PVP Season 28[]
Season 28 Tournament Dates[]
- Start: 2/26/2016
- End: 3/18/2016 @ 14:00 PDT (21:00 UTC)
Rewards[]
- Silver: 100,000 Silver
- Gold: 10 Gold
- Diamond: Femme Fatalons
- Vibranium: Bruiser's Infused Techsuit
- Adamantium: Hellcat
Reward Details[]
Diamond Reward: Femme Fatalons[]
- Targets One Enemy
- 1 Round Cooldown
- Type: Melee, Slashing
- Always Active
- Special Properties
- Customized
- Power is set by Agent level when acquired
- Follow-up Attack
- Has a chance to perform a second attack when attacking
- Cruelty
- Gains a damage boost when attacking a Bleeding enemy with a single-target attack
- This effect stacks up to 3 times
- Apply Pressure
- Bleeding only persists for a single turn
- Customized
- One Enemy
- Pain (3 rounds)
- Increases damage taken by 15%
- This effect stacks up to 3 times
- Open Wound
- Chance to apply Ravaged and up to 3 applications of Bleeding
- Pain (3 rounds)
- Self
- Grit
- Increases Attack, Defense, Accuracy, and Evasion
- Grit
Vibranium Reward: Bruiser's Infused Techsuit[]
- Class: Bruisers Only
- Passive - Cold Touch
- Melee attacks gain the Ice Type and now applies Frostbite, all attacks except Fire attacks gain the Ice Type
- Gains Cold Reception every round
- Cannot gain Cold Reception if affected by an ongoing Fire effect
- Passive - Fountain of Youth
- Immune to harmful Water and Ice effects
- Restores a small amount of Health when attacking or being attacked by Water or Ice
- Passive - Cold Touch
Adamantium Reward: Hellcat[]
Bio: Exploited childhood star, Patsy Walker, was inspired to become a Super Hero from a young age. She befriended both Beast and Moondragon who helped train Patsy in various martial arts and developed her latent psionic abilities. After which, she donned Tigra's old costume, and became known as Hellcat. While a member of the Defenders, she met Daimon Hellstrom. The two of them fell in love and were married until Patsy was killed by one of Daimon's adversaries, Deathurge. Her soul was trapped in Mephisto's realm, but she was saved and brought back to life by Hellstrom and Hawkeye's team of Thunderbolts. Patsy and Daimon separated soon afterwards, and Patsy traveled the world helping other heroes, eventually settling to work with her friend, She-Hulk, as a private investigator.
- Class: Scrapper
- Passive: Get Ready!
- Gains Grit when attacked by a single-target attack
- Chance to gain an Extra Turn when attacked by a single-target attack
- Self-Defense
- Chance to pre-emptively counter incoming enemy attacks
- Survival Training
- Grants all party members damage reduction by 50% while Health is over 80%
- Passive: Get Ready!
- Action 1: Krav Maga
- Unlocked at Level 1
- Targets One Enemy
- Type: Melee
- One Enemy
- Diminished Resolve (2 rounds)
- Reduces damage dealt by all attacks
- Counts as a Delirium effect
- Pain (3 rounds)
- Increases damage taken by 15%
- This effect stacks up to 3 times
- Diminished Resolve (2 rounds)
- Action 2: Cleaving Claws
- Unlocked at Level 2
- Target One Enemy
- Type: Slashing, Melee
- One Enemy
- Open Wound
- Chance to apply Ravaged and up to 3 applications of Bleeding
- Opportunist
- Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
- Open Wound
- Action 3: Laceration
- Unlocked at Level 6
- Targets One Enemy
- Type: Slashing, Melee
- Special Properties
- Hemorrhaging Attack
- Causes all applications of Bleeding to trigger
- Hemorrhaging Attack
- One Enemy
- Remove Buffs
- Removes beneficial status effects from the target
- Agony (1 round)
- Suppresses most effects that prevent or remove debuffs
- Remove Buffs
- Action 4: Capoeira
- Unlocked at Level 9
- Type: Melee
- Special Properties
- Exploit Opportunity
- Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
- Exploits Bleeds
- Deals extra damage against Bleeding targets
- True Grit
- Consumes all stacks of Grit to deal extra damage
- Exploit Opportunity
PVP Task Chain[]
Collect Sparking Lockboxes to unlock Electro. There will be 3 Weekly Quests that will reward Sparking Lockboxes. Also, the PVP Daily Spin has been updated to contain Sparking Lockboxes, in addition to the Daily Five Fights which will now reward Lockboxes.
