Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
Faulteater
Faulteater

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 24%
Target: One Enemy
Total Damage: 576 - 672
Hit / Critical: 82% / 7%
Number of Hits: 4
PVP Bonus:  +250 OFF
 +204 DEF
Type: Ranged Gun Tech
Availability and Requirements:
Silver-icon Sell: 250
Research: Faulteater
This Gear is a part of:

Limited Edition
Special Operations Gear
Special Operations 3 Gear

Tooltip
Faulteater This Gear is Reforgeable

Ranged Gun
One Enemy
+250 OFF   +204 DEF

Faulteater
Pwr Lvl: Agent level +5 Stamina: 24%
Damage: 576 - 672 Hit/Crit: 82% / 7%
Hits: 4
Phoenix Rebirth - Restores health over timePhoenix Rebirth - Restores health over time
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Biofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poisonBiofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poison
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled

Effects[]

Phoenix Rebirth - Restores health over timePhoenix Rebirth - Restores health over time

 Phoenix Rebirth

  • Restores health over time
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks

 Psychic Energy Attack

  • Ignores most Avoidance, Shield, Counter, and Protect effects
  • Deals energy damage to targets immune to psychic attacks
Biofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poisonBiofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poison

 Biofeedback (2 rounds)

  • Bioelectric energy deals damage every turn
  • Counts as poison
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled

 Burning (2 rounds)

  • Taking damage every turn
  • Defense reduced
  • Cancelled by chilled


Notes[]



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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