Marvel: Avengers Alliance Wiki
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This Gear is Reforgeable
First Blood
First Blood

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 22%
Target: One Enemy
Total Damage: 866 - 1035
Cooldown:

2 Rounds

Hit / Critical: 82% / 7%
PVP Bonus:  +6626 OFF
 +13253 DEF
Type: Melee Slashing
Description:

SO25 Unlocked Description:
Classic Survival Knife.

Availability and Requirements:
Spec Ops 25 - Mission 2
Boss Reward
This Gear is a part of:

Special Operations Gear
Special Operation 25 Gear

Tooltip
First Blood This Gear is Reforgeable

Melee Slashing
One Enemy
+6626 OFF   +13253 DEF

First Blood
Pwr Lvl: Agent level +5 Stamina: 22%
Damage: 1515 - 1817 Hit/Crit: 82% / 7%
Hits: n/a Cooldown: 2 Rounds
Commando - Chance to preemptively CounterCommando - Chance to preemptively Counter
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Survival Training - Grants all party members damage reduction by 50% while Health is over 80%Survival Training - Grants all party members damage reduction by 50% while Health is over 80%
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
Tenderized (4 turns) - Takes increased damage from Slashing attacksTenderized (4 turns) - Takes increased damage from Slashing attacks

Effects[]

Commando - Chance to preemptively CounterCommando - Chance to preemptively Counter

 Commando

  • Chance to preemptively Counter
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities

 Stealthy

  • Does not trigger counter-attacks or protect abilities
Survival Training - Damage is reduced by 50% while Health is over 80%Survival Training - Damage is reduced by 50% while Health is over 80%

 Survival Training

  • Damage is reduced by 50% while Health is over 80%
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times

 Bleeding (3 rounds)

  • Taking damage every round or after performing hostile actions
  • This effect can be applied 3 times
Tenderized (4 turns) - Takes increased damage from Slashing attacksTenderized (4 turns) - Takes increased damage from Slashing attacks

 Tenderized (3 rounds)

  • Taking increased damage from Slashing attacks



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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