Harness the Power[]
- Weekly Task 1: Season 28 - Week 1
- February 26th - March 4th
- Fight 15 PVP Battles
- Reward: 30 Sparking Lockboxes
- February 26th - March 4th
- Weekly Task 2: Season 28 - Week 2
- March 4th - March 11th
- Fight 20 PVP Battles
- Win 3 PVP Fights in a Row
- Reward: 30 Sparking Lockboxes
- March 4th - March 11th
- Weekly Tack 3: Season 28 - Week 3
- March 11th - March 18th
- Fight 25 PVP Battles
- Win 10 PVP Battles
- Win 4 PVP Fights in a Row
- Reward: 40 Sparking Lockboxes
- March 11th - March 18th
New Lockbox Hero: Electro[]
Bio: Maxwell Dillon was an unambitious man working as a lineman for the local power company. When one of his co-workers was knocked unconscious at the top of an utility pole, Max only agreed to save him as long as he was paid for it. Saving the other lineman, Max was suddenly struck by lightning, awakening the power to channel electricity. Realizing he could use these powers for his own selfish goals, he dubbed himself Electro and turned to a life of crime, often conflicting with the Amazing Spider-Man. As a founding member of the Sinister Six, Electro is considered one of the Webhead's deadliest foes. Under an arrangement by Nick Fury, Electro was apprehended and is now working with S.H.I.E.L.D. to aid against the Worthy and the Incursion crisis.
- Class: Blaster
- Passive: Electric Potential
- Gains a Volt while affected by Electric effects
- Gains a Volt from nearby Electric attacks
- Passive: Megavolt
- Takes reduced damage from Electricity type attacks and effects
- Passive: Sinister Six
- Other former Sinister Six members gain High Voltage, granting a chance for an Extra Turn
- Passive: Electric Potential
- Action 1: Static
- Unlocked at Level 1
- Targets One Enemy
- Type: Ranged, Electric
- One Enemy
- Static Charge (3 rounds)
- Nearby electric attacks may chain to this target, causing extra damage
- Crackle (3 rounds)
- Chance to trigger an electric shock after performing a hostile action
- Removes 1 stack of Crackle when triggered
- This effect can be applied 3 times
- Static Charge (3 rounds)
- Action 2: Discharge Electricity
- Unlocked at Level 2
- Special Properties
- Multi-Function
- Can be used to perform different actions
- Multi-Function
- Action 2A: Surge
- Targets All Enemies
- 3 Round Cooldown
- Type: Debuff
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
- Quick Action
- All Enemies
- Live Wire (2 rounds)
- Attacks gain the Electricity Type
- Prevents Crackle from Discharging
- Disadvantage
- Creates a negative effect according to the class and beneficial buffs of the target
- Live Wire (2 rounds)
- Action 2B: Supercharge
- Targets All Allies
- 2 Round Cooldown
- Type: Buff
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Can only use 1 Quick Action each round
- Quick Action
- All Allies
- Live Wire (2 rounds)
- Attacks gain the Electricity Type
- Prevents Crackle from Discharging
- Live Wire (2 rounds)
- Self
- Supercharged (expires next round)
- Taking two actions after a full round
- Energized Reserves (3 rounds)
- Restores Stamina every round
- Supercharged (expires next round)
- Action 3: Lightning Rod
- Unlocked at Level 6
- Targets All Enemies
- 2 Round Cooldown
- Type: Ranged, Electric
- All Enemies
- Polarized (3 rounds)
- Attacks from this character can't crit
- Can't dodge attacks
- Ozone (3 rounds)
- Taking additional damage from Electricity attacks and effects
- Shocking Development
