThe Best There Is - Chance to gain an extra turn when protecting with Come At Me, Bub!; Chance to gain an extra turn when counter-attacking with Berserker Rage
     The Best There Is - Chance to gain an extra turn when protecting with Come At Me, Bub; Chance to gain an extra turn when counter-attacking with Berserker Rage
  • Time Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each roundTime Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each round
     Time Shift - Grants one party member an extra turn; Only one extra turn may be taken each round