- Chance to cause Ozone, Crackle, Fired Circuits, and Static Charge
- Polarized (3 rounds)
- Action 4: Killerwatts
- Unlocked at Level 9
- Special Properties
- Multi-Function
- Can be used to perform different actions
- Multi-Function
- Action 4A: Fry
- Targets One Enemy
- 1 Round Cooldown
- Type: Ranged, Electric
- Special Properties
- Shocking
- Deals extra damage against targets with Crackle, Ozone, and Static Charge
- Exploit Opportunity
- Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
- Exploit Magnetism
- Deals extra damage against Magnetized targets
- Shocking
- Action 4B: Ball Lightning
- Targets All Enemies
- 4 Round Cooldown
- Starts cooled down
- Type: Ranged, Electric
- Special Properties
- Catastrophic
- Can't be Protected against
- Ignores most Avoidance effects
- Guaranteed to hit
- Power Surge
- All Allies' Electric effects are consumed for extra damage
- Catastrophic
BUG AND BALANCE FIXES[]
- Pain is now an Affliction, cannot be removed by standard Debuff removal effects
- Pain's damage bonus has been increased
- The maximum number of stacks for Pain has been increased to 5 stacks
- Known Issue: The tooltip for Pain has not been corrected to reflect this change but will in a future patch
- Red She-Hulk's Curb Stomp is no longer a Melee attack
- Kraven's I am the Hunter is now 2 Hits
- Private Eye passives for Howard the Duck and Jessica Jones will now apply Target Focus to any enemy that successfully attacks them as long as it isn't a counter-attack or follow-up attack
- Private Eye passives will no longer trigger if the enemy already has Target Focus
- Colleen Wing's Impending Iaijutsu now has a 2 round cooldown
- The cooldown for The Grim Hunter has been reduced to 3 rounds
- Chance for Cosplay Squirrel Girl's Hard Nut to Quack's damage reduction has been decreased
- Kraven should no longer immediately follow-up on an enemy that didn't initially have a Poison status
- Corrected an issue that allowed using Hire a Hero summon more than once if the initial summon didn't hit its target
- Corrected an issue with Hire Jessica Jones where the hit chance was not 100%
- Corrected an issue with Vindictive Exploitation not appearing on the Hire Misty Knight action for the Hire a Hero weapon
- Increased the damage of Mental Anguish
- Mental Anguish should no longer trigger after a pre-emptive counter-attack
- Mental Anguish tooltip has been modified
- Chance for Shatterstar's Extreme Reflexes increased
- Chance for Rocket Raccoon's Trigger Happy decreased
- Silk's Silk-Sense can now evade area and all attacks
- Counter-attack chance for Squirrel Girl's Acorn Power counter increased
- Gambit can no longer gains an Extra Turn from his Ace of Spades while Exhausted
- Moon Knight's Crescent Darts should not grant an Extra Turn if Exhausted
- Kree Speed should not grant an Extra Turn if Exhausted
- She-Hulk's Burst of Speed should not grant an Extra Turn if Exhausted
- Doctor Doom should no longer gain an additional turn while Exhausted
- Doctor Voodoo's Evanodor can be prevented with Exhausted and Exhaustion
- Domino's Get Lucky cannot grant an Extra Turn while Exhausted
- The Following Heroes with Protects have been modified and should not protect against Temporal, Catastrophic, Cat-tastrophic, Car-tastrophic, and Stealthy attacks as well as not Protecting other Heroes from single-target attacks while those Heroes are affected by Intangible effects like Phased
- Beta Ray Bill's Korbinite Guardian
- Bishop's Energy Manipulation
- Black Knight Chivalrous Duty
- Captain America's Shield Guard
- Colossus's Steel Fortress
- Colossus's Steel Curtain
- Destroyer's Essence of Might
- Groot's Flora Colossus
- Groot's Tree Hugger
- Havok's Strategic Thinking
- Hercules's Gift of Battle
- Luke Cage's Bodyguard
- Luke Cage's Prove Your Worth
- Medusa's Tied Up
- Molly Hayes' Taunt the Meanies
- Ms. Marvel's Absorb Energy
- Nightcrawler's Noble Sacrifice
- Omega Sentinel's Defense Array
- Phoenix's Mind Link
- Quicksilver's Self-Sacrifice
- Red Hulk's Bulwark
- Rescue's Magnetic Attraction
- Thing's Stone Wall
- X-23's Trigger Scent
- Valkyrie's Shield-Maiden
- Density Phase Array's Protect
- Volstagg's Man in the Middle
- Wonder Man's Ion Tamer
- Cosplay Squirrel Girl's Hard Nut to Quack
- The Following Heroes with Counter-Attacks have been modified and should not occur if the Hero is affected by Off-Balance or Stun effects
- Angel's Essence Reading
- Beast's Bleak House
- Black Widow's Picking Up
- Chase Stein's Talkback
- Classic Storm's Nature's Wrath
- Iron Man's Call for Backup
- Kitty Pryde's Strike from the Shadows
- Loki's Backstabber
- Luke Cage's Bodyguard
- Luke Cage's Prove Your Worth
- Moonstone's Psychological Manipulation
- Nightcrawler's Whiff of Brimstone
- Punisher's Urban Warfare
- Quicksilver's Self-Sacrifice
- War Machine's Strategic Analysis
- Domino's Get Lucky
- The Following Heroes with Follow-Up Attacks have been modified and should not occur if the Hero is affected by Winded or Stun effects
- The Following Heroes with Evasion effects have been modified and should not occur if the Hero is affected by Pinpoint effects or attacked by Catastrophic (and its variants), True Strike, Ethereal, Temporal, Psychic, Psychic Energy, Ground, Subtle, or a defensive action
- Black Knight's Parry
- Blade's Danger Sense
- Cannonball's Blasting Off
- Captain America's Ranged Awareness
- Elektra's Master Assassin
- Fantomex's Misdirection
- Hellstrom's Skittering Darkness
- Human Torch's Blazing Speed
- Hybrid's Painfully Aware
- Invisible Woman's Invisibility
- Kang's Out of Time
- Loki's Lie-Smith
- Ms. Marvel's Seventh Sense
- Nightcrawler's Whiff of Brimstone
- Nova's Black Nova Helmet
- Psylocke's Psionic Shadow
- Quake's Displacement Wave
- Sandman's Sand Disperse
- Scarlet Witch's Reality Warping
- Shatterstar's Extreme Reflexes
- Silk's Silk-Sense
- Spiral's Dancing Queen
- Squirrel Girl's Super Squirrely
- Density Phase Array's Density Shift
- Domino's Get Lucky
Undocumented[]
Team-Up Bonuses[]
Added:
- Famous, Old Clothes, Sparkles, Hell Sister, Hell Bound, Cat Crimes, Sisterhood, Job Partner, Zero to Hero
Heroes[]
- I am the Hunter Stamina decreased from 25% to 20%, hit chance reduced, damage reduced slightly.
- The Most Dangerous Game:
- Stamina decreased from 22% to 18%. Hit chance reduced. Damage increased.
Howard the Duck, Jessica Jones
- Private Eye Fatal Intel now has 15% chance.
- Body Blow damage reduced.
- Cage Fight damage reduced.
- Curb Stomp damage increased.
Gear[]
- The Grim Hunter action renamed from The Grim Rifle to The Grim Hunter.
- Reduced cooldown from 4 to 3 rounds.
- Hire Misty Knight damage increased.
- Hire Jessica Jones increased Stamina cost and critical chance, but damage reduced.
Effects[]
- Mental Anguish damage increased from 30% to 40%.
- Pain properly increases damage dealt from 12% to 15%.
- Stacks increased from 3 to 5 (not including the tooltip).
- Breaker of Oceans proc per round decreased from 3 to 2.
- Infiltrator Power no longer procs on precounters.
- Quick Shot proc per round decreased from 5 to 2.
- Tactical Insight proc per round decreased from 3 to 2.
- Curse of the Otherworld proc per round decreased from 3 to 2.
- Way of the Warrior proc per round decreased from 3 to 2.
- E.V.A. counter proc per round decreased from 3 to 2.
- Vampire Hunter increased proc from 20% to 50%.
- Proc per round decreased from 3 to 2.
- Sand Disperse changed tooltip: From "avoid" to "dodge"
- Form of Sand tooltp
- From:
- Immune to Attrition, Electricity, and Ground attacks
- Vulnerable to Fire and Water
- To:
- Immune to Attrition type effects
- Evades Electricity and Ground attacks
- Vulnerable to Fire and Water
- From:
- Psychic Scanning now has proc of 3 times per round.
- Wild Card
- Follow-up proc per round decreased from 3 to 2.
- Counter proc per round decreased from 5 to 3.
- Energy Manipulation tooltip "Half to Reduced"
- Berserker counter proc per round increased from 2 to 3.
- Urban Warfare counter now proc up to 3 times per round.
- Urban Warfare follow-up now proc up to 2 times per round.
- Adrenaline Rush no longer procs on counter/follow-up attacks.
- Get Back in the Fight! no longer procs when attacked by allies and proc limit to 2 per round.
- Hawkeye Rapid Fire proc decreased from 4 to 2 per round.
- Strategic Analysis now procs up to 3 times per round.
- Flammable is now Affliction effect.
- Mistress of the Elements updated tooltip:
- From: Resistance to the elements reduces Electricity, Fire, Ice, and Water damage by 50%
- To: Takes reduced damage from Electricity, Fire, Ice, and Water type attacks and effects
- Trigger Happy proc decreased from 70% to 60% and times per round decreased from 4 to 2.
- Like A Bullet updated tooltip:
- From: Performs a Follow-Up attack, Pint-Sized Surprise, when attacking a single target with Intimidated
- To: Follow-Ups with Pint-Sized Surprise on a single-target attack against Intimidated enemies
- And added proc 3 times per round.
- Sinister Six updated tooltip:
- From: Other former Sinister Six members gain Targeted on single-target attacks
- To: Other former Sinister Six members gain On the Hunt, adding Targeted to single-target attacks
- Wild One now has duration of expires next round.
- Lockheed now has proc of 3 times per round.
- Honorary Duck and Actual Duck proc per round decreased from 3 to 2.
- Private Eye (Howard the Duck) updated tooltip:
- From: Chance to apply Target Focus on enemies when they perform an action; Chance to gain Fatal Intel when enemies perform an action
- To: Applies Target Focus to enemies attacking Howard the Duck; Chance to gain Fatal Intel when enemies attack Howard the Duck
- Procs up to 3 times per round.
- Opportunist passive proc decreased from 3 to 2 times per round.
- Biocommunication proc increased from 2 to 3 times per round.
- Talking Plant increased proc from 20% to 25%.
- Feedback now proc up to 3 times per round.
- Sky is Falling proc decreased from 3 to 2 times per round.
- Future Knowledge now proc up to 5 times per round.
- Icing Up updated tooltip:
- From: Gains Cold Reception each turn; Cannot occur while Burning
- To: Gains Cold Reception every round; Cannot gain Cold Reception if affected by an ongoing Fire effect
- Cold Reception updated tooltip:
- From: Reduced damage from attacks while active; One stack removed when hit by Fire or Energy attacks
- To: Reduces damage from attacks; One stack removed when hit by Fire or Energy attacks
- Damage Mult. decreased from 25% to 15% per stack.
- En Garde! proc increased from 2 to 3 times per round.
- Psychological Manipulation now proc up to 3 times per round.
- Iron Fist's Combo Breaker decreased proc from 4 to 2 times per round.
- Southern Hospitality proc increased from 2 to 3 times per round.
- Art of the Hunt proc increased from 2 to 3 times per round.
- War Never Changes proc increased from 2 to 3 times per round.
- Ten-Thousand-Yard Stare now proc up to 3 times per round.
- Acorn Power proc increased from 8% to 15% per stack but proc up to 3 times per round.
- Deadpool's Whining on the Forums now proc up to 2 times per round.
- Life of the Party now proc up to 3 times per round.
- Private Eye (Jessica Jones) updated tooltip:
- From: Chance to apply Target Focus on enemies when they perform an action; Chance to gain Fatal Intel when enemies perform an action
- To: Applies Target Focus to enemies attacking Jessica Jones; Chance to gain Fatal Intel when enemies attack Jessica Jones
- Procs up to 3 times per round.
- Capital Defence, Stiff Upper Lip, Steady On now proc up to 3 times per round.
- Allied Forces decreased proc from 4 to 2 times per round.
- Absorb Gamma Energy! now stacks up to 1.
- Blast Mine tooltip updated: From "ignores defense" To "ignores the defense stat"
- Irradiated Frag Mine tooltip updated:
- From: Target gains 1-2 applications of Radiation Exposure and Bleeding when detonated
- To: Enemies caught in the explosion gain 1-2 applications of Radiation Exposure and Bleeding
- Bleak House now proc up to 3 times per round.
- Team Hawkeye now proc up to 3 times per round.
- Elemental Affinity now proc up to 3 times per round.
- Royal Advisor now proc up to 2 times per round.
- Death and Taxes proc decreased from 3 to 2 times per round.
- Warbound no longer procs on counter/follow-up.
- Coordinated Attack proc decreased from 3 to 2 times per round.
- Worthy Vengeance now proc up to 2 times per round.
- Thunder Watch tooltip updated:
- From: Takes reduced damage from Electricity damage; Chance to Counter-attack Electricity attacks or enemies with Static Charge
- To: Takes reduced damage from Electricity type attacks and effects; Chance to Counter-attack Electricity attacks or enemies with Static Charge
- Essence Reading now proc up to 3 times per round.
- Hard Nut to Quack damage reduction proc decreased from 70% to 50%.
- PreEVA proc decreased from 5 to 2 times per round.
- Storm Herald now proc up to 3 times per round.
- Diminished Resolve now counts as a delirium effect
- Damage reduction increased from 20% to 30%
- Breaker of Oceans proc decreased from 3 to 2 times per round.
- Vengeance now proc up to 2 times per round.
- The Best There Is now proc up to 3 times per round.
- Nature's Wrath now proc up to 3 times per round.
- The Web-Slinger now proc up to 3 times per round.
- Fighting Dirty now proc up to 3 times per round.
- Picking Up now proc up to 3 times per round.
- Finish the Fight now proc up to 2 times per round.
- Improbable Opening now proc up to 3 times per round.
- Advanced Shield Algorithm now proc up to 3 times per round.
- You Didn't See That Coming? proc increased from 2 to 3 times per round.
- Cosmic Control Rod proc increased from 2 to 3 times per round.
- United Front proc decreased from 3 to 2 times per round.
- Shock Gloves updated tooltip:
- From: Single-target attacks are guaranteed to critically hit; Unarmed attacks gain Shocking; Melee attacks gain Charged Attack, triggering Static Shock
- To: Single-target attacks are guaranteed to critically hit; Unarmed attacks gain Shocking; Melee attacks gain Charged Attack, triggering Static Charge
- Be An Avenger proc increased from 2 to 3 times per round.
- Advanced Shield Algorithm now proc up to 3 times per round.
- Call for Backup counter now proc up to 3 times per round.
- Follow-up now proc up to 2 times per round.
- Deep Thought updated tooltip:
- From: Attacking this target costs extra stamina
- To: Attacking this target will cost extra stamina
External Links[]
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